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    • By tariely
      TL-Simsim Infinity Parks Again (modules)

      Someone [thanks, pghpgx !], alerted me to the fact that some of the modules and parks of my earlier modular upload (Tariel-simsim Infinity Parks) did not have the same grass texture as the rest. Here they are, duly corrected : one 2x2 park (which can also serve as a module attached to other parks), two 1x3 (which can form rectangular 3x2 parks, put together), two versions of a 3x3 and finally a 4x4.  You can still use the ones with the previous grass texture as standalones, of course.
      NB : you may want LLB’s 3 addons, (in the first upload) to link all these parks & modules more funkily.
      Dependencies :
      Someone protested that I don’t disclose my lots’ dependencies up front here. So here they are (as well as in the folder).
      BSC_BATProps_Mattb325_vol02.dat
      BSC MegaProps_MJB_Vol01.dat
      BSC MegaProps_MJB_Vol02.dat
      BSC Textures vol.01 : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90  [well, this one doesn't seem to click-work, but the URL is the right one]
      BSC Textures vol.02
      DEL_People MMP: in VIP Delecto Ploppable People
      Nams Props Pack Vol.1.dat
      Nams Props Pack Vol.2.dat
      PorkieProps-Vol1.dat
      wmp_power_props01.dat
      Ftexture.dat (included)
      Rivit NightLights (included
      Girafe Trees : Berries, Beeches, Chestnuts, Elms, Honey Locusts, Lindens, Maples, Rowans.
       
      Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is a constant and pleasant reassurance.

      General warnings :
      (1) This is for SC4 Rush Hour.
      (2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !)
      (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different ; perhaps you should use it…)
       (4) I play Nights. Hence the included RVT zNightLighting. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or get rid of them entirely.
      (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods.
    • By tariely
      Tariel Pagoda Park (9x8)
      This one is all my own, I made it from scratch way back then when I began lotting and relotting, (i.e. last year), and I learned a lot while making it, so it is dear to my heart. Yes, the list of deps may seem daunting, but you may already have most of them, (especially if you’ve downloaded some of my other parks.)
      _________________
      BSC BatProps Lilith Vol2
      BSC_BatProps_Mattb325_Vol 02.dat
      BSC MEGA Props CP Vol 02.dat
      BSC MEGA Props JRJ Vol05 (Trees-P-T.dat)
      BSC MegaProps_MJB_Vol02.dat
      BSC MegaProps_swi21_Vol01.dat
      BSC Prop_Pack_DiggisPonds2.dat
      BSC Textures vol.02 
      BSC TexturePack Cycledog V01b
      FrankU Farm Prop Families Maxis and Bsc V1.1.dat 
      JENX_Trees v.1 BSC (for Mattb325 willow tree)
      LBT Mega Textures Pack vol 2
      KRG_CP_Mediterranean Selection.datKRG-CP Mediterranean Selection (7)
      Nams_Props_Pack_Vol_02
      Nos.17 Essentials V12 (nos.17 CarCollection_ortho.dat & _diag.dat)
      VIP Rural Pack Fixed (for  OR_VIP_Narcissus.dat, R6_VIP_HerbesPampaBig.dat, R6_VIP_HerbesPampaSmall.dat, R6_VIP_IrisDesMaraisSaisonniers.dat, R6_VIP_RoseauxBig.dat, R6_VIP_RoseauxSmall.dat, Vnaoned_VIP_Herons.dat)
      PEG-MTP_MM3-ForestFlora_MOD_100.dat, in PEG MTP Forest Pack
      PEG-MTP_Super_Resource_Pack.dat in PEG MTP SUPER PACK
      PorkieProps-Vol1.dat
      http://community.simtropolis.com/files/file/11421-porkie-props-vol1-european-street-accessories/
      RVT Nightlights (included)
      Tamorr_Family_Prop_V1.dat, in Tamorr’s Resource 2.05
      VIP-Delecto Plop People (Del_People.dat, DEL_People MMP)
      VIP-Vnaoned Propspack vol01
      wmp_power_props01.dat, in WMP Power Lots
       
      GIRAFE TREES GALORE : Ashes, Beeches, Berries, Birches, Bushes, Chestnuts, Conifers, Elms, Honey Locusts, Lindens, Lupins, Maples, Norway Maples, Rowan trees. You can always add more if you want to…
      Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is a constant and pleasant reassurance.
      General warnings :
      (1) This is for SC4 Rush Hour.
      (2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !)
      (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different ; perhaps you should use it…)
       (4) I play Nights. Hence the included RVT zNightLighting. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or get rid of them entirely.
      (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s a link, once for all ; just follow it into the woods.
       
