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dkazeki

Specializations & RCI

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Couple things I've been pondering - 

 

-  Are city specializations totally independant of RCI?  For example, does building a processor plant satisfy an industrial zoning demand?

 

-  Do city specialization structures impact traffic?

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Couple things I've been pondering - 

 

-  Are city specializations totally independant of RCI?  For example, does building a processor plant satisfy an industrial zoning demand?

 

-  Do city specialization structures impact traffic?

 

 

The answer to your first question is no: structures such as mines and manufacturing facilities do not count towards zoning.

 

City specialisation structures do impact traffic, ie. specialising in tourism/gambling will cause lots of tourism traffic entering your city (though this can be mitigated by using alternative travel means such as airports, ferries and trains). This traffic will be especially heavy leading up to events held by the expo centre and pro stadium.

 

Specialising in mining and/or manufacturing won't affect your traffic as much, though having heavy traffic in your city will negatively affect the efficiency of your manufacturing plants and supply chain. For example, if your alloy delivery trucks can't get to you processor factory fast enough then processor manufacturing will be delayed.

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-   For example, does building a processor plant satisfy an industrial zoning demand?

That's actually partly true. The industrial demand exists if there's an unemployment in your city. So plopping the factories, which create jobs, reduces the unemployment, and results in the lower in industrial demand.

But I guess I just have to reiterate the basic here: satisfying the RCI demand (or not doing so) does not affect the happiness of your sims in anyway. The demand just means that if you zone it, it will grow. For example, R demand comes from available jobs. However, not zoning R while there's a demand won't reduce R's happiness, but only probably I's happiness (because it wants workers).

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  • Original Poster
  • -   For example, does building a processor plant satisfy an industrial zoning demand?

    That's actually partly true. The industrial demand exists if there's an unemployment in your city. So plopping the factories, which create jobs, reduces the unemployment, and results in the lower in industrial demand.

    But I guess I just have to reiterate the basic here: satisfying the RCI demand (or not doing so) does not affect the happiness of your sims in anyway. The demand just means that if you zone it, it will grow. For example, R demand comes from available jobs. However, not zoning R while there's a demand won't reduce R's happiness, but only probably I's happiness (because it wants workers).

    Yeah, I was wondering about how demand impacts happiness.  In my new city, I want to keep the pop low, or more so to maintain control as I manage the increasing traffic.  So, the RCI bars are glowing all the time, and I need to fight of the feelings to expand/zone more just to satisfy the glowing RCI bars.

     

    I guess the point of my questions, was in regard to traffic.  I'm trying to design a better city/road layout and want to know if there will be a large load of commuters traveling from the residential zones to the CIty Specialization buildings.

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