Good day everyone!
I have become curious about how the simulation was working in SC4.
Of course I know that unlike Skylines, Sims in 4 are simulated only in "presence", but how?
I'm also cursious about health, wealth and education. Is it just a global percentage applied to groups of population in map areas or is it more precise?
Do Sims get wealthier? Do Sims really age?
I am wondering what the underlying mechanics are, do we have a full documentation about that somewhere or are we just guessing by observing what happens ingame?
By Shannanigan O'Crabby
I'm trying to create a large animated screen for my Drive-In theater.
I used the "Video Screen" base for my screen prop, because I wanted the images to change like a slide-show rather than scroll through.
It works when I'm creating the asset (left) but once I pull it into a building asset as a prop, and also in game the screen is blank.
Am I supposed to be doing some code changing to get the prop asset for it to work correctly?
I'm aware of the agent limitations and building limits.
I'm also aware that most of this is hard coded into the game itself
The main thing that irritates me so much about this game. 81 tiles is decent but I would love to have a city building game where building multiple cities throughout a large region is possible. Preferably I would really like to have a map the size of a world much like space engineers.
I personally don't think the agent based system is good enough of an excuse as to why we can't have that. Several games also use agents but offer much larger maps sizes than C:S although these are not city builder games. I personally feel that the agents only within your immediate vicinity should be rendered / loaded but still allow players to travel freely through the region.
What would it take to get truly larger maps? The current map size even at 81 tiles (somewhere around 150 square miles) is about the size of Spartanburg SC.
By Shannanigan O'Crabby
I'm new to the world of Cities: Skylines. My brother told me about it on Christmas... I bought it the next day and now I'm making "stuff"! I'm going back to school for Mechanical Design (after 15 years as a footwear designer, drawing everything "by hand"), learning Solidworks, Creo and AutoCAD in school, and teaching myself 3D Max and Blender. This is a great outlet to practice everything with a purpose, rather than randomly building things.
I'm really into 1950s & 60s kitschy Mid-Century Americana. So thats pretty much the style all my assets will be... bright colors and funky shapes... the cheesier the better! I'm going to use this post to share my creations. I'm still figuring out some of the back end info for creating assets... but eventually I'll start posting to the Steam Workshop.
First up... a couple props! I love big, obnoxious signs! Expect a lot of those... Lol!
Recently Browsing 0 members
No registered users viewing this page.