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A Nonny Moose

Game hang?

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Originally posted by: A Nonny Moose

On two occasions today, when I hit CTRL+s for a quick save, the game hung, and I had to kill it.quote>

I have had it happen a few times, but I couldn't say it was any more than using other "Save" methods. Actually. I would say I've had the game "hang" more using the "Save and Exit..." method (which I very seldom use anymore) more than the quick save.

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  • Original Poster
  • Originally posted by: z1

    Were these occasions both in the same city? Does it ever happen in other cities?quote>

    Yes, and not so far.  It was not a large city.

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  • Original Poster
  • All grist for the mill.  I am looking very hard at the causes of crashes and hangs in the game.  So far, I have had:

    Segmentation Fault: 1

    Hang on CTRL+S: 2

    Hang on menu save: 0

    CTD: Too many to count.

    So far, I have determined that CTD's generally are access violations.  That is, defererencing a bad or null pointer, which should not happen, but something is getting stepped on, somewhere.  I don't read binary dumps anymore, and even if I did, I'd need a load map and the page table layout, which I don't currently have.  The only way to stop this would be to debug the program with the source code.  A faint hope indeed.

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