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Anyone else lost interest?

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Guest Joel Jose

i certainly did...

 

i decided that i have NOTHING better to do...

 

...and i found that more interesting.

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After two first city rollbacks I decided to quit. This is not the way I should spend many hours playing a game, developing it, succeeding and get everything lost in seconds..

 

 

Three weeks after launch and they could not even stabilize what Madame Lucy said to be game created as an  MMO.
 
Maybe the definition of Maxis for the acronym is a bit different as
 
Massive Multyplayer Out_game
 
 
 
Who would say .... of "Simcity Reboot" to "Simcity Rollbacks" :lol: 

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I really can't bring myself to play this game anymore. I keep trying, I get 5 minutes in and I'm done. The map size is the biggest issue for me. I think after I tried making towns and could barely do that with the maps given it just seems pointless to make a city, maybe I shouldn't have done that lol.

 

They really need to increase map sizes FAST if they want to save this game.

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The game is O.K. until the traffic jam appears. Sims cant get to university, jobs on time and all hell break loose from there. It's upsetting watching your city burn down because fire engines can't get to the fire due to traffic jam.  SIGHS You can only restart  so many times before you call it quits. 

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I think i'm starting to lose interest on it too...

Yesterday, for the first time, I ran the game windowed and most of the day, I let it run on the background just bringing money in, without even wanting to ALT-TAB into the game.

I even played Simcity 4 for a few hours while Simcity 2013 was running.

This had to happen... This game is a capped crap. Only modding can save it. and atm, modding is considered hacking by EA. It won't have much interrest until an offline patch is provided by EA or by the modding community.

 

I actually discussed this in a previous thread.

 

I seriously do not think EA has any legal ground to arbitrarily determine what is "hacking" vs what is "modding."

 

That is to say, I do not think they have any legal ground to ban a person from using a product they have paid for on such an arbitrary determination.

 

i would speak with a lawyer about this, get a bunch of people together and "mod" the crap out of SC5, have your account banned, and never be able to access the very product which you have spent 60 bucks on. I bet you could sue the crap out of EA (at least, for the minimum value of what you have spent + lawyer fees and court costs.)

 

There is precedence for this.

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It's funny in a weird sort of way that Origin says that I've played Simcity 2013 for over 106 109 hours(I forgot my launcher was sitting open in the background).  However, it also counts the hours that the launcher is just sitting open on my screen as play time.

 

In actuality I've probably played no more than about 30 hours of actual play time and a bit of that was spent just logging into every server to make a list of where my cities are actually located.

 

It will be funny when EA/Maxis comes out and says how many hours people have "played" simcity.  All be considering how many hours people have just left the launcher sitting on their desktop and not actually playing the game.

 

As for me, yes I'm bored with it already.  Perhaps if it had built in voice chat in the region I might be more interested in playing if there were others playing in the same region at the same time as I am playing.

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I have definitely lost interest. Once you run out of space on your map, you're pretty much stuck only doing superficial redesigns that don't amount to much ... and watching your city evolve. Which can be fun, but loses its enjoyment factor after 10 or so minutes. If I had larger maps, or the maps in my region all connected to one another (without these ridiculous massive gaps between cities), I think it'd be much more fun to play, as you can continue to expand your city and its suburbs. But since you max out your city in such a short amount of time, what else is there left to do? 

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Well there's always Cities in Motion 2 coming out next week.

 

Thank you -- I'd never heard of that game. I checked it out on YouTube and in the video below I noticed something; more than once the lady said: ".... because the players wanted..." Seems Paradox Interactive is interested in creating what the players want instead of only what the company wants. I like that.

 

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  • Original Poster
  • Well there's always Cities in Motion 2 coming out next week.

     

    Yeah, I'm looking very forward to it, seems like it has changed alot from the original CiM, which I enjoyed alot, even tho It's not mainly a city builder it certainly does have some city building aspects, but on the other hand I do find transport managing just as fun!

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    I have. You can get everything the game has to offer done in about 24 hours play. After that there's little to do because of the small maps and glassbox becomes no more interesting than SC4's simulation, and in many cases more annoying. You make a city which drills oil, cool, then what? Oh you drill for ore! It's just a variant of the same thing. It's a pretty game though. I really wanted to like the game which is why I gave it 25 hours. I made a nice region in that time but it got rolled back and now I can't be bothered. Played SC4 for the first time since SC2013's release yesterday and it was like a breath of fresh air. 

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    I played 50 hours in the first week (although 10 of those were repeatedly trying to get online...)

     

    Since then I've played about an hour.

     

    I've built a processors-and-TVs city (wildly profitable) and a tourist city (does well enough as long as I keep churning events through my expo center, but other tourism is intermittent).  From what I can tell, I've built one arcology about three times.  It contributed horrible bus-driven traffic jams.

     

    I want to build the other great works, but sending resources to great works is buggy.

     

    I want to make a casino city, but income from it fluctuates too wildly.

     

    I want to make varied city designs, but working around traffic bugs dominates my city design.

     

    Buses?  Buggy.  Trade?  Buggy.  Region play?  Buggy.  Great works?  Buggy.  Crime?  Buggy.

     

    My SimCity play is now down to checking for patches and reading Simtropolis forums in the hopes things will eventually get better.

     

    Maybe I'll try playing sandbox mode sometime.  At least that way I can turn off random disasters, and I can credit funds to my city when I have to demolish and rebuild my recycling center when it fills up and refuses to recycle.

     

    Really disappointed.  Triply so, because my kids saw me playing the first night (with my city at 30k, before all the worst bugs), and they bought their own copies.  Then region play is so bafflingly inconsistent they lost interest.

     

    Sigh.  EA, you've probably seen your last dollar from my family.  At least you got a big pile at the end.

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    I am 84 hours in and the creative aspect of the game is still very much there for me.  I am really enjoying designing different styles of cities (mostly low density "towns" vs cities with high rise cores accompanied by outlying low density "burbs" vs entire 2km*2km square high rise cities) in different landscapes, then taking pics from many angles, times of day, employing the camera filters, and more or less letting my imagination run wild.

     

    There is a city simulation running too?  Funny, I didn't notice.

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    I'm still enjoying it, but my interest is waning slightly. The thing that keeps me coming back isn't the chance to try out different specializations (which frankly feel pretty similar for the most part), but to create cities with different personalities. I have 3 towns in my current region - one is a hardy industrial town with low wealth neighborhoods built around towering oil derricks, one is a carefully planned high-wealth city of culture, and the last is a tacky, crime-ridden, gambling hell-hole with roads and buildings slapped down any old place. All are entertaining in totally different ways, and I'm sure there are at least a few other types of town I can experiment with before I start feeling hungry for an expansion pack.

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    The game could be great and I would be happy to pay for DLC that gave you bigger city sizes (The maps feel like the sizes of towns in Sims 3!)

    I am another who has stopped playing over a week ago…after a 100 hours plus, to many bugs the game is currently broken IMO the bigger your population gets the more you see how bad the AI is and as for regional play even in private mode it is not working as intended.

     

    In SC4 I played for five months straight at least four times a week and have played for 10 years on and off…..SC2013 10 days and I’m out.

    I do really hope it might be fixed with patch updates and mods I will keep checking back for updates and hope the game can be polished back into a playable state.

    I Might give it a try over Easter Break as a town simulator Keep each city under 30K or so?

     

    Cities In Motion 2 I might get after release….. One lesson I have learnt from SC2013

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    The only way people will be interested in playing this game for a long time like SimCity 4 is if they allow offline saving, modding, bigger maps, terraforming and contiguous cities. But we know that most of these things will never happen.

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    Almost lost interest after the sever failed to generate my region properly then it tried to roll it back, failed, then it got completely erased... 20hrs down the drain... Decided to give it a second chance considering I thought I learned a lot and could design the same city even better but if this happens again I doubt I'd have any motivation to continue playing... Especially after there is almost zero resources available with regards to customer assistance for this game.....

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    The only way people will be interested in playing this game for a long time like SimCity 4 is if they allow offline saving, modding, bigger maps, terraforming and contiguous cities. But we know that most of these things will never happen.

     

    What makes you so sure it will never happen? Did SimCity 4 was what it is today when it went out?

    Look at CitiesXL, this game was boring first but today it is awesome and for good reasons! (game upgrades and modding).

     

    So all we need to do is be patient for a future upgrades and modding for SimCity. then we'll have bigger maps, more features and probably offline mode.

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    I have. You can get everything the game has to offer done in about 24 hours play. After that there's little to do because of the small maps and glassbox becomes no more interesting than SC4's simulation, and in many cases more annoying. You make a city which drills oil, cool, then what? Oh you drill for ore! It's just a variant of the same thing. It's a pretty game though. I really wanted to like the game which is why I gave it 25 hours. I made a nice region in that time but it got rolled back and now I can't be bothered. Played SC4 for the first time since SC2013's release yesterday and it was like a breath of fresh air. 

    I have 180 hours played and you can't get 4 great works pumped out in a region in that amount of time. Those of us who do play know better.

     

    The game could be great and I would be happy to pay for DLC that gave you bigger city sizes (The maps feel like the sizes of towns in Sims 3!)

    I am another who has stopped playing over a week ago…after a 100 hours plus, to many bugs the game is currently broken IMO the bigger your population gets the more you see how bad the AI is and as for regional play even in private mode it is not working as intended.

     

    In SC4 I played for five months straight at least four times a week and have played for 10 years on and off…..SC2013 10 days and I’m out.

    I do really hope it might be fixed with patch updates and mods I will keep checking back for updates and hope the game can be polished back into a playable state.

    I Might give it a try over Easter Break as a town simulator Keep each city under 30K or so?

     

    Cities In Motion 2 I might get after release….. One lesson I have learnt from SC2013

    This I agree with. It is too buggy and that is causing me to lose interest.

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    The game could be great and I would be happy to pay for DLC that gave you bigger city sizes (The maps feel like the sizes of towns in Sims 3!)

    I am another who has stopped playing over a week ago…after a 100 hours plus, to many bugs the game is currently broken IMO the bigger your population gets the more you see how bad the AI is and as for regional play even in private mode it is not working as intended.

    In SC4 I played for five months straight at least four times a week and have played for 10 years on and off…..SC2013 10 days and I’m out.

    I do really hope it might be fixed with patch updates and mods I will keep checking back for updates and hope the game can be polished back into a playable state.

    I Might give it a try over Easter Break as a town simulator Keep each city under 30K or so?

    Cities In Motion 2 I might get after release….. One lesson I have learnt from SC2013

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    Yes StoNe220022 if they fix the numerous bugs and only then I would be prepared to pay for a DLC for larger city sizes.

     

    This game I believe comes close to being very good. Early on in a city’s development the bugs are not all that noticeable. Unfortunately due to lack of play testing of the game it fails on so many levels as you progress in population, you realise and after investing hours in a city as your population hits certain levels you get the bottle necks with the bugs making the game impossible to play.Then watch all your work go backwards as the games AI fails. Yes certain tricks can keep you going but even then eventually it all comes grinding to a halt and having regional neighbours will not help your city as this too is currently broken.

     

    Map sizes on a completely fixed or vastly improved game would also increase the game play and its longevity  and I would pay for it (after all this was always going to be Maxis after sales strategy on the vanilla game hell look at the Sims 1,2 and 3 even SimCity 4 has an add on !

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    I'm already losing interest and my city hasn't even broken 50,000 population.

     

    * The maps are too freaking small. The map I picked has an enormous oil drill spot slam pack in the middle of the map and I would say a 1/4th of the map is taken up by my oil drills alone. Add in refineries, HQs, Coal Mines, Trade HQs, and a 1/3rd of the map is gone.

     

    * I can't for the life of me get more than a 50,000 population, but my city is already rich. I make $400,000 a month profit with taxes set to 5 and I have every major placeable building.

     

    So my map is full, I can't get any bigger, I have everything and I'm already rich. Time to try out the bigger map mod.

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    I've been playing recently, but I wouldn't really call it playing. I've been setting up cities to test how the simulator works. I am sure everyone else has noticed that the way this game 'simulates' a city is VERY counter-intuitive. I spend my time trying to run experiments to figure out what everything does and why the game works the way it does. It seems like rather than enjoying immersive gameplay I'm performing an autopsy to figure out what the hell went wrong with the code.

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