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Windows/Mac/Linux builds now available at https://github.com/kotcity/kotcity/releases/tag/0.46
Source code available at https://github.com/kotcity/kotcity
Problems? Ideas? Chat with the devs at: https://gitter.im/kotcity/Lobby
Current status: source available, game is pre-alpha but already "does something".
After many years of not seeing any new city builders descend that are satisfactory, I decided to take matters into my own hands. Why? SimCity 2013 was REALLY disappointing. Cities Skylines is fun... but it doesn't seem to scratch that itch that SimCity 4 does. Even though there are still patches and new content coming out for SimCity 4, it's definitely on life support. I looked around at a few of the city simulators available but it doesn't seem like anyone is really working on a modern version of SimCity. The few recent city simulators I've seen break down like this:
Cities Skylines: Probably the king, but doesn't seem to be a city simulator. I have lots of fun with roads and so forth but something is missing. SimCity (2013): YECH! They really goofed this up... between emphasis on online multiplayer and agent based everything it seemed to really stink. Citybound: Looks interesting but a couple of years on and there's not much to show... Banished: Pretty interesting, but I don't like the setting and development seems to be pretty much done. OpenSC2k: Good start but not much more than a map viewer right now. (also relies on "borrowed" assets from the original game) To a certain extent, I think that the departure of statistics-based simulator and the shift to agent-based simulations has fundamentally changed modern city simulators.
Conclusion: Make my own!
So... after doing a bunch of research on SimCity, SimCity 2000, SimCity 4, urban dynamics, Will Wright, pathfinding, etc. etc. etc. I have the beginnings of a new city simulator!
My rough plan is to hit somewhere between SimCity (1989) and SimCity 2000. I want huge maps, accurate traffic simulator, cross platform play, and a moddable game. Eventually, if the game works and people like it, it'd be great to further develop it and become a viable alternative to SimCity 4.
The game is written in Kotlin and is fully supported on Windows, MacOS and Linux. It's open source and will be free for the community.
Would love to hear thoughts, comments, complaints... want to chip in? Join the project on GitHub! Don't want to do anything? Hang around and we will eventually release!
Notes and stuff: One day, I was looking at the forums (before I registered.) I say a section marked 'City Journals'. I thought 'Hey, that section looks nice, maybe I'll find a nice city timeline in there.'
Immediately, I saw a thread marked 'Skylines of Cathnoquey.' I thought 'That looks interesting, I should read it.'
I spent the next 3 hours reading it.
(Good job Linoa, your journal is one of the best I've seen)
After I was done, I wanted more. Much more. I waited for updates.
*One week passes*
*One month passes*
*One year passes*
There finally was an update in November 2017. I was excited! I thought the series would be revived.
That was the last update before now.
(If the author has real-life problems, I understand.) There seemed to be a big hole where the 'Organic City Timeline Journals' category was.
At this point, my interest in C:S began to rise again. I thought 'Why not make a city journal?' So I did. I tried to make one and lost the save file.
(I just remade it.)
The town that I remade I wanted to be the first town to have the city journal focused on. I hope to update this one until I lose interest within a month for at least a few years until my SSD has no more room for my save files. That town's name was Lynnfield (Named for a reason that you maybe will see once I stop being lazy and make a state map for Lynnfield.)
So here it is! (Notes are done.)
In northeastern Kabylake province (named for the giant lake in the middle of the province and another hint to where the name Lynnfield came from), at the intersection of Freeway I-670 and A-87 (The major highways in the province) lies a sleepy village by the name of Lynnfield.
It's an unassuming little town, situated at the tributary of two rivers. This quiet little town of 2.950 hasn't seen much development since its founding a mere 35 years ago.
The city lies just off Freeway A-87. The city is linked to a freeway, connected by a roundabout named Maxwell Circle, aptly named for the giant statue of a GTX 980 in the center. On the other side of the freeway lies the city's farming industry, which has largely driven the local economy and provided the majority of employment in the city.
Freeway A-87, which provides highway access to Lynnfield.
Cosine Co., a major engineering company in Kabylake, recently opened another of its many headquarters, providing Lynnfield citizens an alternative to farm work and a break from the sun and the heat.
Atlantic Salmon Apartments, named for how the colors of the complex resemble the skin and meat of a salmon, is the latest addition to a downtown that otherwise hasn't changed in the past 15 years.
