I've just released my first assets and I decided to create a post not because there is much to see, but rather because as an inexperienced modeler it will be a good place to collect feedback and ask for advice. (I would like to keep the forum clean from my numerous questions!)
So my project is a modular medieval wall that is currently made out of 7 parts of a 6m high set. This is the short version, which is suitable for town walls, but a 12m set is planned. I might also do a 9m version but don't quote me on that.
The wall parts are based on the great "stone wall" template of Sparks, so they can be placed freely and conform to terrain. I tried to make their stats balanced in terms of entertainment value. I wanted the towers to avoid flattening the terrain and as I'm not good with playing with building's properties, I went with a water tower template without stats. It's not the most convenient but it works. It's also worth noting that the assets only really work well with an anarchy mod (especially the gates that I made without roads for more freedom).
Here is the link to the collection: http://steamcommunity.com/workshop/filedetails/?id=718095394
New short pieces and the tall set are on the way, but probably not before the end of July. You can leave suggestions or feedback so that I can improve my future assets!
I've found that tiny diffuse textures bug out the editor. I have a prop where I really only need 3 pixels (white, shiny black and matte black) of texture map info. I made a 8x8 .png diffuse texture, and although it worked perfectly in blender, it bugged out once the asset editor got a hold of it:
Vaguely remembering that I've had this problem before, I simply upped the size of my .png's to 32x32 and voila, it worked perfectly.
Why do tiny textures bug out and what is the minimum diffuse texture size in pixels?
Since the road editor update I've been trying many ways to create custom roads.
The thing I'm trying to do now is to have a basic piece of concrete and then edit lanes and stuff on top of it.
The problem I have now is that the concrete wich the game generates is not a mesh, and can therefore not be changed of color.
Is there any way for me to retrieve the mesh of already existing roads and from roads of network extensions, wich I can use as base for my own road?
I don't know how to make a mesh myself, therefor I like to export one from a existing.
If thats not problem, is there a way to create a simple concrete/road mesh (1block wide) wich I can use ingame
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