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Burningsunz

wanna ask a noobish question

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please pardon me if my question seems abit confusing because im not sure how to explain it.

1- usually when i zone a place i press CTRL to zone on how many plot i wanted, but then i realise some building i downloaded from here seems to use much bigger zone than 4x4 (maxis high rise building) ..so is there anyway i could know how many plot are there for downloaded building in game? or is there anyway i could zone up a big area and then the building will automatically build there? i tried zoning a 5x5 high density commercial and nothing seems to build there. so its abit hard for me to zone up my area since i dont know what how many spaces for each Maxis or downloaded buiding is.

2- is there anyway i could see if my sims are all working or if my commercial is all filled up in stat rather than graph?

3-maybe you guys could tell me how u guys zone up your area because some building i download is like 6x8 so the only way is to press on CTRL when zoning but i cant seems to remember every single downloaded building *x* .

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1. all BATs downloaded from LEX, and a small sum for STEX Require CAM for those bats to Grow like maxis lots. on the same note make sure you have all dependencies and if the download comes with a grow-able lot at all.

2. i dont really get what you mean? if im read this right you can use the query tool on a commercial or industrial lot to view amount of workers

3.unfortunately, as far as im concern, the only way to exceed 4x4 zoning is by holding ctrl


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    1. all BATs downloaded from LEX, and a small sum for STEX Require CAM for those bats to Grow like maxis lots. on the same note make sure you have all dependencies and if the download comes with a grow-able lot at all.

    2. i dont really get what you mean? if im read this right you can use the query tool on a commercial or industrial lot to view amount of workers

    3.unfortunately, as far as im concern, the only way to exceed 4x4 zoning is by holding ctrl

    1- i have all the dependencies, just that some BAT may required lot larger than 4x4, so far i tried to zone a high density commercial 5x5 but nothing seems build more than 4x4 zoning..so i wanna know if its possible for me to zone maybe 10x8 area and will building automatically build there cause so far no building every build in an area more than 4x4

    2-so basically if my query on a particular commercial lot and the occupancy is not full so basically i have to build more house?

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    Unfortunately nukeu is incorrect on all but number 3.

    The only way to know how many workers are working in a commercial building is to use the ROUTE query, as the building query numbers only show you how many sims COULD work there based on current desirability in the buildings area. I believe that the only way to know how many sims are working in an entire cities commercial zone is the Census Repository by RippleJet which can be found there: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1831 on the SC4 Devotion exchange (you will have to register for the exchange, and note, they use separate registration for the forums and exchange). Also, your residential demand is based on how many commercial/industrial jobs exist in your region.

    Now, for commercial zones with special sizes, yes, you need to hold control and zone out a space that is as you asked 10x8 to usually get that building to grow (if you had a block that was 10x8 it could grow on accident, but that is an unlikely happening) as long as you have the demand for it (i.e. the amount of jobs the building does not greatly exceed what the demand bars shows as the demand for that building type). It may not grow instantly, but you can boost desirability temporarily by placing plazas around the block, or by planting god mod trees.

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    Unfortunately nukeu is incorrect on all but number 3.

    The only way to know how many workers are working in a commercial building is to use the ROUTE query, as the building query numbers only show you how many sims COULD work there based on current desirability in the buildings area. I believe that the only way to know how many sims are working in an entire cities commercial zone is the Census Repository by RippleJet which can be found there: http://sc4devotion.c...php?lotGET=1831 on the SC4 Devotion exchange (you will have to register for the exchange, and note, they use separate registration for the forums and exchange). Also, your residential demand is based on how many commercial/industrial jobs exist in your region.

    Now, for commercial zones with special sizes, yes, you need to hold control and zone out a space that is as you asked 10x8 to usually get that building to grow (if you had a block that was 10x8 it could grow on accident, but that is an unlikely happening) as long as you have the demand for it (i.e. the amount of jobs the building does not greatly exceed what the demand bars shows as the demand for that building type). It may not grow instantly, but you can boost desirability temporarily by placing plazas around the block, or by planting god mod trees.

    what does CAPS mean in the Census Repository ??

    since i got no idea how big is some of my BAT building is so does this mean i have to build a very big lot?

    and i do have deman for R$ and R$$ but when i zone an area of 4x4 medium density nothing is building there and there's not alot of flat mostly big houses of 4x4 or 3x4 in my city even though my population is 20k.

    and i just build an airport but i dont see any impact through my commercial at all..

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    Caps are arbitrary limits set in the game. They are raised when you meet the criteria to proceed to the next development level.

    Generally, nothing made by Maxis is larger than 4 x 4 except for some C buildings that are larger. If you want to see the accommodation size of a specific lot, refer to the download or readme documentation for downloads, but for Maxis lots you can use the Lot Editor to view the necessary stuff by examining the criteria used in the game. If this is too hard for you, try the SC4Tool.


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    Caps are arbitrary limits set in the game. They are raised when you meet the criteria to proceed to the next development level.

