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KevinPaul06

Region as a whole state?

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Am I the only one who is trying to make a whole state in a one region? I know it is impossible to put all the towns and cities in a single region. But maybe it is possible to pulled off GTA like maps. You know, a compressed miniature LA, Miami and NY. Hehehe :D


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You can have whole countries in a region. There are maps of and available on the STEX :D.

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Perhaps microstates and city states, but impossible if the nation is as large as Russia. And a region is comparable to a metropolitan area, not country.

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Theoretically, you'd be able to fit the Vatican City, an entire country on a small tile.

If you consider a large tile to be 4x4km, many people use up to 10 large tiles, giving a 40x40km region, or 1600km2. This can be a surprisingly large area, with a few regional governments occupying a smaller area.


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    Like Alaska or Texas, both state are huge. Recreating Texas in a single region. But of course we can only include known towns and cities plus some mountains,river, etc.


    Hockeytown_zps3212403d.jpg

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    Just remember that this is a game, not a geographical information package.


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    In principle, you gave the answer in your first question. A GTA:SA-like approach should work just fine. That map is about 13.9 sqare miles, that's 6x6 km, and depicts two states. You just have to concentrate on the important stuff.

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    Your imagination and your computer specs (after applying the 4GB patch) are (at least part of) the limit.

    But, with all due respect, I don't think you would like to rebuild Texas. It would cost you ages and even your great grandchildren would be playing to finish that SC4 region :D

     

    I'm now working on a 20x20 large city tiles region and I know this will take me at least some years of my spare free time. I really like this game but to spend the rest of my life's spare free time to build one SC4 region would be too much for me :) .

     

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    STEX has the whole as a 2049x1025 region.


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    I'm almost finish on TN (Memphis and Chatanngo left). Who says you need to put all the towns and cities to make a whole state? Just put the known and important one. The only real downside is the landmark and that's it.


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    "It's more than hockey"

     

    8182 songs

    Kid Rock, Carrie Underwood, Skillet and Halestorm

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    STEX has the whole as a 2049x1025 region.

    I've been contemplating recreating that one simply because I live there.

     

    Started one a while back, by starting at my exact home location and building outwards. Would have added any water areas as I went along to make sure it was a close as possible. The reason why I didn't continue is because I didn't actually have (or was yet familiar with ) NAM and the use of FRAQ roads. 

     

    With Rhode Island being one of the original states, you can image our road patterns not being perfectly grid-like. There are so many "fraq" roads, it would have been impossible for me to scale things correctly without it looking like crap.

     

    But now that NAM does allow for more flexibility with fraq roads, it might actually be possible to recreate a pretty good scale of Rhode 'Islame' <-IMO

     

    When/If I did, think I would couple it with a CJ. Doing a historical tour of the state so to say. As lame as it is for me, it's still a beautiful state steeped historical importance. 

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    I think I modelled my very first region after the Georgian Bay area where I was living at the time.  The tile named Ohwhatawettness at that time was hand terraformed to resemble Lake Simcoe.  Since it was in the original SC4, when I got the single city population over a million I felt it was quite a feat.  This was without any mods at all.

     

    Recently, for the first time in 10 years, I named a new tile Owattawettness kind of in tribute to the tenth anniversary of Rush Hour.


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    I'm pretty sure what the OP was talking about is putting a metropolitan area into one region, not a "state" as we think of them in the USA. 

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    The region I'm rockin' right now (the name eludes me) is 21x19 large tiles. Which is huge. Largest I've ever tried anything in. I've been thinking of sectioning out parts of the region to build small countries with their own capitol cities and outlying towns, airports, seaports and maybe military installations.

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    I'm pretty sure what the OP was talking about is putting a metropolitan area into one region, not a "state" as we think of them in the USA. 

    Nah. If you read the other replies, you would know I was talking about STATES(like in US), not METROPOLITAN/REGION.

    Since it is possible to put nameless city and region, you can "visually" cheat the city size lol. I'm currently using a 2 large tiles, and 2 medium tiles for Memphis lol.


    Hockeytown_zps3212403d.jpg

    "It's more than hockey"

     

    8182 songs

    Kid Rock, Carrie Underwood, Skillet and Halestorm

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    I'm pretty sure what the OP was talking about is putting a metropolitan area into one region, not a "state" as we think of them in the USA. 

    Nah. If you read the other replies, you would know I was talking about STATES(like in US), not METROPOLITAN/REGION.

    Since it is possible to put nameless city and region, you can "visually" cheat the city size lol. I'm currently using a 2 large tiles, and 2 medium tiles for Memphis lol.

     

     

    It's fairly common for people to do that, my bigger cities often stretch along 3-5 large tiles. I am also working on a fairly large region at the moment that will contain several large cities across multiple large tiles, a lot of open, rural area in between and whatnot. Given you know how long it takes to build some stuff, you know how much is possible. The region size is technically not limited and if you know what you're doing and have a lot of free time, surely you could create small states.

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    I have huge regions going in Drunkapple's San Fransico Bay and Seattle/Puget Sound Area. I have many others but those are the ones I'm most familiar with. Seattle is like 75x75 km and San Fran is over 90km both ways. Huge epic regions take years to build or an awesome cooperative effort, and few years, but years nonetheless... Also, huge regions, are well, huge! Hehe The literal size can sometimes be a bit much. CJs like Schulmania and The United Cities have been going for years, probably a decade by now! Lol Building realistic is very much my goal, but over the years I think every serious player has balanced what is real versus what is in their artistic vision. We're like civil engineer artists, but unlike many other artists, our canvas's stretch for miles! :D

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    Just think of each tile as a city ward or a local village.  Since the biggest ones are only 16 Km2 none of them take up much space.  You can increase the granularity to 1 Km per side if you want.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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