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    • By BLANKBLANK
      Entry 1:
       
      So I've been playing SC4 for about ten years now and most of that time was spent with the vanilla version of the game. Then a year ago I saw videos of various mods and whilst aware of their existence I was rather discouraged about using them for fear of their complexity.
       
      Well after some disasters I finally learnt the art of building up a portofolio of plugins as well as managing them correctly. Over the last three months (after I had to remove all the plugins because I did a bad job with the management) I've downloaded about 3.6 GB of plugins: thousands of buildings, thousands more of props, NAM, SAM, X-ports, slope mods, maps, tree controllers, terrains, more utilities plus civic facilities, parks and all sorts.
       
      It's almost overwhelming the choices you have and I've only explored at most a third of all the content I have downloaded. So as such I am still experimenting with my new toys and this is why this CJ is going to be more like a scrapbook. There is no coherent narrative just various pictures of my cities, furthermore there will be all kinds of quirks, oddities, blips and bloopers as I mess around with this huge palette.
       
      I had various requests from my SimCity 2013 CJ about starting a SC4 CJ so here it goes. May I introduce the city of Tamboria (in bits and pieces!).
       
       

       
      This is part of Eastern Tamboria.
       
       

       
      Here is Tamboria's primary power plant, this is also an important regional power plant as well.
       
       

       
      And of course no city can function without an oil terminal...
       
       

       
      ... or function without substations either. It took me a while but I finally found a substation prop configuration which I found aesthetically pleasing.
       
       

       
      While NAM is pretty darn cool, I think the rail catenaries are totally awesome!
       
       

       
      Tamboria's main hospital, centre right..
       
       

       
      Of course no city is complete without its recreational facilities. Behold Eastern Tamboria's sport's arena which serves both for American football and for track athletics as well.
       
       

       
      Complimenting the mayor's generous provision of recreational areas are the mini-parks.
       
       

       
      Whilst designated green areas are yet another means for overworked Sims to stretch their feet.
       
       

       
      Last, but not least, is the downtown WTC area.
       
       
      Well that is it for this first entry. The next couple of entries will explore Tamboria more deeply, so stay tuned!
       
      Apologies if the interface appears in some pictures or the grid is present, this is because in my enthusiasm to take snapshots I sometimes forget to minimize the interface. Please note that I will only be posting ONE entry per week for this CJ as I have very little spare time.
       
      Special thanks to all those batters, lotters and modders who have given hardcore SC4 players a mind-blowing plethora of new features. Finally God bless grunge concrete and the grunge roads of paeng's!
    • By MushyMushy
      I present to you Kogyo Waste Services, a neat little waste-handling company. If you need some trash gone, you know who to call....
      ---
      KWS is a fully-batted building/lot combo that fills a 3x3 I-D lot. It can help break up the monotony with its characteristic yellow roof and parking lot filled with yellow trucks. The building is a partially accurate rendition of this small industrial building in Osaka:

      Maxisnite and Darknite are both supported, and the bat features TruNite lights. Download the appropriate version depending on whether you use SimFox's Day and Nite Mod (or an equivalent) or not.
      -Installation: Simply unzip the the downloaded .zip file into your plugins folder. The aren't any extraneous files in the folder (like images) so you don't have to worry about deleting anything.
      -Building Plop: The building is listed as MM_JPN_ID_3x3_KogyoWaste in the Building Plop window. This requires Buggi's Extra Cheats DLL. Keep in mind that plopped industrial buildings will not generate freight truck automata.
      ---
      All stats automatically generated by PIMX.

      Many thanks to the various people who have helped me along the way, and I hope you enjoy this!
      -Mushy
    • By T Wrecks
      INDUSTRIAL REVOLUTION MOD
       
      EZ Flo Laxatives by SimGoober
       
      1 - INTRODUCTION/OVERVIEW
       
      The last few buildings have been pharmaceutical factories that produce drugs to get rid of intangible things such as pain (Alka Seltzer) or any care you may otherwise be tempted to give even though you'd rather not (Fukitol). What about getting rid of something physical, though?
      Enter the eleventh upload in this series, EZ Flo Laxatives by SimGoober. I'm not sure if it's the famous Intergalactic Laxative that Donovan sung about in 1973 and if EZFlo will, in fact, take you from here to SimMars.
      What I do know is that the building struck me as rather interesting due to the hangar shape of the main structure and the partly separate loading facility. I chose to accompany it by two lots, one being pretty much a sea of conrete and the other a more closed design with more greenery.
      Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats.
      The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc
      The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc
      After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version.
      The default version of the building will provide 76 I-HT jobs, the quadrupler version 304 I-HT jobs.
      The following lots are included in this download: 4x6, Stage 3 5x5, Stage 3 For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s):
      Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 

      2 - USE
       
      If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s).
       
      If you no longer wish to use this download, proceed as follows:
      Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done.
       
       
      3 - DEPENDENCIES
       
      IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. SG EZ Flo - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there.
       
      RECOMMENDED DOWNLOADS
      Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities  
      4 - FINAL WORDS
       
      Credits for the BAT go to SimGoober once again.
       
      T Wrecks, November 10, 2017
    • By T Wrecks
      INDUSTRIAL REVOLUTION MOD
       
      Alka Seltzer Factory by SimGoober
       
      1 - INTRODUCTION/OVERVIEW
       
      While the Fukitol franchise has been covered with the recent releases, let's not forget that SimGoober also BATted ficticious facilities for real-life drugs...
      The tenth upload in this series is Alka Seltzer Factory by SimGoober. I love how the pills above the entrance already hint at its pharmaceutical purpose, and even the whitish colour scheme reminds both of clinical environments and of the active substance itself. The smaller lot features a footpath that leads from the entrance area to the back, whereas the bigger lot comes with a more spacious loading area and an irregularly shaped little "island" with a nice little break area featuring some tables and umbrellas by a little pond - gotta do something to keep those highly skilled employees happy!
      Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats.
      The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc
      The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc
      After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version.
      The default version of the building will provide 39 I-HT jobs, the quadrupler version 156 I-HT jobs.
      The following lots are included in this download: 4x3, Stage 2 4x4, Stage 2 For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s):
      Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 

      2 - USE
       
      If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s).
       
      If you no longer wish to use this download, proceed as follows:
      Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done.
       
       
      3 - DEPENDENCIES
       
      IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. Alka Seltzer Factory - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there.
       
      RECOMMENDED DOWNLOADS
      Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities  
      4 - FINAL WORDS
       
      Credits for the BAT go to SimGoober once again.
       
      T Wrecks, November 8, 2017
    • By Wheezy
      Excuse the sardonic title.
      My goal is to be able to take a city block I've made in SC4, recreate it in Sketchup, then retexture it myself.  
      I could just do this using Sketchup's downloadable models, but since SC4's divided into a grid of 56-foot tiles, it makes an excellent layout tool.  So, whether it's Maxis's buildings or custom ones, I'm just looking for 3d models that fit the game's proportions.  I can use substitutes to fill in any gaps.
      However, I have no idea if it's even possible to view the game's original 3d assets, and even more vexing, it seems all the 3d files on the exchange are .max.  I've never had an .edu email and I'm not a professional CG artist, so I'll pass on the $3,700 program.
      So, in short, is there any way to find any in-game buildings as 3DS's, OBJ's, or any format readable by any non-Autodesk program?  Or is there any way to download files I could open in BAT itself, so I can at least get their proportions and rebuild them quicker?
      Thanks, everyone.
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