    • By tariely
      Tariel St-Felix Elementary School (4x3)
      Derived from a Japanese church by HaS (Kaichi Church), which unfortunately I cannot find again (if you can, or know where to find it, please PM me, I will update the lot). But I made it into a school, to see if I could.
      I could.
      School Capacity : 1000.
      Until further notice, the SC4Model and SC4Desc from the original are included.
      ----------------------------
      Dependencies :
       BSC MegaProps_MJB_Vol02.dat
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2422
      BSC MegaProps Misc. vol.01BSC MegaProps_Misc_Vol01.dat
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=426
      BSC Mega Props SG Vol01
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746
      Nos.17 Essentials V12 (nos.17 CarCollection_ortho.dat & _diag.dat)
      https://community.simtropolis.com/files/file/30114-nos17-essentials/
      ML Texture 2, on Moonlight One Drive :
      https://onedrive.live.com/?cid=FA15FCE84D64004A&id=FA15FCE84D64004A%21251
      PEG_MTP_SUPER_RESOURCE_PACK.dat, in PEG MTP SUPER PACK
      http://community.simtropolis.com/files/file/20966-peg-mtp-super-pack/
      Plugin_016_Stonehenge.dat, in Maxis DLC Landmarks
      https://community.simtropolis.com/files/file/29647-maxis-dlc-landmarks/
      RVT NightLights (included)
      SFBT Essentials (SFBT_Fahrraeder_Props.dat)
       http://community.simtropolis.com/files/file/14212-sfbt-essentials/
      SHK_ParkingPack.dat
      https://community.simtropolis.com/files/file/27563-shk-parking-pack/
      Tamorr_Family_Prop_V1.dat , in Tamorr’s Resource 2.05
      http://community.simtropolis.com/files/file/21940-tamorrs-resource/
      Twrecks MaxisProp Names & Query Fix
      https://community.simtropolis.com/files/file/22400-maxis-prop-names-and-query-fix/
      wmp_power_props01.dat, in WMP Power Lots
      http://community.simtropolis.com/files/file/26376-wmp-power-lots/
       
      Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is a constant and pleasant reassurance.
      General warnings :
      (1) This is for SC4 Rush Hour.
      (2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !)
      (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different ; perhaps you should use it…)
       (4) I play Nights. Hence the included RVT zNightLighting. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or get rid of them entirely.
      (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s a link, once for all ; just follow it into the woods.
       
    • By tariely
      LLB-Tariel Obelisk Place MODULAR 2.01
      I made the original Obelisk Place for Dreadnought a.k.a. LLB, who loves obelisks, columns, statues and assorted such grand urban art. He has since brought me to the Modular side of the Lotting Force, the practical beauty of which he illustrated perfectly with this relot of the original. I added a small 1x2 addon to balance the set-up when necessary.
      The dependencies are the same as in the original
      EDIT : for some reason, the 2.0 version of the lot had problems that were only know brought to my attention. 2.01 should work correctly. If not please PM me.
      ___________________
      REMINDER : Necessary for the lighting :
      RVT_ParkLights2.dat (included)
      zLightCones_RVTNite.dat (included)
      Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).
       