Bob the motorcyclist takes a right turn to the farm he's employed at. He's contemplating leaving the city or applying for a job at Cosine Co., as the city has provided little jobs for college graduates like him.
Lynnfield high school. Built 20 years ago, the school is starting to have an overflow problem and the city, governed by Mayor McFatbags, seems to spend all its budget at improving the Mayor's mansion, so the problem remains. However, elections are coming up, and there's a disruptive candidate that gives the previously uncontesed (for reasons that the city absolutely does not want to disclose) mayor McFatbags a run for his money.
The intersection of Blemont and 7th street, the main East-West and North-South axes of the town. Plans to upgrade the roads and potentially accommodate more new citizens have been stalled by the mayor's monopolistic council, but as mentioned before, there a a wave of young Lynnfielders who are tired of stagnation and corruption in the city and running for a spot in city council and even mayor.
The city hall.
The 2 main highways near the city provide the city a huge opportunity as a transportation hub, which many of the young Lynnfielders running for city council or Mayor are hoping to take advantage of. Being the largest town within a few tens of miles with low tax rates and easy accessibility, maybe the city will grow some day...
That's it for today! There probably will be more tomorrow, considering how excited I am at continuing this. This is my first CJ, so feedback is strongly appreciated.
Edit: Ideas for future updates and mods/assets are also appreciated. The map is Copper Creek, if anyone's curious.
Hello guys and welcome to my 2nd episode of Small Castle Town on this channel, i hope you will like it...
Last Updated on 2/13/2018
Welcome to the King's Workshop! This is a central hub for all of my lot projects and well as any discussions associated with them. Most of my content is currently geared towards lotting and texturing but I may try my hands at some newer stuff in the future.
I don't really have a set timeline of thing to work on so most projects are acted on impulsively. Starting 2018, I'm gonna try to focus my releases and plan ahead a little. Hopefully this will aid me in actually completing some of this stuff but as usual, there no guarantee whether I'll disappear for another 2-3 months at a time.
Maxis Mansion Overhaul
This set transforms Maxis' R$$$ mansions into the affluent that they deserve to be.
Base Set -> Extension Set - adds brand new lots and sizes as well as specialty and themed re-lots for some buildings. -> Gated Communities Set - Est. May 2018 - adds small gated communities. Allows you to grow a neighborhood with a single lot. SuperParking (SP) Modular Parking
The ultimate modular parking set. Designed to be incredibly flexible and comprehensive.
Base Set -> Diagonal Set -> Extension Set -> Add-On Pack 1 -> DAMN Menus King's Community & Regional Park Pack
A park set aimed at creating realistic and large prefab parks to enhance local and regional communities.
Volume 1 Volume 2 Diego Del Llano Growables & Lots
Diego released an incredible amount of high quality BATs but none of them were made growable by default. This set aims to fix that.
2017 Growables - Pack 1 2017 Growables - Pack 2 - Est. Mar 2018 Puerto Vallarta Residential Pack - Est. April 2018 SERIES
The sets that started it all. This collection of re-lots focuses on taking Ill Tonkso's old offices buildings and turning them into very large and sprawling complexes.
Ill Tonkso Plaza CIS Center Tonkso Corporate Park, Trowbridge Offices Trafalgar Complexes Lakeside Place 280 Executive Square East Point Offices CAMden Heights Offices Holbourne Offices Folegate Leasings Zurich House 110 Cannon Street TBD
Glennishire House/Bishopgate Pewsley House Sutton Financial Lettings DR Pawley and Associates - Est. April 2018
This category expands the Office Park concept to offices released by many other authors.
Mattb325's Zurich Insurance TBD
Simgoober's Office Buildings Maxis Office Park - Est. Mar 2018 Madhatter106's Office Buildings
RetailMania is a revitalization series geared towards stores and shopping centers.
gascooker's Tesco Supermarket Simgoober's Super Shopping Center Simgoober's Costco TBD
Simgoober's Super Shopping Center 2 - Est. Jun 2018 Simgoober's Modular Plop-A-Centers - Est. April 2018
Much like RetailMania, IndustryMania is a revitalization series geared towards industrial buildings, primarily large manufacturing and hi-tech warehousing.
