I made some road marking decal packs to place on roads to add to the overall realism of the game.
The pack is available in two versions: white and yellow
White Version: http://steamcommunity.com/sharedfiles/filedetails/?id=1335783895
Yellow Version: http://steamcommunity.com/sharedfiles/filedetails/?id=1336655207
Let me know what you think in the comments below
Quick question.. let's say I go into the asset editor and modify a building, I save it, and I place it on my city.. Do I still need the original asset from the workshop? or by saving it Im already creating a version of my own which does not require the "base" or "original" asset to work?
I have become more familiar in 3Ds Max and even gained enough expertise in it over the past few months that I think my skill level is approaching a point where I think I am good enough to start making mods for Cities: Skylines. I started practicing in 3DsMax to make brick rowhouses for the game Banished but since I am more interested in Cities: Skylines now and my buildings were practice so I can mod C:S, I decided to start a new project of making buildings just for Cities: Skylines.
I whipped this building up over the course of 4-7 hours today. It would have taken only 1 or 2 hours had I not made a ton of mistakes that required me to start from the beginning.
It will normally grow on a 4 tile wide x 3 tile deep lot with the ability to grow on a 4x4 lot with a backyard.
FYI, I plan on making a ColorMask for the outer 2 rowhouses so it could have more variety (bright red, pink, tan, and whitewashed).
Please give me feedback to help me improve the quality of my creations.
By Shannanigan O'Crabby
Is there a super secret way to control how high the scaffolding animation goes on growable buildings?
I searched around but couldn't find any info.
I have these low roof houses... yet the construction goes up 6-7 levels. Its kind of ridiculous.
I thought the Floor numbers in the Asset Editor properties might do it but it doesn't seem to make a difference.
Or I'm doing it wrong... which is a strong possibility as that floor height numbers business makes no sense to me.
I assumed 1 = 1 meter so my houses are approx. 4 high. But I'm still getting massive scaffolding animation.
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