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HyperGaruda

Abandonment vs Demand

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It's a problem many of us have faced at one time or another: loads of demand for residential, yet when the higher wealths arrive, there are not enough jobs, even though your job population is higher than your residential.

The result: abandonment!

Most people know it is because there are different types of R and C (and I), and that a city needs a certain bit of all wealth types. The easiest way would be to adjust the taxes...

That is all old news, but here is my question:

What causes my R$$/R$$$ demand stay high, while at the same time there is -in my big city cases- a negative C$$/C$$$/I-HT demand? That is ofcourse, if I were to leave the taxes as they are.

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Oh wow, good question. My guess would be that since there is enough commercial jobs, the game doesn't see it as needing more commercial to satisfy the population. The problem is that the jobs are the wrong type, therefore you have an abundance of jobs but for the wrong population.

Anyone else have thoughts about this?

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  • Original Poster
  • Well, that would be an answer to the commercial demand part.

    But what about the residential part? As you said, there aren't enough jobs of the right kind. Let's take R$$ for example: there is negative demand for CS$$/CS$$$ and CO$$/CO$$$ (The C jobs where most R$$ work), so the amount of jobs won't increase anymore. However, after a while No-job-zots appear, indicating that all jobs are taken and that we have -in a way- a surplus of R$$. So far it's explainable by the certain-residential-types-need-certain-job-types rule.

    Now here's the weird thing: if there are no jobs left, then why does R$$ demand stay so high?

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    That is where I'm stumped. I can throw out a few guesses, but take nothing of mine as concrete proof.

    1) Is it possible that a neighboring city can satisfy the demand for CO? If so, you may end up finding the solution is that commuting is neccesary to level out both of the cities.

    2) Maybe the residental cap is high enough where the game finds that having those R$$ is neccesary to balance the R/C inbalance... This could explain the constant rebuilding/abandonment cycle I usually witness when this happens. Also in my experience, this typically occurs after massive growth... maybe slow growth is a workaround?

    3) Is it not external factors that are causing the abandonment? High commute time causes the No Job Zot as well. I've also had cases where hugh crime rates forced R$$ into abandonment, so maybe that's a possiblity.

    Again, the only thing I know for sure is that the game is fickle. I don't know how it's programmed or how to work around stuff but hopefully this gets you into the right direction.

    Any other thoughts anyone?

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