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18 hours ago, Ronyx69 said:

There should be a seperate regular .obj file which is the mesh.

Thanks for the reply

Got it working, I was exporting a file without a 3D model in it. ie. roads


  Edited by Jnkyrd  

found problem

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On 6/5/2017 at 5:21 PM, Jnkyrd said:
On 6/6/2017 at 9:01 PM, Straz said:

I'm sorry, but i don't understand where I should copy those files...


All the files, including the one you want to unpack, put them all in the same folder

mine are here -> C:\Program Files (x86)\CRP-Extractor

The DLL's you need are here -> C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed

My folder looks like this..Untitled.thumb.png.20c57f969a757255507e08116bf6bdcc.png


On 6/5/2017 at 5:21 PM, Jnkyrd said:



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It looks like CRP parser can't unpack the new file format for assets. The 1.8 update changed something about the file format and LSM also couldn't load the new format, fixed now though. Only assets saved with this new version have the new format.


Also an out-of-game crp editor to swap out meshes or textures, change thumbnails or change variables would be really cool, but doesn't seem like there is anybody capable and/or interested to take this on.

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I can't get this to work. When I click on the exe, a command prompt flashes on the screen and nothing else happens. No error message or anything.

I acquired the .dlls from Cities Skylines and placed them in the folder. I have a newer version of .NET Framework.

How do I get this to work?

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3 minutes ago, rovapasi1 said:

you need to run the exe from the command line with the required parameters. Do not use it but at least a file to parse should be added as parameter I guess.


I don't know what that all means. I'm not a programmer.

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16 hours ago, JoJo3 said:


I don't know what that all means. I'm not a programmer.

It works exactly as explained in the first post.

But it doesn't seem to work for the new asset file format. (Assets saved or updated post 1.8)

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