Public Transit Addendum
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** after deeper investigation by Pheonix Rising it appears the mod does not work if you start up the game with a shortcut you have created yourself. So if this mod doesn't work for you, try starting the game with the Maxis default desktop shortcut, or (if you deleted this shortcut or didn't make one) start the game though "Start > all programs > Maxis > SimCity 4" from the start menu. (Big thank you to Pheonix Rising)
** this mod write to savefiles to backup the information gathers. Unfortunatly, it seems this mod will occasionally be closed off in the middle of writing to a file, causing the file to be corrupt. When this happens, this can cause the game to freeze. If you are experiencing this, please look for two files called "BSCfields.dat" and "popfile.dat" in your Apps folder and delete these files. This will fix the problem but will also reset tracking. If you do not wish to lose tracking, make a backup of these files once in a while. Sorry for the inconvenience.
the BSC Regional Tracking Mod
The BSC Regional tracking mod is a mod designed to store specific data from your cities and make them available for the entire region to enhance regional play.
Whenever you enter a city, you will receive a popup message asking you to track the city. With the data tracked by the mod, you can also have a look at a detailed regional population report and, for the farming lovers out there, you can look at the number of BTE fields in your region.
Several upcoming releases from the BSC will also use this data to enhance queries or reward requirements.
a word of caution:
The regional tracking mod saves data dependant on the *NAME OF THE CITY. This means there are two limitations you should keep in mind during gameplay:
1. Deleting or renaming a city confuses this mod. I advise against renaming, but if you want to delete a city, it's best to just start a new city with the same name. If you wish to just create a test city you plan on quickly deleting, you always choose *NOT TO TRACK THE CITY.
2. Similarly, two cities with the same name in the same region (different region is ok) will result in only the data from the last one visited being saved.
Note that cities are not tracked by default. This means when applying this mod to an old region, you need to visit each untracked city and track it, much like when you use a watermod to change the color of the water.
BSC_essential_OG.dat (Now a part of BSC Essentials (v1.0) available on SC4 Devotions's LEX.)
If you have any other downloads by the BSC you should already have this file.
if any problems should exist, please do not hesitate to post them on the appropriate thread in the BSC forum at simtropolis.
26.05.05 : A bug caused the mod not to track cities with single 'quotes' or double "quotes" in their names. A fix has been made for single quotes, but double quotes are still not possible. Thanks to Guinessmonkey for tracking and reporting this bug.
-Cori Note: Updated dependency linky and added the following tip:
In order for the popup dialogs shown in the above pictures to actually pop up when entering a city the Urgent Advice Dialogs must be turned on in the Play Options. (Otherwise you can watch for when the message appears in the news.)
-Additional Cori Note:
This mod was originally written when there were no digital versions of the game. The default output folder for a digital version is different from what @Daeley's mod expects. The easy workaround is to create an Apps subfolder of C:\Gog Games\SimCity 4 Deluxe Edition\Apps so it'll then be: C:\Gog Games\SimCity 4 Deluxe Edition\Apps\Apps where the two reports are stored.
Optionally, one can edit the 0x0000dae1 LUA script in the mod changing these two lines:
BSCfieldsfile = [[Apps\BSCfields.dat]] to BSCfieldsfile = [[BSCfields.dat]]
BSCpopfile = [[Apps\popfile.dat]] to BSCpopfile = [[BSCpopfile.dat]]
And be certain to read the first paragraph above (highlighted in orange) about it only working from an original Maxis style shortcut and not any custom ones. What does work is to navigate to where SimCity 4.exe is located, right click on it, send to desktop as shortcut, then edit the target line there adding only -Intro:off -CPUCount:1
You do need to have Administrator rights when running the game so it can access the folder it wants to write the two files to.
By Shannanigan O'Crabby
Hey there everybody...
So I've been building houses and using Ronyx "No Base" script to remove that ugly grey stuff the game adds on below ground level.
I just noticed... that also removes "snow" if the asset is placed in a Snowfall map. :/
I don't supposed there is any way around this is there?
I'm a city painter and I'm trying to gain some control over my neighborhoods. I'm pretty sure that "Building Themes per District" by Boformer is the mod for this but I'm having trouble learning how to use it. Are there other mods that you guys use in conjunction with it? Do you city painters use the "Always Demand" mod? Cause I'm having demand issues and I'm not sure if I want to remove that aspect from the gameplay. Also, when you plop a building from a theme, do you have to lock it every time, or is there an easier way to get it to stick?
Even just some kind of quick introduction to how you use the Building Themes per District mod would be really helpful. I'm having trouble figuring out the GUI.
thx in advance
By Giovanni E
So a while ago while screwing around with modtools i stumbled upon something that seems to control how smoke effects (or spawners) behave. Editing these parameters made me discover these things:
M_maxlifetime: controls how long the trail of smoke will be.
M_maxspawnangle: controls the grouping of the individual smoke puffs
M_maxstartspeed: i believe this controls the amount of smoke puffs spawned.
there are min and max values allowing for variation in the effect. i used the factory smoke large effect to test this.
At this point im stuck, i can edit the smoke effects without problem, however they just wont save, everytime the game is restarted they reset back to their default settings.
I tried to look into making a mod that saves them, but i lack the knowledge on how to do so. so i hope someone can help me figure this out or wants to pick this up.
Attached screenshots is were the prop effect parameters are located (default settings), and how the effect can look when you edit these.
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