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So I was recently looking at some Japan driving videos and got inspired to make some highway pillars.
I'm planning to make an entire set of various types of pillars in this style, even a 6cell over-canal pillar. (if it goes okay)
Tell me what you think about my first attempt, I need to nail the style and the details before I start making other variations.
Constructive criticism welcome, also any ideas.
By the way, do pillars have LODs like regular buildings? I should just make it just the pillar, without the small details - pipe, wires, supports.
Not sure when they're going to be done and available.
In this episode, we get the region started by building the beginnings of the town of Frisco.
This Let's Play Cities Skylines series will simply be focused on city-building and having fun. The number of mods and assets will be limited only to what we need to build the city, with an aim to avoid any mods that could potentially "break" the game or otherwise significantly alter the gameplay.
Mods/Asset collection: http://steamcommunity.com/sharedfiles/filedetails/?id=1202188049
"When is the level going to settle?" - Every conversation in town gets there at some point as it's what everyone wants to know. The contractors are waiting on the architects, the architects are waiting on the town planners, the town planners are waiting on the mayor and the mayor is waiting on his advisers. But no-one knows when the water level is going to settle.
The assumption is that much of the flood water will clear, the place was named based on that assumption - Elizabeth Falls - but unless this water goes somewhere, there won't be anything worthy of the name.
So here we are, 500 people living alongside an unpredictable torrent of water - waiting for it to settle. We have a number of things in abundance: water (obviously), ore, timber and hope. We also have sizeable financial backing from the Zero7 Foundation, which has allowed us to put in services for a city much larger than our present little town.
So we wait a lot, and build a little. And hope, always ...
Welcome to my first Cities Skylines journal. I'm going to try to keep it in the style of the old traditional SC4 storyline journals, with the direction set mainly by the organic growth dictated by game dynamics. I'm new to Cities Skylines (but and old SC4 campaigner) and will be learning about what's achievable in the game as I go along.
So far we have power, water, a little industry and a growing population. Google has mapped us, so that makes things feel more real.
The highway into town needs some attention with Move-It once I open up those tiles. Rail branch to the ore district is a possibility. The 'road to nowhere' currently heading into the water will become a riverside road once I get the water position finalised.
The mayors advisers are out in the chopper every day surveying the waters, seeing if we've got a final position, but it's still draining away - good in some ways as we'll end up with more land to work with.
One thing that makes predicting the river bank's final position so hard is that it keeps raining, so just when we think things have settled, the parameters change. It rains a lot ...
But, on the rare occasions that it does stop raining, we've got quite a nice little town - let's hope we can keep it that way as we grow.
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