By Emperor Li
I'm Emperor Li and I've been making assets for CS for some time now. I've actually been following threads here ever since I start modelling and I've learned so many things from here. So I like to say thank you all!
I made this central station. It's not exactly the Berlin Central Station. It's more symmetrical (,which make it easier to make). The station has semi-transparent glasses, moving escalators and detail interior. All the platforms are numbered correctly and so are the signs. There are 4 elevated platforms and 3 underground platforms.
Everything looks ok so far, but I spotted something wrong with the glasses. It looks like the rendering order is wrong. As you can see in the pictures, at some viewpoint it looks ok...
..but sometime it doesn't.
I know the rendering order of rotor shader is reverse and I already separated them into several sub buildings.(the roof tube and the entrance glasses in the front are different sub buildings.)
Anyone know how to fix it? Otherwise the station is ready to be released. Any help is most appreciated! Comments to the station are also welcome!
By shawn cheah
In episode #1, we kickstart the city by building up a small island and than looking to spread out our city in the next episode. We so far have began to build our skyline, and commercial districts and the iconic japan neon light street. Project Japan is a humble attempt to build a somewhat realistic looking Japanese city situated somewhere between Okayama and Kobe on the northern shore of the Harima-nada sea. Japanese city series are almost non-existent, perhaps because of the serious ack of Japanese themed assets on the workshop. Finding inspiration can be tricky. Therefore, revamps are to be expected throughout the series, as i get better at building Japanese cityscapes and/or new assets become available.
Find out more by watching my video below.
Long time since I've been very active. Jumped back into making game content, this time for Cities Skylines. Been working on a new modular airport for way too long and finally starting to put the finishing touches on it. This is my 1st unveiling and I'll probably be working on it for another month before releasing.
When I started out to make this monstrosity, I had small goals to just make some simple modular airport pieces. I was always unhappy with how the nightlights in a modular building looked, always coming on at different times. When the nightlights were on all the time, I didn't like the look of it either. So I learned how to make Clear glass props. Nice. So then I had to model the insides of the buildings, then figure out the pathing, the roads I use to simplify laying things out broke the paths. So I learned how to make new roads and offset the pedestrian paths. Then I thought that I wanted to be able to have a working skytrain system going to different parts of the airport. So I had to learn how to make a proper elevated train station and a new rail line that could be bent at 90 degree angles to fit in the buildings. On and on it went until now I feel confident enough to unveil this to the community, warts and all.
There are about 30 buildings in the set, a boatload of glass props, 4 roads and about 30 props (not glass). This will not be for the faint of heart. I made this airport shone in about 3 hours. This is not a "plop and go" building. Remember that some airports are like little cities themselves. So all these resources for an airport aren't all that bad...right?
Almost forgot to mention the parking garage with the skywalks and integrated metro station will be released with this too. As a side note, I spent a lot of time making a station for the skytrain in the garage and making it go into the terminal building. Not happening at this stage. For now I have given up on that folly.
The modular 8 level parking garages will have 11 buildings and I made 2 new parking lot light props for them.
Don't be shy and tell me what you think. Just be gentle please.
The 2018 Asian Games is a big sport event. Beside from traditional sports, eSports are available. The games including Arena of Valor, the latest version of PES, League of Legends etc. But, why there's no city sim (C:S and SC4) have been picked on any eSport events? It's cool to compete with other real-life nations, for instance, to create a beautiful yet functional imaginary cities or replicate real-world cities. I know that this question somewhat childish, but I'm still curious answering that.
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