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Good day everyone!
I have become curious about how the simulation was working in SC4.
Of course I know that unlike Skylines, Sims in 4 are simulated only in "presence", but how?
I'm also cursious about health, wealth and education. Is it just a global percentage applied to groups of population in map areas or is it more precise?
Do Sims get wealthier? Do Sims really age?
I am wondering what the underlying mechanics are, do we have a full documentation about that somewhere or are we just guessing by observing what happens ingame?
Hi, started learning how to do basic 3dmodelling & custom assets for skylines about a week ago, so i'm bound to face problems.
My issue now is that I made a tiny 2 x 1 building but the editor will always auto expand it to 2x4 regardless of what size i choose. I could scale my model bigger to fit a 3x2 lot but that would be too big compared to the IRL version. I really want to stay within the 2x1 size. If someone could help/explain to me what i'm doing wrong i'd really appreciate it.
Did you confused with BSC, AOIN, BAT, PLEX, STR etc? Here are the collections of them that adapted from https://www.kaskus.co.id/show_post/53cc0c3aa3cb170a768b4669/12/kamus-istilah-sim-city-4 (Indonesian) and the famous SimCity 4 Encyclopaedia (this is will be grouped appropriately):
AIN/AOIN: Alliance of Independent Nations.
Automata: Object that can move automatically, including vehicles, pedestrians and animals.
Building Architect Tool, an official app to make structures for mod making. Structures made by the app. BSC: BAT Squad Certification, the largest BAT team besides NAM Team.
BLaM: BATters, Lotters, and Modders Team.
Brown box: structures that replaces the original buildings due to missing dependencies.
BLS: Barby Lot Studio. Part of BSC.
BTM: Bullet Train Mod, modifies elevated rail network. Part of NAM.
CAM: Colossus Addon Mod, modifies growth stages and demands.
CAN-AM: Canal Addon Mod, makes canals to be used as mode of transportation. Part of NAM.
CARCH: Cerulean Architecture and Design.
CDK: Coastal Development Kit, a set of seaports and related facilities made by Pegasus.
COFR: Confenderacy of Free Regions.
CSK: Channel Stream Kit.
CSX: Colyn Serfontein Expanded. Part of BSC.
DAE: Deadwoods. Part of BSC.
El-rail: elevated rail.
File exchanges: places for mods, maps and other stuff related to the game.
FLUPs: flexible underpasses, made using ramp and special pieces. Part of NAM.
Growable: lot that grow automatically in the right zones when the affected factors is fulfilled.
GA: GrampaAl, a BSC founder.
GC: Gascooker. Part of BSC.
New networks based on elevated rail network. A mod added them. Part of NAM. HKABT: Hong Kong / Asia BAT Team.
HSRP: High Speed Rail Project, adds new networks based on monorail network. Part of NAM.
ITC: International Team of Creators, a team founded by Yoshi (Ian), Travis and CasperVg.
JRJ: Jeronij, a short-time modder and webmaster at SC4Devotion.
LEX: Lot Exchange, a file exchange part of SC4Devotion.com.
Lot: the base upon which structures and many other objects in the game are built on.
Lot Editor: official tool made by Maxis to modify lots.
LBT: Latin American BAT Team.
Mega prop: huge bundles of props often split in volumes.
MJB: Couchpotato. Part of BSC.
MML: menu management lot, shows specified menus when placed.
NAM: Network Addon Mod, adds tons of new networks and fixes to traffic simulator.
NDEX: N74704, DuskTrooper and Equinox, a group of BATters.
NHP: New Horizon Productions.
NWM: Network Widening Mod, adds larger version of road network. Part of NAM.
OWW: Old Wooden Waterfront, a set of wooden waterfront made by PEG.
PEG: Pegasus, a famous modder.
Prop: Anything to improve detail, aesthetic and realism of a lot including trash can, flower pot and more.
Ploppable: lot that can be placed directly without zoning.
RCI: residential (green zone), commercial (blue zone) and industrial (yellow zone).
PLEX: Pegasus Lot Exchange, a file exchange part of Simpeg.com (now defunct).
RealHighway, a set of highways that mimicks real-world highways. A mod added them. Part of NAM. RLS: Real Life Syndrome, BATs from SimGoober.
RTMT: Road Top Mass Transit, adds mass transit on the top of the road.
SAM: Street Addon Mod, adds custom streets. Part of NAM.
SC4: SimCity 4.
SimCity 4 Devotion. SimCity 4 Deluxe (although rare). SFBT: SimForum BAT Team, a German BAT team.
SG: SimGoober. Part of BSC.
SMP: Simtropia Productions Team.
SNM: SimNation Military, a pack of mods for military.
STEX: Simtropolis Exchange, a file exchange part of Simtropolis.com.
STR: single-track rail. Part of NAM.
Terraforming: process of land modification (not usage).
TLA: turning lane avenue. Part of NWM.
TuLEP: Turning Lane Extension Pieces. Part of NAM.
TSC: ToutSimCities, a French community.
UDI: U-Drive-It, a feature for riding automata.
WFK: Waterfront kit.
I hope this helps you. Suggestions & critics are welcome. Thanks.
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