Jump to content
Sign in to follow this  
Aaron Graham

Extension of Right-Of-Way Road System

14 posts in this topic Last Reply

Recommended Posts

I have an idea for "City Bound" where you can extend the grass on both sides of the road for adding more lanes when the road starts to get a lot of traffic, do you think this is a great idea? It possible to have add turning lane at an intersection, I would love to see double left and right turning lanes at the intersection of a wide road as well as median lane. I have seen the video on the zoning system where you can increase the set back of the zones with making height restrictions, and I think these two plans can work well together.


  Edited by Aaron Graham  

Share this post


Link to post
Share on other sites

Most municipalities have set back rules that amounts to additional lane allowance.  For example, in one sub-division in which I built a house, the first fifty feet from the sidewalk into the property was considered to be city property, but the homeowner had to maintain it, including the city planted tree.  As far as we were concerned it was just front garden, but if push came to shove, it was theirs.

The standard street is generally half a surveyor's chain wide (33 feet).  This will vary from region to region, and in Europe it could easily be different as I have been on some streets in downtown Bordeaux on which two cars could not pass.  Many streets are former cattle paths.  [<aside>An engineer's chain is 100 feet. </aside>]

Share this post


Link to post
Share on other sites

@Aaron Graham, I think AE has done a great job addressing this already.  Basically, go back and look at the zoning and planning vid again, you can control the setback rules.  When a road is drawn, as long as it doesn't intrude on an existing building itself, it will not demo it, basically amounting to what you are talking about.  I haven't seen medians yet, but his system for creating roads is by lane, so you can create one lane Turn lanes, if you wish. 

Not sure about the double turn lanes.  I second the motion, however.  With the motion seconded: any discussion on the issue relating to AE creating double turning lanes in Citybound?

Share this post


Link to post
Share on other sites

If one can create a single turn lane, why cannot one create more than one?  Some roads are certainly wide and busy enough to need them.

Share this post


Link to post
Share on other sites
  • Original Poster
  • Thank you for the input, I was thinking when the road is place and you wanted to add lanes the lot could be destoryed, if ont that would be great. Next, oen think to worry about is how to get the driveway extended to the road when the zone is set back, and if there are mailboxes, they will be place next to the driveway, that's if we are going to have that much detail.

    Share this post


    Link to post
    Share on other sites

    Most municipalities have set back rules that amounts to additional lane allowance.  For example, in one sub-division in which I built a house, the first fifty feet from the sidewalk into the property was considered to be city property, but the homeowner had to maintain it, including the city planted tree.  As far as we were concerned it was just front garden, but if push came to shove, it was theirs.

    Hidden Content

    The roads in Europe are usually not well-defined, and change depending on many factors including who built the road, who maintains it and in which town it's located. Having a standard street length is more common where there was or is undeveloped space to build them, otherwise there would be a lot of demolition and/or one-way-schemes (not that this ever deterred Bonaparte from building streets all over Paris)

    Share this post


    Link to post
    Share on other sites

    Most municipalities have set back rules that amounts to additional lane allowance.  For example, in one sub-division in which I built a house, the first fifty feet from the sidewalk into the property was considered to be city property, but the homeowner had to maintain it, including the city planted tree.  As far as we were concerned it was just front garden, but if push came to shove, it was theirs.

    Hidden Content

    The roads in Europe are usually not well-defined, and change depending on many factors including who built the road, who maintains it and in which town it's located. Having a standard street length is more common where there was or is undeveloped space to build them, otherwise there would be a lot of demolition and/or one-way-schemes (not that this ever deterred Bonaparte from building streets all over Paris)

    It was Haussman who ordered the construction of the boulevards of Paris, not Napoleon himself.

    Thank you for the input, I was thinking when the road is place and you wanted to add lanes the lot could be destoryed, if ont that would be great. Next, oen think to worry about is how to get the driveway extended to the road when the zone is set back, and if there are mailboxes, they will be place next to the driveway, that's if we are going to have that much detail.

    Oh, and some places don't have mailboxes on driveways; some have mailboxes bolted next to the front door of a house instead.


      Edited by Urban Cartographer  

    Share this post


    Link to post
    Share on other sites

    Most municipalities have set back rules that amounts to additional lane allowance.  For example, in one sub-division in which I built a house, the first fifty feet from the sidewalk into the property was considered to be city property, but the homeowner had to maintain it, including the city planted tree.  As far as we were concerned it was just front garden, but if push came to shove, it was theirs.

    Hidden Content

    The roads in Europe are usually not well-defined, and change depending on many factors including who built the road, who maintains it and in which town it's located. Having a standard street length is more common where there was or is undeveloped space to build them, otherwise there would be a lot of demolition and/or one-way-schemes (not that this ever deterred Bonaparte from building streets all over Paris)

    It was Haussman who ordered the construction of the boulevards of Paris, not Napoleon himself.

    Thank you for the input, I was thinking when the road is place and you wanted to add lanes the lot could be destoryed, if ont that would be great. Next, oen think to worry about is how to get the driveway extended to the road when the zone is set back, and if there are mailboxes, they will be place next to the driveway, that's if we are going to have that much detail.

