I've searched and hadn't found a similar topic, so I'll post here.
When playing with the SPAM addon, everything goes well at first, but pretty soon, most farms start to lose jobs. For example, a plot might go from 24 jobs to 15 or 39 to 32. Since agriculture is the base of the economy in SPAM cities, this triggers unemployment, especially in medium wealth neighborhoods.
I've tried to prevent the degradation by keeping the farms away from any main roads and making sure they are covered by fire and water services, but some degradation still occurs. I've also checked for crime, and there is zero crime in the entire city.
A likely related problem is the difficulty of keeping large numbers of low wealth sims available for work in the fields. (The SPAM documentation encourages placing schools and other services because reportedly the farms will now employ educated and wealthier sims along with the poor and uneducated).
Is it possible that the degradation is caused by a lack of R$ employees? Or is there some other factor I'm missing?
Hello everyone. I'm playing simcity4 with NAM installed. I was able to make 6x6 lot sized HDR zone until i removed an unaffiliated plugin. Now game just puts a street every 4 tiles making my hdr zones made of 4x4 lots. How can i change this to automatically divide every 6 tiles instead of 4, making 6x6 zones as i drag mouse?
Here in the picture you can see before (right) and after (left) zones. They are both high wealth residential and they are both drawn with a single mouse drag.
Plugin was demand ordinance btw, putting it back didn't solve the issue.
Thanks in advance
By Babyhead Gaming
Welcome everybody to Saelig! Saelig is a new strategy role-playing game where you take control of a human living in England in the Dark Ages. You can live as you please and I thought it would be fun to play this game and share it with you. In this first episode, we check out our town and see what kind of things we can get up to as this is the tutorial. I hope you enjoyed this episode of Saelig, thanks for watching and liking!
SÆLIG is a strategy, role-playing, simulation, and trading game about the things that matter; life, death, money, and family. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way thrive and make a name for yourself, and your family.
At its very core, SÆLIG is a trading and management game centered around the accumulation of wealth and the survival of your family. It also incorporates many role-playing and simulation features, including relationships, buffs, skills, health, missions, needs, character-based interactions, and direct character control.
Take this quiz to find out!
This link has links to the rest of the relevant articles. The BBC made a huge survey in 2013 (I know old, news) to determine social class and found that there are 7 in the UK: Elite, Established Middle Class (upper-middle class with high cultural and social engagement), Technical Middle Class (upper-middle-class but neither culturally nor socially engaged), New Affluent Workers (middle class with high social and cultural capital), Emergent Social Workers (working class wealth with high social capital and high basic cultural capital), Traditional Working Class (low social capital and cultural capital), Precariat (impoverished).
I'm currently an Emergent Social Worker but will soon enough be a New Affluent Worker.
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