Jump to content
  • ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoticons maximum are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear Editor

    ×   You cannot paste images directly. Upload or insert images from URL.

  • Similar Content

    • By Need4Camaro
      I'm aware of the agent limitations and building limits.
      I'm also aware that most of this is hard coded into the game itself
      The main thing that irritates me so much about this game. 81 tiles is decent but I would love to have a city building game where building multiple cities throughout a large region is possible. Preferably I would really like to have a map the size of a world much like space engineers.
      I personally don't think the agent based system is good enough of an excuse as to why we can't have that. Several games also use agents but offer much larger maps sizes than C:S although these are not city builder games. I personally feel that the agents only within your immediate vicinity should be rendered / loaded but still allow players to travel freely through the region.
      What would it take to get truly larger maps? The current map size even at 81 tiles (somewhere around 150 square miles) is about the size of Spartanburg SC.
    • By Shannanigan O'Crabby
      Hello there...
      I'm new to the world of Cities: Skylines. My brother told me about it on Christmas... I bought it the next day and now I'm making "stuff"! I'm going back to school for Mechanical Design (after 15 years as a footwear designer, drawing everything "by hand"), learning Solidworks, Creo and AutoCAD in school, and teaching myself 3D Max and Blender. This is a great outlet to practice everything with a purpose, rather than randomly building things.

      I'm really into 1950s & 60s kitschy Mid-Century Americana. So thats pretty much the style all my assets will be... bright colors and funky shapes... the cheesier the better! I'm going to use this post to share my creations. I'm still figuring out some of the back end info for creating assets... but eventually I'll start posting to the Steam Workshop.

      First up... a couple props! I love big, obnoxious signs! Expect a lot of those... Lol!


    • By citycowboy
      Hi. I just downloaded SC4 Deluxe from Amazon onto an Asus Windows 10 computer. When I go to the regions folder, open paint and do all the steps, it shows the config file in the folder like normal, but when i open the game, it doesnt show up. Any ideas?
       
      Thank you. 
    • By PaulJChris
      I thought I would start a thread to showcase this imaginary full 18 layout I built for my city.  I know there are some great golf assets out there and some really cool looking courses so post them here.  I will start by sharing my effort:




      Take a virtual tour by hole by following the spoilers below:
      Hole 1
       
    • By RandyE
      5 Various maps of the Earth for rendering in SC4, and including one SC4M file.
      MAP FILES INCLUDED: Folder: Earth Grayscale Heightmaps
      01_Earth_257x257_1x1_Signature.bmp
      02_Earth_513x257_1x2_Hemispheres.bmp
      03_Earth_513x513_2x2_Squared.bmp
      04_Earth_769x513_2x3_Continents.bmp
      05_Earth_769x513_2x3_Relief.bmp
      All files listed above and below are in the same sequence as the previews.
      Folder: Regions
      Earth Signature 1x1
      Earth Hemispheres 1x2
      Earth Squared 2x2
      Earth Continents 2x3
      Earth Relief 2x3
      The following text is contained in the zipfile in readme.txt and HTML.
      INSTALL the REGIONS Folder:  SC4M Earth 2x3 Relief
      I have included an .SC4M map of the '05_Earth_769x513_2x3_Relief' map in a new folder.  To load the map in SC4 Mapper, click on 'Create Region' and select 'Grayscale'.  SC4 Mapper creates the city files and a config.bmp file by default, but not a region.ini file.  A region.ini file is included in the folder which may be cut and pasted into the Region folder SC4 Mapper creates.  Included above are 2 new previews (to the right) showing an image from SC4 Mapper, and the rendered map in 'SC4 Region View.'
       
      FOR ALL OTHER MAPS using the SC4 in-game Map Renderer
      From the unzipped 'Regions' folder select any or all of the sub folders, cut and paste into your user  '/Documents/ SimCity 4/Regions' folder.   Each of the Regions will then appear in your 'Region' menu in the game with the same name as the folder.  Each folder contains a region.ini file and a config.bmp file, defining the name and layout of the region.
      The 'Earth Signature' region is a 1x1 large city tile, containing only one large blank terra-formed tile.  This folder also contains 1 city file (662k) named 'City - New City.sc4'.  This region does not have to be rendered and may be viewed and used immediately in the game.  The city has not been 'Start'ed so is still named 'City - New City.sc4'.  
      All other region folders only contain the region.ini and config.bmp files, the maps must be rendered in SC4 region view using the included grayscale heightmaps in .bmp (256 indexed grayscale 8-bit) format.
      The grayscale heightmaps in this package were hand designed for use with the SC4 in-game map renderer using a popular color relief map.  If you use SC4 Mapper or Terraformer, smoother surfaces and smaller file sizes may be achieved, but elevation interpretation is different, generally the water level is one increment shallower, some land area may go under.
      Instructions for rendering the maps with SC4 can be found at the bottom of this page.
        SCALING in SC4 3D SPACE:  The maps are not proportionally scaled either horizontally or vertically, they only represent a general idea of area and height.  
      Horizontally, the term 'tile' is used for both the grid of squares in the city view and the grid of cities in the region view.  One city view tile is 16m x16m, and one large city tile in region view is 4km x 4km.  
      Grid lines in city view may be toggled on/off by pressing the 'g' key.  Grid lines in region view may be switched on/off by checking/unchecking 'Show City Boundaries'.
      Vertically, buildings are scaled in (cubic) meters, but land area and elevations are more often very disproportional. In my 'Earth Relief' map one increment of land in region view is about equal to 1800m, so 5 increments from sea level is the highest point on Earth at near 9000m.   
      There are 62 (62 x 1800m) increments from the bottom of the sea in SC4 to the top of its 3D space, sea level cannot be raised or lowered from its 6 increment setting.  In terms of my 'Relief Map' then 6 x 1800m is the deepest surface below sea level at 10,800m, almost 11 kilometers.  Actual scientific measurements indicate about the same depth.
      Consistently, the top of SC4 space is (62 x 1800) 111,600m, about 112km above the solid surface of the Earth.   Objects below about 160km in orbit are considered to be below "Low Earth Orbit".  The International Space Station orbits at about 3 times the height of SC4 space in the same spherical area defined as the 'Thermosphere' of the Earth.
       INSTALL INSTRUCTIONS:  1.) Launch SC4. In Region View use the Load Region scroll menu to locate and open the region you want. 
       2.) In Region View press CTRL-ALT-SHIFT-R.  You should now have a window in the top-left corner.  
       3.) Navigate to the 'Earth Grayscale Heightmaps' subfolder in the unzipped 'SC4 Earth Maps 256 Grayscale' folder.
       4.) Scroll to the bitmap (.bmp) corresponding to the region you have selected and click 'Okay'.   (The exact file names of the region and map must match)
      The simulator should begin processing the map.  If successful, you will see the region with city layout.  The processing takes from a few minutes to several minutes to complete.  
      --/--
  • Recently Browsing   0 members

    No registered users viewing this page.

×

Season's Greetings!

xmas popup.jpg

Thank You for the Continued Support!

Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online!  You've really help make this a great community.

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Echange.
Make a donation and get one or all three discs today!

stexcollection-header.png

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections