hi all... i hv just created a custom building from scratch to end.. which included downloading sketchup pro, gmax, bat, plugin manager, lot editor and so and so..the end result was fine.. i made Aladdin Hotel and Casino from the 90s vegas.. using castle castle hotel and casino mod lot...some props were there... i ws in a hurry to test it in the game after placing my building to the lot.. now when i entered i SC4 Deluxe game... and placed the lot in my city... the props were all there but the main building which i placed wsnt.... what should i do????? please help step by step as im very new to the DIY scene.. i wanted to create and showcase my own creation of las vegas as we lack alot of hotels and casinos and resorts and neon lights for the casino/holiday town! please help me someone!
P.s. i dont know if it would help me but i am uploading the file i created!
Aladdin Resort & Casino_8836a43a.SC4Lot
Hello guys i need your help, recently i created a 3D model of asoccer stadium for SimCity 4, everything is fine until exporting it fron the BAT, and it says "exported failed code 6" i need help to solve it, or a veteran who can pass the sketchup file to render it for me, my computer is low income, thank you and sorry for my bad english.
This is Sketchup file, help me please.
ath+pitch est complete.skp
I recently downloaded the 2007 version of LBT house pack complete with lots, unfortunately for me there were a lot of missing dependencies and textures unlisted in the LEX link. I already have the LBT mega prop pack and LBT mega textures pack (supposedly all textures and props from LBT Textures 1,2,3,etc and LBT Props 1,2,3,etc) in my plugins folder and also the LBT housepack V1 props. I'm still not sure what dependency I'm missing here but the least I know is that some base textures are definitely missing as well as many building textures.
Hi, started learning how to do basic 3dmodelling & custom assets for skylines about a week ago, so i'm bound to face problems.
My issue now is that I made a tiny 2 x 1 building but the editor will always auto expand it to 2x4 regardless of what size i choose. I could scale my model bigger to fit a 3x2 lot but that would be too big compared to the IRL version. I really want to stay within the 2x1 size. If someone could help/explain to me what i'm doing wrong i'd really appreciate it.
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