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By Bad Peanut
Hey guys! so with the hint of a road modding tool in the next DLC arriving, and presuming it's something like Network Extensions let's discuss what roads would be cool to add!
I've looked at the source code of Network Extensions and I've looked at their textures etc so I want to make a start at creating textures for roads. for that i need suggestions!
Use https://streetmix.net/new to visualise your road. I won't even consider ones that are just some random description For roads you want to zone on: use either 16m wide roads or 32m wide roads as those are the two widths that work with zoning. For highways you can use any width lanes for cars, trams, buses etc should be 3m in width. parking should be 2m wide sidewalks should be at least 2m wide (maybe 1.5m at the smallest) and this is for either side of the road, so at least 4m of sidewalk altogether! try and keep in mind that it's not about creating new types of prefabs like MOM, it's for reskinning like we do with Network Skins! Here's some examples of Vanilla Roads visualised in StreetMix
a 16m Wide Basic Road:
And a 32m Wide Medium Road
You can click on the above links to be taken to a template in streetmix.
Give me inspiration!
One of my biggest problems with my cities as they grow is traffic. I've tried subways and (with many issues) elevated rails but my success has been hit or miss. My latest try was trams. They have been very helpful traffic wise but they appear to be heavy polluters. I thought - without any prior knowledge mind you - that trams were a more green solution than regular rail so I was very surprised. Does anyone have good pollution management in place for their trams? Please let me know if you do. Thanks
p.s. my "many issues" with elevated rails has been with rail stop connections connecting to the rail tracks. The "many" in that is I've tried several different versions with limited success.
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