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Bipin

Following error after recent patch: Method not found: 'BuildingTool.CheckCollidingBuildings'. [System.MissingMethodException] Details: No details

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Whenever  I try to place roads, I receive this error:

Method not found: 'BuildingTool.CheckCollidingBuildings'. [System.MissingMethodException]

Details:
No details

A popup message appears whenever I click on the road infrastructure menu icon, and keeps reappearing whenever I close it. It does not disappear unless I switch to another menu between the first popup closing and the second one opening. This has only occurred today, after the recent patch. I'm on my lunch hour and haven't any time to complete a binary search of my mods, but I didn't have much luck in removing the ones I suspected of causing this problem.


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Got the same problem here.

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  • Original Poster
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    Fine Road Heights is the issue. Just disable it, as it is redundant now anyways.


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    Freaking FRH again? :(  The problem is that it is by no means redundant for me as long as vanilla doesn't let you cycle through the various road types - I could live with the new step-sizes, but not without the freedom to change road types on the fly (how else to create elevated highways at ground level?)

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    54 minutes ago, Judazzz said:

    Freaking FRH again? :(  The problem is that it is by no means redundant for me as long as vanilla doesn't let you cycle through the various road types - I could live with the new step-sizes, but not without the freedom to change road types on the fly (how else to create elevated highways at ground level?)

    Looks like someone is developing a workaround for implementing FRH'S components that the game devs didn't include 


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    21 minutes ago, Bipin said:

    Looks like someone is developing a workaround for implementing FRH'S components that the game devs didn't include 

    I think it was on Reddit where PropaneDragon mentioned something about rewriting FRH. I'd still prefer a fully updated version with 1 meter road elevation increments, but if it only contains the road type selection feature, I'd still be happy. The 3 meter increments that vanilla now offers should be good enough in most situations (although I can imagine interchange artists like Roadman wouldn't necessarily agree with that).

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    I've never really gone any lower than 3m, but then again my interchanges are fictional, not true-to-life like Roadman's.

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