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    • By RandyE
      Transfer here from one route to another. Transit and network enabled.
       ___           _                 
      | _ )_  _ ___ | |   ___  ___ _ __
      | _ \ || (_-< | |__/ _ \/ _ \ '_ \
      |___/\_,_/__/ |____\___/\___/ .__/
                                  |_|  
      City Bus Loop 1 - 3x2. 
      Capacity: 2500.
      Medium Wealth
      Plop Cost: 350
      Monthly Cost: 150
      Landmark Effect: 10,5
      Park Effect: 5, 5
      Air Pollution: 3, 2
      Water Pollution, 2, 2
      Maxis  Night Lighting
      Dependencies:
      Bus props used from: Glenni-buspack-
      RATP_Microbus-1
      RATP_Scania-Vest-HSD
      ORION-Old-MTAbus
      ORION-Old-MTAbusLongIsl
      Orion_VII_SacramentalRegionalTransit
       
      INSTALL to folder:
      C:\Users\<Username>\Documents\SimCity 4\Plugins
       
       
    • By tariely
      TL-Obelisk Place 4x5 (seasonal)
       
      This one is all my own – but couldn’t have been without Vnaoned beautiful obelisk. And it is for Dreadnought, who loves the Needle. (Bonus : it can be combined with several other of my parks and plazas using the same pavement texture).
      Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world. Also the willing victims of the beta-tests, RobertLM78, Handyman and, again, Dreadnought. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing to lend a hand is a constant and pleasant reassurance for us noobies.
      __________________
      Stats :
      Plopcost :  500 (come on, all that water, and all those trees ?)
      Park Effect : mag.20 rad. 40
      Pollution : Air -16
      Landmark effect : mag.100 ; radius 10
      And this is for SC4 Rush Hour...
      ________________
      Dependencies : (again, mostly the same as my other park & plazas...but so much less !)
       
      BSC MegaProps_CP_Vol01.dat
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180
      BSC MegaProps_swi21_Vol01.dat
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=403
      BSC Textures vol.02.dat
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638
      DEL_People MMP.dat
      in VIP Delecto Ploppable People
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3448
      FrankU General Essentials v1.dat :
      in BNL essentials v.1.2
      http://community.simtropolis.com/files/file/28639-bnl-essentials/
      Nams Props Pack Vol.1.dat
      Nams Props Pack Vol.2.dat
      In Nams Props Pack 1 & 2 :
      https://www.toutsimcities.com/downloads/view/1780
      https://www.toutsimcities.com/downloads/view/1882
       
      NDEX Base Texture Set 1.dat
      https://community.simtropolis.com/files/file/11617-ndex-texture-set-volume-1/
      PEG PPond Kit 102
      https://community.simtropolis.com/files/file/21661-peg-ppond-kit/
      VIP-Vnaoned Propspack vol01
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2979
      wmp_garden_props02.dat : see down the list on
      http://workingman-productions.co.uk/downloads/wmp_props.asp
      wmp_power_props01.dat
      in WMP Power Lots :
      http://community.simtropolis.com/files/file/26376-wmp-power-lots/
      RVT_ParkLights2.dat (included)
      zLightCones_RVTNite.dat (included)
       Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).
      And NB : to see the trees, you must let the game run for a few months
       
      EDIT : SHAME. I forgot to list two dependencies !!! :
      Tamorr_Family_Prop_V1.dat
      in Tamorr’s Resource 2.05
      http://community.simtropolis.com/files/file/21940-tamorrs-resource/
      PorkieProps-Vol1.dat
      http://community.simtropolis.com/files/file/11421-porkie-props-vol1-european-street-accessories/
    • By Torgy
      I'm a novice at SimCity, other than playing it a fair bit 10 years ago, so all the help discussion is complex and overwhelming.  Consequently, this is probably a "duh" for most players, but......  I have 3 old SC4 files for cities that I've saved from a computer very far away and long ago from a time around the initial release of SC4.  My question is, are these of any use to install my original cities, or do I need a whole bunch of supporting files from the original install that are now long gone on the old machine?  I can't seem to find anything that doesn't involve a lot of add-ons, installers, etc, so any instruction on a simpler level is welcome.
      thanks!
    • By velos66
      Where can i find a most basic how to tutorial in using NAM RHW? Whats the proper set up for connecting neighbors using NAM for example 8C? 
      Currently overwhelmed. 
    • By tariely
      LLB-Tariel Obelisk Place MODULAR
      I made the original Obelisk Place for Dreadnought a.k.a. LLB, who loves obelisks, columns, statues and assorted such grand urban art. He has since brought me to the Modular side of the Lotting Force, the practical beauty of which he illustrated perfectly with this relot of the original. I added a small 1x2 addon to balance the set-up when necessary.
      The dependencies are the same as in the original
      ___________________
      REMINDER : Necessary for the lighting :
      RVT_ParkLights2.dat (included)
      zLightCones_RVTNite.dat (included)
      Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).
       
       
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