I have become more familiar in 3Ds Max and even gained enough expertise in it over the past few months that I think my skill level is approaching a point where I think I am good enough to start making mods for Cities: Skylines. I started practicing in 3DsMax to make brick rowhouses for the game Banished but since I am more interested in Cities: Skylines now and my buildings were practice so I can mod C:S, I decided to start a new project of making buildings just for Cities: Skylines.
I whipped this building up over the course of 4-7 hours today. It would have taken only 1 or 2 hours had I not made a ton of mistakes that required me to start from the beginning.
It will normally grow on a 4 tile wide x 3 tile deep lot with the ability to grow on a 4x4 lot with a backyard.
FYI, I plan on making a ColorMask for the outer 2 rowhouses so it could have more variety (bright red, pink, tan, and whitewashed).
Please give me feedback to help me improve the quality of my creations.
By Shannanigan O'Crabby
Is there a super secret way to control how high the scaffolding animation goes on growable buildings?
I searched around but couldn't find any info.
I have these low roof houses... yet the construction goes up 6-7 levels. Its kind of ridiculous.
I thought the Floor numbers in the Asset Editor properties might do it but it doesn't seem to make a difference.
Or I'm doing it wrong... which is a strong possibility as that floor height numbers business makes no sense to me.
I assumed 1 = 1 meter so my houses are approx. 4 high. But I'm still getting massive scaffolding animation.
Notes and stuff: One day, I was looking at the forums (before I registered.) I say a section marked 'City Journals'. I thought 'Hey, that section looks nice, maybe I'll find a nice city timeline in there.'
Immediately, I saw a thread marked 'Skylines of Cathnoquey.' I thought 'That looks interesting, I should read it.'
I spent the next 3 hours reading it.
(Good job Linoa, your journal is one of the best I've seen)
After I was done, I wanted more. Much more. I waited for updates.
*One week passes*
*One month passes*
*One year passes*
There finally was an update in November 2017. I was excited! I thought the series would be revived.
That was the last update before now.
(If the author has real-life problems, I understand.) There seemed to be a big hole where the 'Organic City Timeline Journals' category was.
At this point, my interest in C:S began to rise again. I thought 'Why not make a city journal?' So I did. I tried to make one and lost the save file.
(I just remade it.)
The town that I remade I wanted to be the first town to have the city journal focused on. I hope to update this one until I lose interest within a month for at least a few years until my SSD has no more room for my save files. That town's name was Lynnfield (Named for a reason that you maybe will see once I stop being lazy and make a state map for Lynnfield.)
So here it is! (Notes are done.)
In northeastern Kabylake province (named for the giant lake in the middle of the province and another hint to where the name Lynnfield came from), at the intersection of Freeway I-670 and A-87 (The major highways in the province) lies a sleepy village by the name of Lynnfield.
It's an unassuming little town, situated at the tributary of two rivers. This quiet little town of 2.950 hasn't seen much development since its founding a mere 35 years ago.
The city lies just off Freeway A-87. The city is linked to a freeway, connected by a roundabout named Maxwell Circle, aptly named for the giant statue of a GTX 980 in the center. On the other side of the freeway lies the city's farming industry, which has largely driven the local economy and provided the majority of employment in the city.
Freeway A-87, which provides highway access to Lynnfield.
Cosine Co., a major engineering company in Kabylake, recently opened another of its many headquarters, providing Lynnfield citizens an alternative to farm work and a break from the sun and the heat.
Atlantic Salmon Apartments, named for how the colors of the complex resemble the skin and meat of a salmon, is the latest addition to a downtown that otherwise hasn't changed in the past 15 years.
Bob the motorcyclist takes a right turn to the farm he's employed at. He's contemplating leaving the city or applying for a job at Cosine Co., as the city has provided little jobs for college graduates like him.
Lynnfield high school. Built 20 years ago, the school is starting to have an overflow problem and the city, governed by Mayor McFatbags, seems to spend all its budget at improving the Mayor's mansion, so the problem remains. However, elections are coming up, and there's a disruptive candidate that gives the previously uncontesed (for reasons that the city absolutely does not want to disclose) mayor McFatbags a run for his money.
The intersection of Blemont and 7th street, the main East-West and North-South axes of the town. Plans to upgrade the roads and potentially accommodate more new citizens have been stalled by the mayor's monopolistic council, but as mentioned before, there a a wave of young Lynnfielders who are tired of stagnation and corruption in the city and running for a spot in city council and even mayor.
The city hall.
The 2 main highways near the city provide the city a huge opportunity as a transportation hub, which many of the young Lynnfielders running for city council or Mayor are hoping to take advantage of. Being the largest town within a few tens of miles with low tax rates and easy accessibility, maybe the city will grow some day...
That's it for today! There probably will be more tomorrow, considering how excited I am at continuing this. This is my first CJ, so feedback is strongly appreciated.
Edit: Ideas for future updates and mods/assets are also appreciated. The map is Copper Creek, if anyone's curious.
how to fix it in 2 and 3 floor
green line purple line and train track
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