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Alex Mcpherson

City Town Suburd Villages and so on

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Anyone wanted to mod in Map types that limit things?

 

What I mean is, Say you've started a new region, and want to work in stages... first you build a handful of villages with regular two-lane two-way roads connecting them across the map. there's a smattering of farms there too. as you grow your little villages, increasing traffic and commute times/blabla, you expand the road, and maybe add a new town halfway between, which happens to be almost central to the region (aka future planning: this is your future city Centre)

Then you add rail. Then you increase city size... so on and so on.

 

 

However, h ow do you stop tiles from having high demand for things?

 

At any point, by setting a tile to a type.

 

Ahem.

 

Access Tile: No zoning. Transfer of Utilities and roads. Modifications to costs - AKA it neither makes nor looses money, but no one lives or works there. It's just, at that point, a spacer tile, used so you can build spread out across the region instead of limited to building bunched up.

 

Farm: Restriction on Residential/Commerical, Industry-farm only, only so many jobs, and so on. limited support like police/fire/school. aka 2/3 Elementary and 1 High School, 1 police station, 1 large firestation Total population support (small, medium, large tiles:) 100, 150, 250

 

Industrial: restriction on Residential, intended for commuters from other tiles. Modification to stats so that the handful of residential that could be there doesn't affect nor is effected by industry. (ex for farm: any traffic making farms abandoned: wtf?)

 

Village(s): Low-Density only, low population support. (200,500,1000). intended for your sprawling, 'living in the boondocks' with handful of varied jobs thing. Primary access is road and rail, no highway.

 

Suburb: Low-Medium Density residential - low-density commercial (offices and shops type deal) No industry. Primarily population for commuters.

 

Town: Suburb/sub-small-city, no skycraper type. Large residential areas with medium-density commercial and low-medium industry (no agri)

 

 

At any point, you can change tile type to any other, provided they already meet the criteria - abandoned does not count, which would allow for creation of 'ghost towns' that only serve as eye candy once made into an Access Tile.

 

How hard would it be to create?

 

I keep trying to make small towns but something goes wrong, like too much of one, and causing something to go abandoned. bloody annoying.

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First, a small town is much easier than a metropolis. To avoid hi-rises/skyscrapers, don't use hi-density zones. Personally I would not zone hi-density outside CBDs. If you focus on small towns, choose a good area to build, and keep in mind, that, unlike metropolises, which a good one took many large city tiles, most small towns can fit on a medium/large city tile. A better choice is if you have a working metropolis/large city, it's easier to build a small town as a suburb. A suburb is a suburban community just outside the city limits, approx. 10-20 km from the city center.

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