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I'm building my home town, Berlin, with the help of your many mods and assets (I am using 70+ mods and 600+ assets). I started playing Cities:Skylines about 2 months ago and I'm enthused by the activity happening here and in the Steam Workshop. Thank you guys!
I'm endeavoring to add some of my own custom assets to the Workshop, but I'm new to the entire process. I'm good at photoshop, but I suck at Blender! I booted blender for the first time last week, so I'm at the rough end of a steep learning curve. You guys have been very helpful to get me over a few stumbling points. Now I'm getting ready to publish a couple of items and I'd like to run them by you first. I'm trying to start simple, but even simple objectives seem to morph into week-long efforts. Please let me know how my work can be improved.
I've got a Checkpoint Charlie cooking (check my screenshot stream on steam or on twitter, if you're interested), but let's start with the Rosinenbomber from the Deutsches Technikmuseum:
I found a DC-3 model by Giovanni E and lifted it to the top of the stock library with some prop anarchy:
I was happy to find a DC-3, but the model has some texture problems (the illumination map is always fully on) because it's an old model and was probably made before After Dark. In wanting to fix the lighting problem, I wound up re-texturing the entire model to specifically be the famous Berlin C-47 "Rosinenbomber," as well as adding some propellers.
It's starting to look decent in-game, but I still have some shadowing issues that I'm working on around the windows.
I'd like to improve the body texture so that it looks more silvery and less white in the sun (I'm using PhotoReal3 LUT and Daylight Classic mods).
Here are my current diffuse and spec maps:
How would I go about improving the look of the body surface? I'd like it to be more shiny and silvery.
My next question is, what is a good approach to make the LOD model?
Thx for looking & thx in advance for your suggestions.
Hi all together,
some may know me from sc4 as i released some buildings there together with the good old german SFBT. But now i focus the little spare time i got on playing cities skylines, as this game gives you all the possibilities that we always wished to have in sc4. Unfortunatelly modding buildings for skylines is a completely different thing than to do for sc4 . So i started to play around a little bit with blender and some weeks later i had a first model. But now what? Anyone out there to give me some advices for texturing or at least a good tutorial? Every help is welcome to get this model where it belongs...
The model is a lightly changed version of the main building of oslo university. I've never been to norway, but as this building follows the architecture of karl friedrich schinkel i like it a lot and by the way i thought that a european university building could be needed...
I am having an issue where BAT will not import any 3ds models that has PNG texture files. Most of the time, converting them to jpg works, but this can cause some problems in the model if the model that I downloaded has transparency in those textures. Sometimes the model does not read the loss of transparency and I am fine, but sometimes I get an ugly white into the model.
This is all because BAT will not import 3ds models with PNG textures. If I try to import a model with PNG textures, nothing happens. Nothing is imported. No error message or anything, it just does not import.
I was wondering if there is a fix for this?
I Googled the problem but nothing about this came up. So there has to be a way to get it to read models with PNG textures.
Hello. There is a problem. That would be clear, I'm making screenshots. I do not understand, how to put the skeleton on a mesh. I did шт the instructions on YouTube, it was a complete garbage. I chose different positions, but 100% of the match did not work out all the same. How to do it right?
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