    Oh, and some places don't have mailboxes on driveways; some have mailboxes bolted next to the front door of a house instead.

    Yeah, I know, metonymy and all that.

    Share this post


    Link to post
    Share on other sites

    The location of mailboxes in Canada is currently up in the air.  Canada Post wants to dispose of home delivery and use only super-boxes at strategic locations.  In light of the result of last week's federal election, Canada Post suspended this program.

    Share this post


    Link to post
    Share on other sites

    In Australia a lot of mailboxes are at the front of a property whereas in Britain most homes simply have a slot for mail in the front door.

     

    I don't think ae has mentioned post much though

    Share this post


    Link to post
    Share on other sites
     
     
     
     
     
     
     
     
     
     
     
     
     
     

    It would be interesting to have three different mailboxes implemented in-game.

    The driveway (aka the classic Joroleman curbside mailbox) ones would be located in rural and exurban communities, as well as other small towns located very far from the nearest metropolitan area.

    1600px-IceStorm08.jpg

    SimCity and the Sims only use this kind of mailbox.

    The super-boxes would be used in some rural or suburban communities (or even urban areas), especially if those communities have a tight budget.

    CIDEX.jpg

    Finally, there would be wall-mounted mailboxes that would be primarily used in urban areas, as well as suburban communities that have a door-to-door mail ordinance.

    Mailbox.jpg

    Wall-mounted mailboxes can be replaced with a slot on the front door or on the side of the house.
     
     
     
     
     
     
     
     

    Share this post


    Link to post
    Share on other sites

            Oh, and some places don't have mailboxes on driveways; some have mailboxes bolted next to the front door of a house instead.

    We have all three of those 'round these parts.  I'm not sure I care to have that much detail in the model, though.  It'd be nice, don't get me wrong, but I would rather it run smooth than have mailboxes modeled all gleaming and nice.

    Share this post


    Link to post
    Share on other sites

    At best mailboxes should be optional props and up to the model builder.  If the models are going to be procedural, there should be a library of prop routines, eh?

    Share this post


    Link to post
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Sign in to follow this  

    • Similar Content

      • By Fistandantillus7
        New, here, new to modding Cities Skylines.
        I tried to create a new type of avenue but it did not work. I wanted a centre median for tram stops, a dedicated tram lane, two traffic lanes, a dedicated bicycle lane, and a sidewalk with trees. I definitely did not get the bike lanes but the bike lane text shows up on the sidewalk
        I uploaded what I did to Steam. I'm not sure how else to show what I did/did not do…
        Any helpful suggestions would be greatly appreciated.
        Yell at me if I forgot to remove the props I was playing around with.
         
      • By richie.saputra
        Make a Road Construction with Contraflow traffic | Cities Skylines Indonesia
      • By Bad Peanut
        Hey guys! so with the hint of a road modding tool in the next DLC arriving, and presuming it's something like Network Extensions let's discuss what roads would be cool to add!
         
        I've looked at the source code of Network Extensions and I've looked at their textures etc so I want to make a start at creating textures for roads. for that i need suggestions! 
        Rules: 
        Use https://streetmix.net/new to visualise your road. I won't even consider ones that are just some random description For roads you want to zone on: use either 16m wide roads or 32m wide roads as those are the two widths that work with zoning. For highways you can use any width lanes for cars, trams, buses etc should be 3m in width. parking should be 2m wide sidewalks should be at least 2m wide (maybe 1.5m at the smallest) and this is for either side of the road, so at least 4m of sidewalk altogether! try and keep in mind that it's not about creating new types of prefabs like MOM, it's for reskinning like we do with Network Skins! Here's some examples of Vanilla Roads visualised in StreetMix
        a 16m Wide Basic Road:

        And a 32m Wide Medium Road

         
        You can click on the above links to be taken to a template in streetmix.
        Give me inspiration!
      • By Remcodd
        Hello there,
         
        Since the road editor update I've been trying many ways to create custom roads.
        The thing I'm trying to do now is to have a basic piece of concrete and then edit lanes and stuff on top of it.

        The problem I have now is that the concrete wich the game generates is not a mesh, and can therefore not be changed of color.
        Is there any way for me to retrieve the mesh of already existing roads and from roads of network extensions, wich I can use as base for my own road?
        I don't know how to make a mesh myself, therefor I like to export one from a existing.
        If thats not problem, is there a way to create a simple concrete/road mesh (1block wide) wich I can use ingame
         
        Thankyou
      • By Murokmakto
        Hello, I have a question about the theme editor.
        Is there a way to change the texture at the side of the road? The brownish texture around the road is an ore texture I painted on the map. But the grass beneath obviously shines through. Is there any way to change the texture here or at least stop the grass from shining through?
         
         

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Help Keep Simtropolis Online, Open & Free!

    stexcollection-header.png

    Get the best of the best from the STEX!

    Expand your city with the best from the Simtropolis Echange. Make a donation and get one or all three discs today!

    Make a Donation, Get a Gift!

    We need to continue to raise enough money each month to pay for expenses which includes hardware, bandwidth, software licenses, support licenses and other necessary 3rd party costs.

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections