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what is your favorite SC4 Terraformer tool to use on a map?

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I don't start too many discussions on here... so I will start one...

what is your favorite tool to use on a map in SC4 Terraformer...

myself, I just LOVE the equalize tool in SC4 Terraformer... I just love using it on photos I covert to grayscale and it totally smoothens the terrain...

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    • By Bad Peanut
      Hey guys! so with the hint of a road modding tool in the next DLC arriving, and presuming it's something like Network Extensions let's discuss what roads would be cool to add!
      I've looked at the source code of Network Extensions and I've looked at their textures etc so I want to make a start at creating textures for roads. for that i need suggestions! 
      Use https://streetmix.net/new to visualise your road. I won't even consider ones that are just some random description For roads you want to zone on: use either 16m wide roads or 32m wide roads as those are the two widths that work with zoning. For highways you can use any width lanes for cars, trams, buses etc should be 3m in width. parking should be 2m wide sidewalks should be at least 2m wide (maybe 1.5m at the smallest) and this is for either side of the road, so at least 4m of sidewalk altogether! try and keep in mind that it's not about creating new types of prefabs like MOM, it's for reskinning like we do with Network Skins! Here's some examples of Vanilla Roads visualised in StreetMix
      a 16m Wide Basic Road:

      And a 32m Wide Medium Road

      You can click on the above links to be taken to a template in streetmix.
      Give me inspiration!
    • By boformer
      I would like to hear what you would like to see in the next paid expansion and in the next free update. Note that the paid expansion should only contain completely new mechanics, services and buildings, while the free update can also contain improvements for existing features (e.g. seasons, better simulation).
      Keep in mind that every paid expansion needs a main topic (like "After Dark" and "Snowfall"), but can also contain separated features like trams, bus roads etc.
      Pinging @Azurespecter to watch this
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      Draggable sea-walls and promenades: These networks would be created like roads, but could only be placed at coastlines. The walls alter the terrain and make the coastline look a lot nicer Draggable canals: These networks would work similar to sea-walls (and can be connected with them), and would be placed on flat terrain. There could be different types of canals, like larger ones for cargo ships and smaller ones for private boats, and more expensive canals for inner-city areas which raise the land value. The canals would be filled with "real" water that is simulated correctly. Roads can cross canals just like train tracks. Locks for canals: Would be used to connect canals with different water levels. In a way, these would work like dams. Different types of smaller harbours/moorings for canals and coastlines: These would be placed along canals and sea-walls just like you would attach a tram depot to a road. Each one would come with its own harbour basin. I can imagine different types: Marina (something better than the After Dark marina) and small private boats using the waterways Cargo Harbor for small cargo ships (for regional cargo distribution) Ferry Terminals (small pedestrian ferries and large car ferries) Shipbuilding Yards: A new industry type that can grow along canals and sea-walls Selectable Bridges: Like the bridge selection window of SC4, with support for modded bridges Tsunami Natural Disaster: This would be a bit more advanced than what you can currently do with mods. When the wave hits the land, it would destroy buildings and trees instead of just flooding them Paid "Industrial" Expansion (Price 6€)
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    • By Jonathan Irons
      Far Cry 4
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    • By Bad Peanut
      So what with the Environmental DLC coming up I thought I'd voice a mod Idea that I've had for a while - unfortunately I don't have any time to test its feasibility or its success but if anyone thinks they could do it, I think it would be quite interesting!

      A percentage of people make it known that the end game for CS gets a little quiet once you reach a certain point of development, and their lack of wanting to make changes to their city without being forced to is probably a part of that. 
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      various remedies the player could do to counteract these rising tides:
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    • By MisterBlueStar4
      This is where we will discuss things about Arden County.
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