This is my contribution to the STEX 20K file mark. Its just a simple landmark file of the Maxis Quantum Dish. Plop it in appreciation of all the files that came before.
EDIT: JUST VERIFIED. STEX Files 20,000 Yiiiiiiiiiihaaaaaa!!!!!
This download now has 3 versions of the Quantum Dish. The original is the 1x1 Landmark found at the top of the LM menu. The LM is a functional industrial lot (stats below). The 2nd version is a 1x1 (non-functional) Park found in the Parks Menu. The Park lot can be used to place anywhere on a map without needing road and power connections and will not dilapidate. The LM and Park lots are identical but can be differentiated by clicking on the lot with the query tool.
The stats for the 1x1 Park lot are the same as for the Open Grass Area park with light park effect and negligible pollution.
On the morning of February 10, 2017 I noticed the counter was at 19,999 and I had been working on making a functional landmark from the Maxis Quantum Dish. I quickly threw together a zip-file to upload so I could claim the fame of having the 20,000th upload to the STEX. I've further developed this download, adding 2 more Quantum Dish lots and a Simtropolis lamp-post sign.
The 13x2 Simtropolis Lamp-post sign is a hand-printed souvenir for fans and colleagues of Simtropolis. It is found in the Parks menu.
Quantum Dish 3x3 Network Roundabout
This lot is lavishly gardened and lit with lamps. Each side of the lot is connected to the street network so cars will pass through and drive around the roundabout. The street overlay textures are included in the folder with the lot. These may be used in other lots but references to the textures should be maintained to prevent duplicate loading of the textures. If another lot uses the textures a message should be included instructing to delete multiples of the same .dat file.
Landmark Effect: 25 over 15 tiles
Park Effect: 15 over 20 tiles
Quantum Dish 1x1 Landmark Lot
Lot Size: 1x1
Type: High-Tech Industrial Machinery Building
Lot based on Big Ben 1x1 Landmark.
Query: Industrial, Quantum Dish
Query Sound: Machine Lot
Menu Icon: Landmark Menu, purple background.
Jobs: High-Tech 84
Monthly Cost: 0
Monthly Income: 20
Plop Cost: 20
Bulldoze Cost: 0
Landmark Effect: 40 over 20 tiles
Park Effect: 10 over 20 tiles
Mayor Rating Effect: +7 over 100 tiles
Power Consumed: 20 MWh
Water Consumed: 20 Gallons
Air Pollution: 0 over 0 tiles
Water Pollution: 1 over 2 tiles
Garbage: 2 over 0 tiles
Choose which lots you want to use by folder name, delete any not used and delete the readme and preview html files.
Place The 'Quantum Dish STEX 20K V3' folder in your user Plugins folder.
In Windows the user Plugins folder is found in \<username>\Documents\SimCity 4\Plugins
No external dependencies, Maxis night-lighting on Simtropolis Lamp-post Sign and 3x3 Networked Quantum Dish
@Bipin requested I upload these concrete retaining walls as he no longer has access to the files. These walls are solely the creative output of Bipin and I take no credit whatsoever nor assume responsibility for them.
Please bear in mind these walls were never released as a 'final version' and should be considered a test/draft version and treated as such by members.
The walls contain a variety of retaining wall pieces as you can see from the images. I have only tested them with 10, 12 and 14 metre-high embankments and as you can see from the image the 'boutiques' entrance is best suited to use at 10m. Placing the corners can take a bit of trial and error so be patient, remember these are not a final release.
Walls should appear in the Misc Transport menu
Redistribution of these files is forbidden without the express permission of @Bipin
Lot Files include;
bipin_retainConcreteSD_1_1ee99f0a bipin_retainConcreteSD_1_sidewalk_1ee9f7d2 bipin_retainConcreteSD_2_9ee99fd4 bipin_retainConcreteSD_3_9ee99ff7 bipin_retainConcreteSD_bee98991 bipin_retainConcreteSD_corner_bee9a93d bipin_retainConcreteSD_corner_sidewalk_5ee9f84a bipin_retainConcreteSD_corner_sidewalk2_fee9f8f8 bipin_retainConcreteSD_UB_dee9e094 bipin_retainConcreteSD_UB_sidewalk_1ee9f76c bipinboutique_2_5eebe300
Dependencies required -
PEG-MTP Texture Pack Volume 2
TL-Obelisk Place 4x5 (seasonal)
This one is all my own – but couldn’t have been without Vnaoned beautiful obelisk. And it is for Dreadnought, who loves the Needle. (Bonus : it can be combined with several other of my parks and plazas using the same pavement texture).
Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world. Also the willing victims of the beta-tests, RobertLM78, Handyman and, again, Dreadnought. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing to lend a hand is a constant and pleasant reassurance for us noobies.
Plopcost : 500 (come on, all that water, and all those trees ?)
Park Effect : mag.20 rad. 40
Pollution : Air -16
Landmark effect : mag.100 ; radius 10
And this is for SC4 Rush Hour...
Dependencies : (again, mostly the same as my other park & plazas...but so much less !)
BSC Textures vol.02.dat
in VIP Delecto Ploppable People
FrankU General Essentials v1.dat :
in BNL essentials v.1.2
Nams Props Pack Vol.1.dat
Nams Props Pack Vol.2.dat
In Nams Props Pack 1 & 2 :
NDEX Base Texture Set 1.dat
PEG PPond Kit 102
VIP-Vnaoned Propspack vol01
wmp_garden_props02.dat : see down the list on
in WMP Power Lots :
Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).
And NB : to see the trees, you must let the game run for a few months
So I've been playing SC4 for about ten years now and most of that time was spent with the vanilla version of the game. Then a year ago I saw videos of various mods and whilst aware of their existence I was rather discouraged about using them for fear of their complexity.
Well after some disasters I finally learnt the art of building up a portofolio of plugins as well as managing them correctly. Over the last three months (after I had to remove all the plugins because I did a bad job with the management) I've downloaded about 3.6 GB of plugins: thousands of buildings, thousands more of props, NAM, SAM, X-ports, slope mods, maps, tree controllers, terrains, more utilities plus civic facilities, parks and all sorts.
It's almost overwhelming the choices you have and I've only explored at most a third of all the content I have downloaded. So as such I am still experimenting with my new toys and this is why this CJ is going to be more like a scrapbook. There is no coherent narrative just various pictures of my cities, furthermore there will be all kinds of quirks, oddities, blips and bloopers as I mess around with this huge palette.
I had various requests from my SimCity 2013 CJ about starting a SC4 CJ so here it goes. May I introduce the city of Tamboria (in bits and pieces!).
This is part of Eastern Tamboria.
Here is Tamboria's primary power plant, this is also an important regional power plant as well.
And of course no city can function without an oil terminal...
... or function without substations either. It took me a while but I finally found a substation prop configuration which I found aesthetically pleasing.
While NAM is pretty darn cool, I think the rail catenaries are totally awesome!
Tamboria's main hospital, centre right..
Of course no city is complete without its recreational facilities. Behold Eastern Tamboria's sport's arena which serves both for American football and for track athletics as well.
Complimenting the mayor's generous provision of recreational areas are the mini-parks.
Whilst designated green areas are yet another means for overworked Sims to stretch their feet.
Last, but not least, is the downtown WTC area.
Well that is it for this first entry. The next couple of entries will explore Tamboria more deeply, so stay tuned!
Apologies if the interface appears in some pictures or the grid is present, this is because in my enthusiasm to take snapshots I sometimes forget to minimize the interface. Please note that I will only be posting ONE entry per week for this CJ as I have very little spare time.
Special thanks to all those batters, lotters and modders who have given hardcore SC4 players a mind-blowing plethora of new features. Finally God bless grunge concrete and the grunge roads of paeng's!
I present to you Kogyo Waste Services, a neat little waste-handling company. If you need some trash gone, you know who to call....
KWS is a fully-batted building/lot combo that fills a 3x3 I-D lot. It can help break up the monotony with its characteristic yellow roof and parking lot filled with yellow trucks. The building is a partially accurate rendition of this small industrial building in Osaka:
Maxisnite and Darknite are both supported, and the bat features TruNite lights. Download the appropriate version depending on whether you use SimFox's Day and Nite Mod (or an equivalent) or not.
-Installation: Simply unzip the the downloaded .zip file into your plugins folder. The aren't any extraneous files in the folder (like images) so you don't have to worry about deleting anything.
-Building Plop: The building is listed as MM_JPN_ID_3x3_KogyoWaste in the Building Plop window. This requires Buggi's Extra Cheats DLL. Keep in mind that plopped industrial buildings will not generate freight truck automata.
All stats automatically generated by PIMX.
Many thanks to the various people who have helped me along the way, and I hope you enjoy this!
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