So people are reporting that the traffic lights on my new road aren't showing up on Vanilla maps, even if they have the "European/Vanilla" style enabled in the Content Manager. wtf game?
When I made the road I selected European->6-Lane Road w Bicycle lanes template. I used the European traffic light set which are the ones I wanted.
How to fix for vanilla? Any ideas?
TL-Nexis and DM Waterfront Parks and Promenade Modular Set
I blame Nexis (mrbisonn) for this set. He sent me a nice model of an anchor and… I let it ran away and make babies with Don Miguel Waterfront Promenade lots. Here’s the result. Six parks, five of which work as waterfront pieces
TL-DM WTF Park Paths
TL-DM WTF Addons Paths
That you can variously combine with :
TL-DM WTF Large Promenade 11x4
and its modular versions :
TL-DM WTF PromenadePark East
TL-DM WTF PromenadePark Center 5x5
TL-DM WTF PromenadePark West
and with : TL-Nexis WTF Anchor Park 6x5
and its fully waterfronty version (to be combined with the paths):
TL-Nexis WTF Anchor Park 6x5 Open
The original Don Miguel sets are here : Waterfront Promenade and Waterfront Promenade Set 2
And go have a look at both Nexis and Don Miguel’s Content, why don’t you ?
Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Tyberius06, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is very comforting.
TL-DM Waterfront Parks :
BSC MegaProps CARCH vol.1
BSC MegaProps MJB vol2
BSC MegaProps Misc vol.1
BSC MegaProps - SG vol.1
JENXPARIS_Prop_Bridge_Light_Cone_R1.dat (in NAM 34 and up)
PEG Texture Pack vol.1 (PEG_Overlay textures_vol.1.dat)
Simfox 8 Chestnuts
Tariel-Rivit’s Essentials (must load after the NAM)
Twrecks Maxis HD Tree Replacement
***Girafe trees always Necessary for Twrecks Maxis Trees HD replacement ***:
Ashes - Beeches - Canary date Palms - Cypresses - Lindens - Rowans - VIP orange fagus Seasonal Flora
wmp_power_props01.dat, in WMP Power Lots.
Girafe Trees : beeches, chestnuts, cypresses, elms, lindens, Norway maples, rowans,
TL-Nexis Anchor Park : sames deps, plus :
NetworkAddonod_Props.dat (in NAM 34 & up)
SM2 Roundabout Tiles_Tex.dat, in SM2 Roundabout Sculptures Set
and Moar Girafe Trees : birches, common spruces, conifers !
Same deps for all the the paths.
General warnings :
(1) This is for SC4 Rush Hour.
(2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !)
(3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different [not these trees !] ; perhaps you should use it…)
(4) I play Nights. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or take them out of my Essentials folder dep.
(5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods, when indicated.
How to use Wine with SimCity4Deluxe, NAM, Modding Tools
**ATTENTION: Recently began having problems with Ubuntu Gnome 16.04 and SimCity4. After an update, the game would only run in software mode. I have done a lot of digging to try to find the exact cause, but so far no luck. I have gone back to Ubuntu Gnome 14.04 until this gets fixed.
About ten years ago I made Ubuntu my only OS, after dual booting with XP for about a year. I had only one regret, I could not get SC4D to run in Wine. I tried a few times over the next few years but still had no luck. Then a couple of years ago I decided to dig in and get it running.
My first success came with the help of PlayOnLinux, finally! I used this setup until, recently, I decided to try working directly with Wine without the extra layer of PlayOnLinux. So I dug a little more and eventually I gathered most of the info I was looking for on the interweb. Much of this was, things I didn't know I needed to know, until I knew them.
Now, I had a lot of info, but some bits seemed to contradict other bits, so I began to develop a repeatable, controllable, procedure that would allow me to test a defined set up, document it, rinse and repeat. The process I settled on, exposed the unreliable information, but gave rise to more questions. I dug around, got some more bits, and started again. This time it all came together.
Eventually, I settled on a kind of combination set-up method using wine / winetricks / wine tools. I'm more of a nuts and bolts kinda guy,so this satisfies me. There are other ways to achieve the same results, and I may tackle them some time, but for now, I am concentrating on using this method to install SimCity4Deluxe and some of the modding tools.
As a part of the testing process I developed sets of instructions, so I could repeat a particular set-up, exactly the same, multiple times. After using them for awhile, I decided they were solid and they might be helpful to other people. So I edited them into a more readable format and added some, (I hope), helpful information.
Currently, I have finished these;
∘Wine How To - Install Wine 1.8:i386 (32 bit)
∘ Wine How To - Install SimCity4Deluxe (plus updates)
∘ Wine How To - Install NAM
∘ Wine How To - Install GoFSH
∘ Wine How To - Install Gmax Extended
∘ Wine How To - Install ILive Reader 1.4
∘ Wine How To - Install SC4-PIM X ***(Currently this will install and load but does not run as it should.)
Credits: Most of the information I gathered was from WineHQ, Winetricks, Ubuntu forums, SC4Devotion forums, Simtropolis forums, many sage postings by 'A Nonny Moose' (found these everywhere), along with bits from numerous Linux editorials.
As featured in San Senderiz...
SMP Yellow pause thingy remover
by the boy formally know as evil m... err... mjig_dudy
This mod removes the yellow thing that appears around the screen when your game is put on pause. Can be useful for taking snapshots for your CJ.
Whats more it is certified by the hotdog man himself 'Ilikehotdogsalot' When asked for a quote on this mod he said "what should i say, i'm not feeling too witty today" So i think we can all be in agreement this proves it is an awe inspiring piece of work... that took me the whole of 10 seconds to make.
Modding by mji... err.. TheQuiltedLlama
Testing by the people who tested it.
STEX pictures by Glenni's monkey BAT slaves.
Instruction for use:
1. Click the 'Download' button.
2. Unzip file into MyDocuments-SimCity-Plugins folder
3. Start SimCity
4. Load city
5. Pause game
6. Marvel at the absence of the yellow pause thingy.
7. Grate some cheddar.1
This last step is not strictly necessary, but i implore you to carry it out all the same.
1.If you have no cheddar, you could try grating another variety of cheese, however you do so entirely at your own risk.
Making this road was made more difficult by the scarcity of examples that I was able to find. By uploading these files, I hope to help to remedy that situation a little bit. To import them correctly, you will need the four custom props from the workshop:
1. Urbi streetlight by me: https://steamcommunity.com/sharedfiles/filedetails/?id=877500410
2. Linden trees by MrMaison: https://steamcommunity.com/sharedfiles/filedetails/?id=1501682221
3. Planters by Armesto: https://steamcommunity.com/sharedfiles/filedetails/?id=1292244368
4. Bus shelter by SvenBerlin: https://steamcommunity.com/sharedfiles/filedetails/?id=926850810
You can get the template with all of the lane widths and prop placements by downloading the road from Steam workshop and opening it up in the Road Editor.
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