A station where trains can cross above and below one another. Would be awesome if it was modular so you could do something like add (number) of TRAIN tracks and (number) of MOM tracks on the ground and then add (number) of TRAIN tracks and (number) of MOM tracks crossing elevated above-ground. Ped connections should exist inside the station from street module to all other modules. An elevated "buffer" track with no stop would be a nice component as well.
Anybody interested in something like this? You could even go full ham and add a 3rd layer of underground stations but for me personally that would be above and beyond. It's the ground stations + crossing elevated stations that I really need for many situations.
I've never made a station, so I hope this project could be spearheaded by someone with station-making experience. I'd be willing to collaborate/help with modelling if someone would take the reigns! What do you guys think?
By Bad Peanut
Hey guys! so with the hint of a road modding tool in the next DLC arriving, and presuming it's something like Network Extensions let's discuss what roads would be cool to add!
I've looked at the source code of Network Extensions and I've looked at their textures etc so I want to make a start at creating textures for roads. for that i need suggestions!
Use https://streetmix.net/new to visualise your road. I won't even consider ones that are just some random description For roads you want to zone on: use either 16m wide roads or 32m wide roads as those are the two widths that work with zoning. For highways you can use any width lanes for cars, trams, buses etc should be 3m in width. parking should be 2m wide sidewalks should be at least 2m wide (maybe 1.5m at the smallest) and this is for either side of the road, so at least 4m of sidewalk altogether! try and keep in mind that it's not about creating new types of prefabs like MOM, it's for reskinning like we do with Network Skins! Here's some examples of Vanilla Roads visualised in StreetMix
a 16m Wide Basic Road:
And a 32m Wide Medium Road
You can click on the above links to be taken to a template in streetmix.
Give me inspiration!
i created a custom medium road with two tram lanes in its middle (center of tram lanes at +1,5 / -1,5 meters from the median). To make the rail transition with the vanilla medium road w/ tram, shall i create the rail transition (curve) by myself or it is calculated by CS?
For illustration pls check the below schreenshot (it is wip, still a lot of adjusment needed, i know)
Thanks in advance,
By Shannanigan O'Crabby
I'm new to the world of Cities: Skylines. My brother told me about it on Christmas... I bought it the next day and now I'm making "stuff"! I'm going back to school for Mechanical Design (after 15 years as a footwear designer, drawing everything "by hand"), learning Solidworks, Creo and AutoCAD in school, and teaching myself 3D Max and Blender. This is a great outlet to practice everything with a purpose, rather than randomly building things.
I'm really into 1950s & 60s kitschy Mid-Century Americana. So thats pretty much the style all my assets will be... bright colors and funky shapes... the cheesier the better! I'm going to use this post to share my creations. I'm still figuring out some of the back end info for creating assets... but eventually I'll start posting to the Steam Workshop.
First up... a couple props! I love big, obnoxious signs! Expect a lot of those... Lol!
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