       
    • By tariely
      Tariel-Simsim Infinity Parks 2x2 to 5x5
       I loved Simsim’s parks set when I came upon it way back then. Those parks were… different. Alas, the originals have disappeared from the STEX. But this Japanese batter’s website is still floating on the web, with them : http://simsim.bakufu.org/p04.html
      What I loved about those lots is that they were almost modular – almost, not quite. So they were perfect candidates for my first attempts at modularity.
      There are two 2x2s, one 3x3, one 3x4, two 4x4s and one 5x5. Relotted, with mirrored textures AND with 1x2, 1x3, 1x5 and 2x5 “modules” that make them… endlessly combinable (hence, the name). You will also find pictures of how-to-combine examples.
      LLB (Dreadnought) was kind enough to make three little 1x1 that can be used as paths linking the parks. I might make more parks paths with that texture in the future. Modular‘R’Us !
       Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world. Also the willing victims of various beta-tests, RobertLM78, Handyman and, again, Dreadnought. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing to help is a constant and pleasant comfort for us noobies. 
      EDIT : When I first DLed simsim parks, an obscure dependency was listed, Ftexture. I got it and the lots worked, i.e. the PATHS showed up. Later I was persuaded by People-In-The-Know that FTexture was not necessary. But IT IS. I thought I had corrected this here but I hadn't. and I gave a dropbox link here. But Ftexture is now included in a new set of these modular parks, TL-Simsim Infinity Parks AGAIN, ('cause it IS obscure and I doubt it can be found easily on the web nowadays.)
       
      _______________________
      Stats : They dont cost much (from 30 to 200), they have a positive effect on pollution (except, slightly, the 1x5 parking module), they are not water-guzzling and they have a nice Park & Landmark effect.
      ______________________
      Dependencies :  (mostly the same as my other parks & plazas…)
      BSC_BATProps_Mattb325_vol02.dat
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383
      BSC MegaProps_CP_Vol01.dat
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180
      BSC MegaProps_D66_Vol02.dat
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=556
      BSC MegaProps_MJB_Vol01.dat
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=407
      BSC MegaProps_MJB_Vol02.dat
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771
      BSC MegaProps_Misc_Vol01.dat
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=426
      BSC Textures vol.01
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90
      BSC Textures vol.02
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638
       
      DEL_People MMP: in VIP Delecto Ploppable People
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3448
      FrankU General Essentials v1.dat : in BNL essentials v.1.2
      http://community.simtropolis.com/files/file/28639-bnl-essentials/
      Girafe greenery : 
      Ashes
      Berries
      Beeches
      Chestnuts
      Elms
      Honey Locust
      Linden
      Maples
      Rowan Tree
      NB : ALL Girafe content on the LEX: http://sc4devotion.com/csxlex/lex_search_00.php?query=eyJsZXhfY2F0ZWdvcnkiOiI2OCIsImNyZWF0b3IiOiI0NTExNiIsImV4Y2x1ZGVfbG9ja2VkIjoiMSIsImV4Y2x1ZGVfbm90Y2VydCI6IjAiLCJxdWVyeSI6IiJ9
      LBT Mega Textures Pack vol 2
      https://community.simtropolis.com/files/file/21771-lbt-mega-texture-pack-vol02/
      Nams Props Pack Vol.1.dat
      Nams Props Pack Vol.2.dat
      In Nams Props Pack 1 & 2 :
      https://www.toutsimcities.com/downloads/view/1780
      https://www.toutsimcities.com/downloads/view/1882
      Nos.17_CarCollection_ortho.dat : in Nams Essentials 11
      https://community.simtropolis.com/files/file/30114-nos17-essentials/
      PEG OWW2 Resource Pack vol01
      https://community.simtropolis.com/files/file/18831-peg-oww2-resource-pack-1/
      PorkieProps-Vol1.dat
      http://community.simtropolis.com/files/file/11421-porkie-props-vol1-european-street-accessories/
      SF Tree pack 2 (simfox)
      https://community.simtropolis.com/files/file/21640-simfox-treepack-2/
      SHK_ParkingPack.dat
      https://community.simtropolis.com/files/file/27563-shk-parking-pack/
      Tamorr_Family_Prop_V1.dat : in Tamorr’s Resource 2.05
      http://community.simtropolis.com/files/file/21940-tamorrs-resource/
      VIP-Grfe_CarPack_vol 1&2.dat
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2821
      VIP-Girafe Carpack Vol3.dat
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2860
      wmp_cars_Props02.dat
      wmp_garden_props02.dat
      wmp_power_props01.dat
      wmp_villa_props01.dat
      wmp_shack_props01.dat
      All are on :
      http://workingman-productions.co.uk/downloads/wmp_props.asp
                     Just row-row-row your boat up & down the list.
      .................
      Necessary for the lighting :
      RVT_ParkLights2.dat (included)
      zLightCones_RVTNite.dat (included)
      Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).
       
       
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