Jump to content
Sign in to follow this  
Mgbu

Question about NAM

8 posts in this topic Last Reply

Recommended Posts

Hi, this is my first post here. I've found this amazing game few days ago :golly: , so I'm making my second city (very small for now, 25000 hab.)

Also I don't speak English, so I'll do my best effort

Playing SimCity I've fount that the Sims take the shortest route by car, this is extremely annoying because they don't use my beautiful avenues and they use instead that roads. So I've installed the NAM mod (which solves the problem).

The problem is that the game is too easy now. Before installing the NAM mod I had a lot of red roads, but now my city is entirely green LOL. Why is so good my traffic? Immediately after installing the mod nothing happened about Sims routes, so I've put like 5 NAM Controllers and worked. Is so easy because I've put too much controllers?

Share this post


Link to post
Share on other sites

You only need one controller. The game takes several Sim-months to settle down after an add like that. Impatience will cause grief.

A fully installed NAM will eventually solve a lot of traffic problems.

By the way, what version of the game are you running? Do you have Deluxe from disks or the digital download?

Share this post


Link to post
Share on other sites
  • Original Poster
  • I have the digital version, updated as says in the

    Im very surprised how the traffic changed, maybe because the 6 avenues, a complete Underground system and a lot of bus stops I've builded before installing the mod (That closest-route system was turning me crazy)

    Can I delete the NAM Controllers? I cant see them, they are invisible :uhm:, but I remember where I put them

    Share this post


    Link to post
    Share on other sites

    so I've put like 5 NAM Controllers and worked. Is so easy because I've put too much controllers?

    You only need one controller. The game takes several Sim-months to settle down after an add like that.

    You're using improper terminology.

    The Controller refers to the RUL files that makes the NAM work. What you're really referring to is the Traffic Simulator, in which case, you may have installed the highest-capacity simulator, when you may have wanted to install Simulator Classic. Uninstall all of the extra traffic simulators and leave the one you want.

    A run-down of the capacities:

    Simulator Classic keeps most of the default capacities found with the original (and highly buggy) traffic simulator. Everything else (Low, Med, High, Ultra) are high-capacity versions of Classic, each scaled up from the last.

    In fact, refer here to the capacities and how the simulator works http://sc4devotion.com/forums/index.php?topic=6812.0

    One of the biggest fundamental changes with the NAM Traffic Simulator is that sims will instead take the FASTEST route. Here are the speeds in km/h:

    Street 30, RD/AVE 50, OWR 75, MHW/RHW 150, Rail 140, Subway 105, El Rail 115, Monorail 225.

    Before you freak, they're set this way for a reason: http://sc4devotion.com/forums/index.php?topic=10261.0

    In short, there's a direct correlation between speed and capacity. As capacity usage increases, speed decreases. In other words, a well-congested highway would become less ideal than, for example, an OWR.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • so I've put like 5 NAM Controllers and worked. Is so easy because I've put too much controllers?

    You only need one controller. The game takes several Sim-months to settle down after an add like that.

    You're using improper terminology.

    The Controller refers to the RUL files that makes the NAM work. What you're really referring to is the Traffic Simulator, in which case, you may have installed the highest-capacity simulator, when you may have wanted to install Simulator Classic. Uninstall all of the extra traffic simulators and leave the one you want.

    A run-down of the capacities:

    Simulator Classic keeps most of the default capacities found with the original (and highly buggy) traffic simulator. Everything else (Low, Med, High, Ultra) are high-capacity versions of Classic, each scaled up from the last.

    In fact, refer here to the capacities and how the simulator works http://sc4devotion.c...hp?topic=6812.0

    One of the biggest fundamental changes with the NAM Traffic Simulator is that sims will instead take the FASTEST route. Here are the speeds in km/h:

    Street 30, RD/AVE 50, OWR 75, MHW/RHW 150, Rail 140, Subway 105, El Rail 115, Monorail 225.

    Before you freak, they're set this way for a reason: http://sc4devotion.c...p?topic=10261.0

    In short, there's a direct correlation between speed and capacity. As capacity usage increases, speed decreases. In other words, a well-congested highway would become less ideal than, for example, an OWR.

    Ahhh, now I know

    When I said NAD Controller I was talkink about the placeable empty square that is avaiable now with the mod

    Due to my poor English I thought that the Classic, Low, Medium, High and Ultra versions were how much realistic the Simulator was, so I've installed the High version :D

    Now I'll try with Medium or Low versions Thanks! :golly:

    A last Question: I need to remove some NAM Controller Squares?

    Share this post


    Link to post
    Share on other sites

    By "Controller Squares", are you referring to the NAM Icon that appears at the bottom of the Highway menu, which if pressed, places nothing? That button actually isn't intended to be clicked, but rather, it's a diagnostic tool we created to help with tech support cases, which you can hover over to get version information. It's information we need to have when users request help from us.

    -Tarkus

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • By "Controller Squares", are you referring to the NAM Icon that appears at the bottom of the Highway menu, which if pressed, places nothing? That button actually isn't intended to be clicked, but rather, it's a diagnostic tool we created to help with tech support cases, which you can hover over to get version information. It's information we need to have when users request help from us.

    -Tarkus

    Yes, I thought that this object was necessary :D

    Thanks! now I can come back to zoning :}

    Share this post


    Link to post
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Sign in to follow this  

    • Similar Content

      • By richie.saputra
        Make a Road Construction with Contraflow traffic | Cities Skylines Indonesia
      • By Bad Peanut
        Hey guys! so with the hint of a road modding tool in the next DLC arriving, and presuming it's something like Network Extensions let's discuss what roads would be cool to add!
         
        I've looked at the source code of Network Extensions and I've looked at their textures etc so I want to make a start at creating textures for roads. for that i need suggestions! 
        Rules: 
        Use https://streetmix.net/new to visualise your road. I won't even consider ones that are just some random description For roads you want to zone on: use either 16m wide roads or 32m wide roads as those are the two widths that work with zoning. For highways you can use any width lanes for cars, trams, buses etc should be 3m in width. parking should be 2m wide sidewalks should be at least 2m wide (maybe 1.5m at the smallest) and this is for either side of the road, so at least 4m of sidewalk altogether! try and keep in mind that it's not about creating new types of prefabs like MOM, it's for reskinning like we do with Network Skins! Here's some examples of Vanilla Roads visualised in StreetMix
        a 16m Wide Basic Road:

        And a 32m Wide Medium Road

         
        You can click on the above links to be taken to a template in streetmix.
        Give me inspiration!
      • By KaolinSunda
        One of my biggest problems with my cities as they grow is traffic.  I've tried subways and (with many issues) elevated rails but my success has been hit or miss.  My latest try was trams.  They have been very helpful traffic wise but they appear to be heavy polluters.  I thought - without any prior knowledge mind you - that trams were a more green solution than regular rail so I was very surprised.  Does anyone have good pollution management in place for their trams?  Please let me know if you do. Thanks
        p.s. my "many issues" with elevated rails has been with rail stop connections connecting to the rail tracks.  The "many" in that is I've tried several different versions with limited success.
    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Help Keep Simtropolis Online, Open & Free!

    stexcollection-header.png

    Get the best of the best from the STEX!

    Expand your city with the best from the Simtropolis Echange. Make a donation and get one or all three discs today!

    Make a Donation, Get a Gift!

    We need to continue to raise enough money each month to pay for expenses which includes hardware, bandwidth, software licenses, support licenses and other necessary 3rd party costs.

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections