Hello, I have multiple questions about just general stuff in SimCity 4.
1-Actual tile sizes (small, medium, and large)
2-How many large tiles would it take to remake Los Angeles, or New York (major cities)
3-How many large tiles would it take to create that major city, but include area for parks, and recreation? (only around 3/4 to 4/5 of the city will be skyscrapers)
4-Can I successfully recreated Milford, Michigan (village) on one tile (any size, not sure how big they are)
5-Any recommended regions to download? Not 50,000 please, just one or two of your personal favorites.
6-Do cities affect other cities across a gigantic map, lets say about 50 cities away, if they are connected by transportation (highway, airport, etc.)
7-How big of a map would I need to try and recreated Oakland County, Michigan? Any recommended maps near this size?
8-How could I reduce highway traffic tension as my cities develop? I'm seeing, after creating 10 or so cities of about 100k or more people, that my highways are becoming jammed. I have a commuter airport, two international airports, and a landing strip in a far away city of around 10-20k people. Also, would this far away city be affected by my almost million population mega-city? (about 5 or 6 tile wide city)
9-Will people still choose car, even if all the different transport types are used correctly, and are more efficient than auto travel?
10-This one may seem random, but as I first played SimCity 2013, why are the cities so much more limited in size in 2013 vs 4? (for the computer nerds that know all the GHz and ram or whatever :P)
11-Any tips on creating a rural county/region place? I tend to get carried away and try to limit myself, but end up zoning skyscrapers in one region for jobs, then it looks weird and I just zone everything high density.
12-Has anyone actually completed a region? My computer seems to poop itself when I try to load my city of 360k+ people, and the large city tile isn't even full yet. It's my largest city yet. (mostly based on pc limits) I've started to give up, and just zone low density to fill up around the skyscrapers, to make sort of a suburb. What are the recommended specs to get a region of 10-50 mill people? Is that physically possible without skyscraper spamming?
13-What are some design ideas you have for cities? What are some hacks you have, to make cities seem more realistic, or fun design elements you put in your cities?
14-How can I make a realistic highway system? I have NAM installed, but got rid of real-highway, as it's just SUPER confusing, and almost made me through my PC out the window. I now just have the base highway, and extra stuff NAM adds to that. Any tips with basic highway stuff only?
15-I never really use ferries, as I find them slightly not worth the time. I use metro's only when I remember, and never mess with trains or monorails or anything. I'm mostly using airports and highways. Personally, I haven't had any fatal traffic issues, but can someone explain what each transportation does well/brings to the table, and what situations it would be used for?
When answering these, please refer to the number of the question asked, thank you guys so much!
By Shannanigan O'Crabby
I'm new to the world of Cities: Skylines. My brother told me about it on Christmas... I bought it the next day and now I'm making "stuff"! I'm going back to school for Mechanical Design (after 15 years as a footwear designer, drawing everything "by hand"), learning Solidworks, Creo and AutoCAD in school, and teaching myself 3D Max and Blender. This is a great outlet to practice everything with a purpose, rather than randomly building things.
I'm really into 1950s & 60s kitschy Mid-Century Americana. So thats pretty much the style all my assets will be... bright colors and funky shapes... the cheesier the better! I'm going to use this post to share my creations. I'm still figuring out some of the back end info for creating assets... but eventually I'll start posting to the Steam Workshop.
First up... a couple props! I love big, obnoxious signs! Expect a lot of those... Lol!
Finally got a computer that can run skylines without it looking like a slideshow. Decided to fire up the old Blender and give a go at making assets.
This is Suburban Station from Philadelphia. (the suburban trains terminated here, the station itself is certainly not suburban)
Six tracks, underground. Direct underground pedestrian connections -- no more tedious under/overpasses.
Still needs a lot of work, might be able to release this week, though.
Questions for y'all:
a. How do I get trains to stop in the right place? Right now they stop halfway in the station, and not centered on the platform. The platforms are long enough, I think.
b. Is there a way to display transit lines underground? With 6 tracks to choose from it's really difficult to figure out where I'm putting lines. (I might reduce it to four tracks for ease of use if not.)
EDIT: for reference, ~5500 polys and currently a 1024 x 512 texture sheet which will probably increase to 1024 x 1024
Like most of you folks, I have a huge back-catalog in a spreadsheet somewhere of assets I plan on making some day.
Well, here's my list.. This is just the stuff I want to make, It's alright if there is already a good asset on the workshop for it, it's just for my own pleasure.
This isn't going to replace the refinery project, I'll still keep updating that thread. I just wanted to have a place to keep my other assets organized and seek advice from everyone.
I'll have to clean up the list at some point, but for now it's just a data dump. I have some more things I would like to make, but I don't have a design picked out yet, so I left them off for now.
Oil Refinery - Oil Processing
Oil Refinery - Cargo Train Station
Oil Refinery - Cargo Ship Dock
Maintained Parking Lot Set
Park, in road menu
Steelworks - Cargo Train Station
Steelworks - Ore Processing
Steelworks - Ore Processing
Road Maintenance Building
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