Jump to content
Sign in to follow this  

Idea Suggestion: More Wealth Levels

38 posts in this topic Last Reply

Recommended Posts

I would do something like this for your zoning system:


R$: Shantytowns: One Bath, Bed Houses with no Garage/Yard

R$$: Suburb like houses

R$$$: Apartments

R$$$$ Mansions

Share this post

Link to post
Share on other sites
  • Original Poster
  • For low density detached housing, this is how I picture each wealth level:

    R¢ - Shanties and shotgun shacks

    R$ - Poor suburban houses, either industrial looking or rundown appearance to small middle-class architecture

    R$$ - Typical suburban houses of 1-2 stories

    R$$$ - Wealthy suburban houses (giant cookie cutters with large and perfect lawns or McMansions)

    R$$$$ - Proper Mansions

    R$$$$$ (top 1%) - MegaMansions and Palaces


    EDIT: By that measure, SimCity 2013 only has the lower 4 wealth levels in the game (homeless Sims being the first wealth level and the "urban executive mansions" fitting my description for the 4th wealth level

    Share this post

    Link to post
    Share on other sites

    I think its a good idea to have a variation but that's also the problem. Too much variation would take a looong time. As soon as you add an extra wealth, that means you need to design not just houses but shops, industrial and park and so on. Say each wealth needs at least 6 variations of buildings for each density. That's 18 houses (Depending if you only have 3 density levels also) then you have a total of 54 building designs, then you have parks etc... For an indie game I think its asking a lot. 

    Share this post

    Link to post
    Share on other sites
  • Original Poster
  • This is a minimalist (in appearance) game, I am pretty sure that less common buildings can have 2 geometric variations and a couple color variations). Everything I want that Anselm and Michael cannot do before the first public test release, I will work on personally.


    Share this post

    Link to post
    Share on other sites

    So you're saying to have only 2 building per wealth level but make them changeable by colour? So are you a 3D modeller? If so i'd love to see your ideas for the building.

    Share this post

    Link to post
    Share on other sites
  • Original Poster
  • So you're saying to have only 2 building per wealth level but make them changeable by colour? So are you a 3D modeller? If so i'd love to see your ideas for the building.

    I will have to see the chosen style of CityBound's alpha and learn to work with it, or replace some styles for certain building types.

    I can make geometrically simple buildings rather easily in 3Ds Max 2012 but I am not allowed to profit off of it since I am a student (using a student license). I also design buildings in the Sims 2 and the Sims 3 before translating them into models. Sometimes I have to adjust scale for different games (and shorten or heighten the geometry). Writing the code to make the buildings in 3.JS (or whatever it is called) will probably more difficult than making all the models I want and using color maps in Cities: Skylines. In 3DsMax, it is rather simple to swap out materials or parts of textures, and very easy to tint certain textures to change colors.




    EDIT: I earlier said in my main suggestion thread the following:


    "There should be 15 growth stages for residential and office, 12 for retail/commercial and hotels, 9 for industry, 3 for agriculture and forestry. Government zones would have a limit of growth stage 12 unless government bureaucracy is combined with private sector offices."


    Once I get going, I could output all 108 models (between Housing, Retail, Hotels, and Offices) within about 2 months of free-time. That means, that I could finish all the models (including the industry) by August 2016. Those models will probably go into Cities: Skylines first. I still want to finish Commonwealth Country: Industrial Revolution as a companion mod to Colonial Charter, the biggest mod for Banished.

    Share this post

    Link to post
    Share on other sites
  • Original Poster

    I can make geometrically simple buildings rather easily in 3Ds Max 2012

    Awesome. Got any work i could see?



    Here is my imgur page. My latest current project is adding narrow housing to Banished. My next project will be to add modernist buildings to Cities: Skylines and Cities XL. As you might see, I have grown more efficient in the 6 months I have been using 3Ds Max 2012.



    Share this post

    Link to post
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Sign in to follow this  

    • Similar Content

      • By new.orendor
        I've searched and hadn't found a similar topic, so I'll post here.
        When playing with the SPAM addon, everything goes well at first, but pretty soon, most farms start to lose jobs. For example, a plot might go from 24 jobs to 15 or 39 to 32. Since agriculture is the base of the economy in SPAM cities, this triggers unemployment, especially in medium wealth neighborhoods.
        I've tried to prevent the degradation by keeping the farms away from any main roads and making sure they are covered by fire and water services, but some degradation still occurs. I've also checked for crime, and there is zero crime in the entire city.
        A likely related problem is the difficulty of keeping large numbers of low wealth sims available for work in the fields. (The SPAM documentation encourages placing schools and other services because reportedly the farms will now employ educated and wealthier sims along with the poor and uneducated).
        Is it possible that the degradation is caused by a lack of R$ employees? Or is there some other factor I'm missing?
      • By Konur
        Hello everyone. I'm playing simcity4 with NAM installed. I was able to make 6x6 lot sized HDR zone until i removed an unaffiliated plugin. Now game just puts a street every 4 tiles making my hdr zones made of 4x4 lots. How can i change this to automatically divide every 6 tiles instead of 4, making 6x6 zones as i drag mouse?
        Here in the picture you can see before (right) and after (left) zones. They are both high wealth residential and they are both drawn with a single mouse drag.
        Plugin was demand ordinance btw, putting it back didn't solve the issue.
        Thanks in advance

      • By Babyhead Gaming
        Welcome everybody to Saelig! Saelig is a new strategy role-playing game where you take control of a human living in England in the Dark Ages. You can live as you please and I thought it would be fun to play this game and share it with you. In this first episode, we check out our town and see what kind of things we can get up to as this is the tutorial. I hope you enjoyed this episode of Saelig, thanks for watching and liking!

        SÆLIG is a strategy, role-playing, simulation, and trading game about the things that matter; life, death, money, and family. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way thrive and make a name for yourself, and your family. 

        At its very core, SÆLIG is a trading and management game centered around the accumulation of wealth and the survival of your family. It also incorporates many role-playing and simulation features, including relationships, buffs, skills, health, missions, needs, character-based interactions, and direct character control.
      • By OcramsRzr
        Take this quiz to find out!
        This link has links to the rest of the relevant articles. The BBC made a huge survey in 2013 (I know old, news) to determine social class and found that there are 7 in the UK: Elite, Established Middle Class (upper-middle class with high cultural and social engagement), Technical Middle Class (upper-middle-class but neither culturally nor socially engaged), New Affluent Workers (middle class with high social and cultural capital), Emergent Social Workers (working class wealth with high social capital and high basic cultural capital), Traditional Working Class (low social capital and cultural capital), Precariat (impoverished).
        I'm currently an Emergent Social Worker but will soon enough be a New Affluent Worker.
      • By Stellaris88
        Are there any video games where you play as the illuminati and take control over the world? Or something similar like the illuminati? Or does such an game not exist?
    • Recently Browsing   0 members

      No registered users viewing this page.


    Help Keep Simtropolis Online, Open & Free!


    Get the best of the best from the STEX!

    Expand your city with the best from the Simtropolis Echange. Make a donation and get one or all three discs today!

    Make a Donation, Get a Gift!

    We need to continue to raise enough money each month to pay for expenses which includes hardware, bandwidth, software licenses, support licenses and other necessary 3rd party costs.

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections