At the heart of any well-balanced city is an order legislated to guarantee the welfare of all who live inside it's jurisdiction. Law Enforcement is one of the most important branches to a government, ensuring safety to all. Even if it's a traffic ticket now and then or a donut shop being stormed. Your departments need a sturdy car and the Impala is the perfect fit! For when the going gets tough in the streets, these new cruisers are well-equipped to take on anything!
About the Upload-
This mod converts the Police Car into a modified Chevrolet Impala. There are 8 different liveries included, based on various police departments from the United States. The liveries included are not specific to any real cities, so they can blend into almost any setting within the game. The shields on each side are custom emblems from GM to promote the Impala as a police unit. Static props included.
None required, but if you would like to see these units in action (besides their regular patrols), it's recommended to download the Lots of Riots mod, which will spawn more frequent uprisings that allow you to actually use the police dispatch tool!
An asset i'm working on is having a weird light glitch that i first thought was because of the specular mask or something.
I know it's most likely the police lights causing it, it only happens when the police lights are on and it seems the rotation of the lights light up certain parts of the car too.
I'm guessing maybe the police lights are positioned awkwardly or in the center?
But i don't know where to begin in asset editor because when you position the police lights, you can't see the police lights while you're doing it like you can with headlights.
The Regional Fire Station was made for building cities in which designing is more important to the user than civic operations, reducing the need to place and monitor public safety buildings. The Regional Hospital is an additional building for the same purpose. I have used the Ice Cream Truck to represent ambulances as there is not one in the Maxis props in LE, so although it may seem a stretch of the imagination, ice-cream at least associates to comfort for most people.
The building props are mostly from the Disease and Advanced Research Center and Airport to maintain a modern theme that could also be applied in a futurist setting. The radius and capacity are adjusted to cover most of a large city tile. A Regional Police Station has been added to this download completing this set of public safety buildings, and an HTML Preview file added featuring the 3 lots.
Patient Capacity: 12800, Radius: 2800.
Landmark and Park Effect: 20, 10.
Pollution 10, 5.
Maintenance Cost: 800
Regional Police Station
Dispatches 25 cars,
Strength 200. Radius: 2800.
Jail Capacity: 200.
Protection Cost: 400.
The Regional Fire Station covers nearly an entire large city tile with moderately strong fire-fighting strength. If placed in the center of the large tile its radius reaches close to the tile edges. This station would also fit well in appearance and strength as an airport fire station.
Plop Cost: 5000
Protection Cost: 400
Center Strength: 250
Total Dispatches: 8
Dispatch Center Strength: 200
Dispatch Radius: 2000
Exterior Strength: 200
Air and Water Pollution, Garbage, 5, 3
Located under fire stations in the civics menu with a bright red engine icon.
All Maxis props and lighting, no dependencies.
To install copy and paste the Region Public Safety folder into your User\Documents\SimCity 4\Plugins folder. (delete the readme and preview files).
Karlsruhe Courthouse, by Mattb325.
The district attorney's office in Karlsruhe is presented in SC4 as a functional courthouse.
It is a reasonably accurate representation although I have omitted the high perimeter walls which are just a little too imposing for my taste.
In addition to providing your sims with 128 highly desirable civic jobs, it will help alleviate the commercial and residential demand caps that can hinder city development by providing additional regional demand of over 80,000 CO§§ spaces and 10,000 Residential spaces. Given the way that the game is designed, in addition to providing health, education, safety, etc, using rewards is an absolutely necessary part of being able to develop large cities and regions.
It sits on a 5x4 lot.
* It is offered as a reward without needing to meet pre-existing conditions.
* It is located in the REWARD Menu
* It can be placed more than once in a city.
* It DOES NOT over-write the ingame courthouse (or any re-lotted versions there-of), so can be used in conjunction with the standard Maxis courthouse reward.
* It DOES NOT over-write any of my other courthouse lots (so can be used in conjunction with these as well).
Lot size : 5 x 4
Plop Cost: §41,000
Monthly Cost: §910
Budget Item: Government Buildings
Occupant Groups: Reward, Courthouse
Demand Created: Jobs§: 16, Jobs§§: 104, Jobs§§§: 8.
Demand Satisfied: R§: 5,000, R§§: 5,000, CO§§: 80,000
Landmark Effect: +120 over 36 tiles
Pollution: Air 6 over 2 tiles, Water 1 over 3 tiles, Garbage 29 over 0 tiles
Power consumed: 92 MwH
Water consumed: 184 Gallons/Month
Bulldoze Cost: §9,140
NOTE ABOUT DARK NITE vs MAXIS NITE:
This download contains TWO file types in two separate folders; one for dark nite users (and other night-time darkening mods, such as Gizmos or Mashty's night-mods) and one for the standard Maxis nite.
You must choose only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version.
If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/)
To ensure proper functionality, make sure the following files are in your plugins:
*BSC MEGA Props - CP Vol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180)
*BSC Mega Props - CP Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790)
*BSC Texture Pack - Cycledogg V01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101)
*BSC Texture Pack - BSC Textures Vol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90)
NOTE ABOUT PARKING TEXTURES:
Sadly, ongoing negative comments from a few members of the community continue to force me to add this ridiculous disclaimer. This building has internal underground parking, and I have not used parking textures. If you wish to add parking textures, please do so using the lot editor.
To install, simply unzip the contents of this file into your plugins folder.
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