Jump to content
Ronyx69

Ronyx: WIP Daihatsu Hijet

611 posts in this topic Last Reply

Recommended Posts

Fantastic. This was something I was hoping for, along with a similarly broken old graying wooden fence. You know the kind, with every few fence boards barely hanging on or fallen off.

Share this post


Link to post
Share on other sites
  • Original Poster
  • So frustrating...

    Oef2xyI.jpg

    I'm trying to finish the jp warehouses I started a while ago,
    this is one of them, both walls on the sides (but not the front/back) look like they are in the shadow on the lod.
    The third one has the same problem but only on one side.

    I tried resetting smoothing and normals, editing the normals manually, importing a flat normal map, nothing changes.

    I can't figure out why this happens, it's very noticeable because a sunlit wall suddenly turns dark on the lod.

    Share this post


    Link to post
    Share on other sites

    Um... maybe the mesh is mirrored in one direction (y probably)? This problem applied partly to the vanilla terminal building I'm modifying - after mirroring the UV in some direction the problem was solved :)

    Share this post


    Link to post
    Share on other sites

    I just finished my sewage treatment plant and your Japanese warehouses fit perfectly for a little corner I didn't know what to do with. Excellent work as always. 

    Share this post


    Link to post
    Share on other sites
    On 2017-3-27 at 6:20 PM, Ronyx69 said:

    This is how to run it for vehicles, yes. 

    However I would expect it to ruin a vehicle, because the vehicle shader contains the functionality for vehicle lights and spinning wheels.

    The answer is...

     

    The answer is most likely submeshes - VehicleInfo, just like BuildingInfo, contains m_subMeshes, which are additional meshes which have their own textures and can have a different shader. I know for a fact this is used for the poopflow of the vanilla sewer outflow.

    I have not tried it yet because I was too excited to get out the apple store as quickly as possible, so I used sub-buildings instead.

    More research needs to be done, but my best bet is just importing the "wannabe-submesh" as a prop and save it. Then import the vehicle as normal and copy the mesh and material from the prop into the vehicleinfo as a submesh using modtools. Only hope is that the asset editor actually saves the submeshes. 

     

     

    EDIT:

    It spins... probably because it's meant to be a rotor or something, idk how to make it not spin. I put the glass cube on the bus as a submesh:

     

    ¯\_(ツ)_/¯

     

    "Only hope is that the asset editor actually saves the submeshes. "

    - how did you end up getting the new submesh to save? I'm trying to override a submesh but it just doesn't work - gives me an error. Did you do anything else aside from what's mentioned above? I copied the mesh and textures across but they just wouldn't save

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • 1 hour ago, Bad Peanut said:

    "Only hope is that the asset editor actually saves the submeshes. "

    - how did you end up getting the new submesh to save? I'm trying to override a submesh but it just doesn't work - gives me an error. Did you do anything else aside from what's mentioned above? I copied the mesh and textures across but they just wouldn't save

    Just did some tests and copying the submeshes from a bus to a sedan works and saves, changing the texture and shader saves as well.

    Changing the mesh doesn't save though... no idea why and how to fix it.

    Share this post


    Link to post
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In  

    Already have an account? Sign in here.

    Sign In Now


    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Help Keep Simtropolis Online, Open & Free!

    stexcollection-header.png

    Would you be able to help us catch up after a bit of a shortfall?

    We had a small shortfall last month. Your donation today would help us catch up for this month.

    Make a Donation, Get a Gift!

    We need to continue to raise enough money each month to pay for expenses which includes hardware, bandwidth, software licenses, support licenses and other necessary 3rd party costs.

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections