I run the Asset Editor in -noWorkshop mode. I've copied the NexT 2 folder (812125426) into my local mods directory and enabled it ingame, yet I still don't see any of the roads. Is there a trick that I'm missing?
Another question: I'm unable to move pink pedestrian paths when I'm in offline mode, even though move-it works for everything else (move-it is installed locally). Somehow I can move them when I'm using steam. Any idea why this would be the case? I want to be able to move them in -noWorkshop mode.
I am starting this topic because I've got an issue while trying to patch my digital copy of SC4, bought via Origin Games platform. A few years ago I managed to patch my game correctly, but now it seems impossible.
My SC4 version is 1.1.610.0, but I can't apply the 1.1.638.0 version I need to start using mods again (I formatted my PC some time ago and I didn't reinstall the game until today).
Is there someone who's experienced the same problem?? Please let me know if you found a solution.
whenever i play sandbox, i find only half of the commands and functions work. i am able to spawn in money with ALT + W, but none of the other commands work. i am also unable to build everything, since many of the buildings need requirements. i find this very frustrating, since when i want to play sandbox, i want to edit everything
does someone know of a fix to my problem, or if this is normal, a mod to enable all commands and every building?
While hunting for more cheats, I came upon "SimCity Complete Edition". It seems like it has extra goodies and seems to released in 2014.
But no one is talking about it. What is that I am not getting? Repeat: It looks promising.
One caveat tho, the download link is Origin. gag!
Hello there, I was wondering if there is a way to force the game checking agents numbers to get rid of "phantom" criminals and "phantom" trash/recycle cans showed in the respective panel when the data map is totally clear. Or at least if there is a save editor or a way to fix those bugged number with an hex editor or something.
I know it's not game/breaking to have fake counters but it still bugs me and I'd like to solve it if that's possible.
Cheers and thank you in advance.
Edit: I have 2 things I gotta add, I tried the RealPopulation mod and it doesn't seem to solve the issue in any way, also I am experiencing this bug with incoming workers too, I went from a situation where I needed mostly high and mid wealth workers cause my population was mostly low wealth to the opposite, cause after building the arcology I "upgraded" my city population to mid and high wealth, now the game shows me thousands of incoming workers a day in the Pop Detail windows when I have none.
It would be cool to somehow force the game to "count again" the actual agents or at least to have a save editor to manually fix those empty numbers, someone could point in the right direction of how to do it if a "Premade" tool doesn't exist?
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