    Generally, nothing made by Maxis is larger than 4 x 4 except for some C buildings that are larger. If you want to see the accommodation size of a specific lot, refer to the download or readme documentation for downloads, but for Maxis lots you can use the Lot Editor to view the necessary stuff by examining the criteria used in the game. If this is too hard for you, try the SC4Tool.

    i downloaded too much BAT model so i dont think i could look at lot size 1 by 1 and i kinda throw everything in my plugins folder without any sub folder..if i just click CTRL and drag a big zone will the building build itself then? so far i tried dragging a big zone but nothing has been build so im not sure if it work rather than i have to zone up according to the exactly accommodation size of a specific lot.

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    i downloaded too much BAT model so i dont think i could look at lot size 1 by 1 and i kinda throw everything in my plugins folder without any sub folder..if i just click CTRL and drag a big zone will the building build itself then? so far i tried dragging a big zone but nothing has been build so im not sure if it work rather than i have to zone up according to the exactly accommodation size of a specific lot.

    You need to read the readme/description clearly before downloading something cause it's there for reasons. Also, i think it's time for you to consider about making sub-folders. It'll keep your plugins in order.

    Holding ctrl while zoning will help you in developing big size building, BUT there are some factors you need to consider too before they could grow. Desirabilty and demand in this case. You don't have them you'll never see the buildings. Make sure you have them first.

    A little tips: while zoning, the number that come first must be the one facing the road/street. For example a 5x4 building, 5 need to be facing the road not 4. Just pay attention to the arrows. It goes like that for the other buildings.

    This is quite essential, cause if you zone it vice versa, you'll get another building instead, a 4x5 building in this case.


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    i downloaded too much BAT model so i dont think i could look at lot size 1 by 1 and i kinda throw everything in my plugins folder without any sub folder..if i just click CTRL and drag a big zone will the building build itself then? so far i tried dragging a big zone but nothing has been build so im not sure if it work rather than i have to zone up according to the exactly accommodation size of a specific lot.

    You need to read the readme/description clearly before downloading something cause it's there for reasons. Also, i think it's time for you to consider about making sub-folders. It'll keep your plugins in order.

    Holding ctrl while zoning will help you in developing big size building, BUT there are some factors you need to consider too before they could grow. Desirabilty and demand in this case. You don't have them you'll never see the buildings. Make sure you have them first.

    A little tips: while zoning, the number that come first must be the one facing the road/street. For example a 5x4 building, 5 need to be facing the road not 4. Just pay attention to the arrows. It goes like that for the other buildings.

    This is quite essential, cause if you zone it vice versa, you'll get another building instead, a 4x5 building in this case.

    i have skyrocket demand for R$ and R$$ but then its weird to see house were build rather than condo or flats..

    as for the number you are spot on, i got no idea which one comes 1st..so im glad you answer it for me

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    i have skyrocket demand for R$ and R$$ but then its weird to see house were build rather than condo or flats..

    as for the number you are spot on, i got no idea which one comes 1st..so im glad you answer it for me

    If demand is not a problem here, what about desirabilty and/or your game stage.

    Most large size buildings required at least stage 7 or 8. Make sure you reach this stage first before expecting them to grow.

    see, that is essential...at least now you know.


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    i have skyrocket demand for R$ and R$$ but then its weird to see house were build rather than condo or flats..

    as for the number you are spot on, i got no idea which one comes 1st..so im glad you answer it for me

    If demand is not a problem here, what about desirabilty and/or your game stage.

    Most large size buildings required at least stage 7 or 8. Make sure you reach this stage first before expecting them to grow.

    see, that is essential...at least now you know.

    how can i see my stage then?

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    how can i see my stage then?

    Your number of population will show you your game stage.

    check this table for more information: http://www.simcityce...uilding-stages/


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    The OP has fallen into the trap of a disorganized plugin suite and a lack of reading the documentation. Download in haste, repent at leisure.

    The next problem that will be encountered is file ordering. Some plugins need to be loaded after others, and you really can't control this well without a good sub-folder structure. Then there are some plugins that are incompatible with others, notably the CAM has a list of in-CAMpatable lots.

    Disorganized downloading can lead to a great deal of trouble. Each new download needs to be tested with the current suite for good assurance.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
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    The OP has fallen into the trap of a disorganized plugin suite and a lack of reading the documentation. Download in haste, repent at leisure.

    The next problem that will be encountered is file ordering. Some plugins need to be loaded after others, and you really can't control this well without a good sub-folder structure. Then there are some plugins that are incompatible with others, notably the CAM has a list of in-CAMpatable lots.

    Disorganized downloading can lead to a great deal of trouble. Each new download needs to be tested with the current suite for good assurance.

    2 questions.

    1. What mod is CAM? I just started modding SC4 myself and have not seen that one yet. Everything Ive downloaded so far has been from this site, except for a few prop/texture plugins.

    2. When zoning for lage buildings, do I need streets on all sides, or just the front, or is that up to each custom building?

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    1. Colossal Addon Mode. Double the number of stages in the game and adds a lot of skyscrapers to the game if you pick them all up. It is a very serious mod and requires changing some of the permanent game files in the system residency. Not a thing to be undertaken lightly. Much more information can be had by joining SC4Devotion where the work is being done. Registration is free as is registration for the LEX there.

    2. Only one side need be against the road network.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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