Trucking Essentials - Primary Dependency Package Bobbo662's Dell Plant Simgoober's Costco Distribution Center TBD
Simgoober's Modern Warehouses - Est. Mar 2018 Simgoober's Tractor Supply & WallyK Warehouses - Est. Feb 2018 Simgoober's Fukitol Pharms
The Forsaken Ones covers content that didn't quite make the cut for a full release, or were close to completion at a point in time but forgotten. Parenthesis indicates the year that the lots were originally created.
City Parks and Plazas (2015) Two Eastland Grand Station (2015) INDIVIDUAL RELEASES
Challenge Uploads (2016)
These lots were released as part of the Simtropolis Challenges that took place over the course of 2016.
Mattb325's Zurich Insurance - A re-lot of Mattb325's Zurich Insurance.
Lotting Challenge (S3-03-C) Maxis Mansion Facelift - A re-lot of the original Maxis mansions. A precursor to the full Maxis Mansion Overhaul project.
Facelift Challenge (S3-10-C) AoT Tennis Park - Green Green Tennis Greens - A medium tennis park utilizing rsc204's new tennis models.
Parks and Plazas Challenge (S3-11-C) FA2 Open Grass Fillers - A set of FA2 grass fillers. - Potential Conflicts*
Modular Complexes (S3-15-C) Simgoober's Large Shopping Center - A California-inspired and more realistic rendition of Simgoober's old suburban strip mall.
(Classic Model, New Lot, S3-18-C) *the IDs used in the textures for this set are also used by ReM - Simgoober's Costco. Until a fix is provided, it is recommended that both lots are not to be used in tandem.
MEH - Maxis EnHanced
The original concept for office parks and Maxis reworks.
Office Parks - Medium Wealth Pack Office Parks - Starter Pack Rockerfeller Center Growables Really Old Stuff (Pre-2006)
My first forays into custom content creator in the early days of ST.
Devlin Square - park tribute to NDEX member Devlin FosterK Plaza - park tribute to NDEX member FosterK Daggestra Plaza Pack - set of parks utilizing cerulean's Daggerstra fountain Lossista Plaza - park utilizing cerulean's Lossista fountain Extra Co. High Wealth Lots - Larger growable CO$$$ lots for easier growth Medium Wealth and Commerical Combo Pack - Larger growable CO$$ and R$$ lots for easier growth More I-HT Lots - Extra HT growables for more frequent growth Extra Residential Lots - Larger growable R lots for easier growth More Tree Lots - Some lots with lots of trees. Originally inspired by lotting work found in the ancient 2003-era CJ Olympia by SAC. Tall Pine Tree - A very tall pine tree. Originally inspired by lotting work found in the ancient 2003-era CJ Olympia by SAC. TEXTURE PROJECTS
All of my fully realized texture projects are released on the STEX as a complete set or on Google Drive as a repository. The repository versions will allow you to easily create derivatives or generate a texture-replaced set using GoFSH.
SuperSHK Parking Textures
The ultimate parking texture resource. Currently released in 1 MEGA volume and 1 add-on volume.
SuperSHK MEGA Parking Textures v 1.01 - Primary Dependency Package SuperSHK+ FA3 Parking Textures - Will eventually be consolidated into MEGA Parking Textures Vol. 2 SuperPaths Pathways Textures
A robust selection of pathway textures to create dynamic and flowing pathways in plazas and parks.
KOSC RAW Texture Repositories
A central hub for all of my released texture raws. Use these if you prefer to generate your own sets for compatibility with your mods.
KOSC Pre-generated Texture Library
Contains pre-generated versions with several different types of pavement options.
KOSC presents: King's Community & Regional Park Pack, Volume 2
King's Community & Regional Park Pack continues with volume 2 of 2 and much like the first set, covers a myriad of park types. Volume 2 has a heavier focus towards sports courts and complexes and as such, you'll see plenty of new (and renewed) tennis courts, baseball, softball and soccer/football fields for your Sims.
Included in the following package is a set of custom textures and 36 park lots. Additionally there are a set of dugouts by @Glenni and a grouping of parked cars by @MushyMushy, both of whom were kind enough to provide these props for the set.
The parks in this set are broken down into the following categories.
Community Parks - 5 lots: These are the standard community parks similar to the ones in the previous volume.
Royal Trails - 6 lots: This is a set of semi-modular aimed at filling the in-between areas of your wealthier neighborhoods.
Tennis Parks - 4 lots: Tennis-centric lots ranging from small community courts to a large center. Contains a redux (will not override) of the original Green Green Tennis Greens.
Sports Fields - 16 lots: Contains different rotations of soccer fields as well as multi-wealth variants of diagonal and orthogonal softball fields.
Abandoned Parks - 2 lots: These parks are already partially reclaimed by nature and would look great in a post-apocalyptic setting.
Sports Complexes - 3 lots: Large-scale multi-field complexes. Very powerful parks that can massively stimulate city growth.
Park stats are generally designed around their respective wealth. In general:
Low Wealth: No R§§§ relief, 50% R§§ relief, full R§ relief. Massively reduced landmark effect (value), park effect (value and radius) and monthly costs. Medium Wealth: 50% R§§§ relief, full R§ and R§§ relief. Moderately reduced park effect (value) High Wealth: Full residential cap relief. Full landmark effect, park effect with increased water consumption and monthly costs. In addition, all parks share the following property:
Air pollution reduction, light water pollution (both grow with respect to park size) Tennis Parks follow a different formula (inverted values, with full R§§§ relief and weaker relief for R§§ and R§).
Sports Fields have generally fixed cap and park values determined only by wealth and type (softball/baseball/soccer). These fields do not provide a landmark effect. In particular, lower wealth baseball and softball fields will generate minor amounts of garbage as well.
Abandoned Parks are extremely weak as parks, providing little to no park effect and cap relief and even generating a bit of garbage! They're offset by being especially cheap to plop and free of maintenance costs.
Sports Complexes boast massive amounts of cap relief (progressively weaker by higher wealth) and a massive park effect radius but a much weaker effect value. They are also expensive to plop and have relatively high maintenance costs.
The Royal Trails set of parks appear near the top of the parks menu while the rest should slot in-between and after the Maxis parks.
Detailed stats and information can be found in the enclosed README.
Drop the files in your My Documents/SimCity 4/Plugins folder. If you want to use DAMN (optional), seen the additional instructions below.
DAMN Users Only
There is a second zip file included that contains DAMN menus for these parks.
You will need DAMN for these menus to show up/work.
Merge the DAMN folder in the zip with the one inside the SimCity 4 install directory Plugins folder (not documents).
For CD/DVD users, the default is - C:/Program Files (x86)/Maxis/SimCity 4/Plugins/DAMN/
For Steam users, the default is - C:/Program Files (x86)/Steam/SteamApps/common/SimCity 4 Deluxe/Plugins/DAMN/
Drop the zzzzzz_DAMN_Hidden folder into your standard My Documents/SimCity 4/Plugins folder if you want to hide the lots from the normal menus in-game. If you still want access to the original menu icons, feel free to delete this folder entirely.
This pack uses another set of textures not included as part of any of my previous dependency packs. The repository will be available soon.
Due to the sheer size of this set relative to the first and the need for more variety, the dependency list grows just a bit. These are limited to some more of girafe's HD flora and the Light Replacement Mod. As before, If you've downloaded any of my previous works then you should have a good majority of the required dependencies already.
SHK Parking Pack BSC MEGA Props SG Vol. 1 Maxis Prop Names and Query Fix BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 AnyOne for Tennis VIP girafe elms VIP girafe beeches VIP girafe lindens VIP girafe maples v2 VIP girafe birches VIP girafe Walnut trees VIP girafe Canary date palms VIP girafe villa Libeskind (for the hedges) VIP girafe feather grass VIP girafe cattails Light Replacement Mod v4.0 Mega Pack (light props only) Dugout & Car Park Props (Included) Textures
BSC Textures Vol. 1 BSC Textures Vol. 2 BSC Texture Pack Cycledogg V01 SuperSHK MEGA Parking Textures Superpaths Pathway Textures Community & Regional Park Pack, Vol. 1 (for the first set of Community Park Textures) Community Park Textures 2 (Included) Acknowledgements
Thank you to all the content creators behind the props/textures packs that made this set possible!
Huge thanks to MushyMushy for providing the custom vehicle props for the tennis parks and Glenni for providing the baseball/softball dugout models!
Additional thanks goes out to rivit for his Bender tool and rsc204 & rivit for their work GoFSH work that made my texture creation a rather painless process.
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