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Solo experimentation struggles to crossover in Region play, and that's what makes this version special

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I've spent more time reading about SC13 than I have playing (such is life), so I've seen lots of "Proof of Concept" cities that focus on RCI balance, wealth balance, RCI extremism (which of course, never work once the camera goes off), road design, etc. As a standalone city, many of these experiments provide a lot of insight into how the mechanics work by effectively isolating variables.


However, in the "real world" of the game--multiple connected cities in a Region, with specialization, utility sharing, and regional benefits--a lot of these successful Proofs of Concepts seem to fall apart. It's one thing to try to build a city with well-managed traffic and no public transportation (as is my personal preference); it's another thing to try and build a city that has teched-up beyond your ability to educate at 15k population due to a regional University. Similar principals apply, of course, but the problem must be solved using a different set of tools. 


I know a lot of people are rejecting Region play, and a lot of time early on is spent perfecting the solo dynamics before (maybe?) moving on to Regions. I think once more people step into Region play, they'll appreciate the added layer of complexity that brings new, predictable challenges, yet ones that remain out of your direct control.

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Sometimes I wonder if they are building it using normal or sandbox mode building such cities.


I see a lot of people running sandbox regions, and a common strategy that some people use is to make a lot of money in one city, then gift it to another city so that you start with millions in the treasury before the first building is even built.

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AFAIK, people are not rejecting regionnal play, most of them are fine with that, and familiar, since it's not the first time we manage regions in a simcity.


It's the multiplayer-play that many people are rejecting (and I do reject that too), that's something very different.

Some regionnal features are yet incomplete or buggy, or rely on poor synchronisation, enforcing you to quit the game to make sure your city is synched with the region, but all that does not make region play unuseable... You work around the bugs, and go on, just like you do with the city-play atm.

To troll a bit the game, I love to call it "WABCity 2013" (Work Around Bugs City) ;)

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