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GouRou

simmars-forum-threads Utilities Buildings

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On 3/5/2004 12:11:33 PM site400 wrote:

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On 3/5/2004 7:47:43 AM DuskTrooper wrote:

How about my iron reactor plant?  after all, there is ALOT of Iron on that planet, and since Iron is not really an excellent material for building, and since rusted iron is Iron Oxide FeO, we could form some kind of reactor to get water, and if we mix an acid intom the mix, we could get Hydrogen, because a metal + an acid = H and other things.

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Sorry, we won't be able to use an iron reactor plant.  Iron is the only element in the universe whose atoms will not split during fusion.  A star runs on nuclear fusion, and when the star deplets all of its energy, guess what is left to drift in space?  A chunk of iron.

Now, using the iron to create Hydrogen is a potential power source???


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I NEVER said anything about fuion!  I said a chemical reaction between Iron and an acid!  Metal + acid= Hydrogen and other by products.  The Hydrogen can be used for fuel.  Also, because te surface is FeO  ( iron oxide ) we can extract the oxygen, and comine it with the Hydrogen, and make, well WATER!

SC4, Forevermore!

Currently preoccupied with architecture school...lurking with caution.

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no offense, but I'd say Ice defrosters are more likely than Iron Reactors 1.gif
 
basically, FeO is a stable compound, therefor to break it, you need a reaction that
a) creates a more stable compound - and neither oxigen gas not hydrogen gas are more stable
b) input a lot of energy to separate them using a thermolyse reaction
 
well... that's as far as my chemical mind is taking me for the moment... correct me if I'm wrong <ahttps://community.simtropolis.com/assets/emoticons/5.gif>

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On 3/5/2004 3:03:15 PM Daeley wrote:

no offense, but I'd say Ice defrosters are more likely than Iron Reactors
<a
https://community.simtropolis.com/assets/emoticons/1.gif border=0>
 
basically, FeO is a stable compound, therefor to break it, you need a reaction that
a) creates a more stable compound - and neither oxigen gas not hydrogen gas are more stable
b) input a lot of energy to separate them using a thermolyse reaction
 
well... that's as far as my chemical mind is taking me for the moment... correct me if I'm wrong
<a
https://community.simtropolis.com/assets/emoticons/5.gif>

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BUT, if we could harness the power of these substances............

After all, lugging tons of frozen O2 from earth time and time again would stink....


SC4, Forevermore!

Currently preoccupied with architecture school...lurking with caution.

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I'm not sure what you mean when you say harness?
 
I'll explain: the transition of Fe and O2 to FeO is spontanious, meaning that energy is released with this reaction. This also means that to extract oxigen out of FeO you will lose energy, no matter what.

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First off, geothermal powerplants would be impractical to use on mars because of the thickness of the martian crust even if it was geothermically active. All evidence so far, however, points to the fact that Mars was geothermically active at some point, but isn't active now.
Therefore, having geothermal powerplants is out.
A better solution is to have solar, nuclear, and hydrogen powerplants to begin with (timescale roughly up to 2125.)
Another option to have right away is to build a Utilities Landing Pad, which would recieve resources (water, electricity, air, ect.) from space or earth. The query box for this should have a menu like the Nieghbor deals menue on the budget in which the city(colony) can purchase resources as it needs. However, this will be VERY expensive to maintain.

Also I think that the terraforming process should be in the utilities category. So, I think that the primary start terraforming buildings should be simple, such as a Bacteria Farm, Which would be a simple 2x2 building that researches genetically enginering bacteria to live in the martian environment. Also, a Lichen Farm would be cool-- it could be 4x4 and have many clear domes through which we could see Mars Bubbles (pockets of air and soil that simulate the martian enviroment in which biologists enginere organisms to be able to survive in the martian environment. An easter eg for this could be through high funding, the red soil around it (within a radius similar to a small elementary school i guess) would gradually turn a greenish red--showing how the lichen are surviving on the soil.
All of these terraforming buildings could employ tons of R$$ and R$$$.

Also something i am suprised no one has mentioned-- WIND FARMS. Mars is a very windy place with tons of dust storms--LOADS of power could be generated from these.

OOOH i can tell this is going to be fun.

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You can find my Mars Solar Plant in here .

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On 3/5/2004 2:55:02 PM DuskTrooper wrote:



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On 3/5/2004 12:11:33 PM site400 wrote:



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On 3/5/2004 7:47:43 AM DuskTrooper wrote:


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I NEVER said anything about fuion! I said a chemical reaction between Iron and an acid! ----------------




Ok, gotcha!!!

Speaking of oxygen creation plants, would it be possible to reverse engineer the pollution generator in Simcity so that it represented oxygen instead of pollution? Then the air pollution overlay would work opposite of what it does right now. Instead of it being bad when an object is in the red area of the air quality map, it would be good (it would be closer to a source of oxygen).

Somehow, buildings that are in the green or light yellow area would not be able to advance like those in the red because the oxygen level's would be lower.

???

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Remember that lots of Carbon Dioxide is in the Polar ice-caps. So you could use that for terraforming utilities or for power (somehow)<ahttps://community.simtropolis.com/assets/emoticons/1.gif>

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  • Original Poster
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    if we bumped the technology cap to 2250, what would we be able to have?

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    According to simguyuk's sketch, this is probably what he want the plant to look like. NOTE: The textures you see aren't official or anything, this is just an EXAMPLE.
     
    /idealbb/files/marsplant.jpg

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    yes, please post your sketches here.

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    These are good buildings, but they still don't seem to look like something that belongs in Mars. I'd like to see some radically futuristic buildings, like HOVERING BUILDINGS. That is a good idea.<ahttps://community.simtropolis.com/assets/emoticons/2.gif>
     
    -jcab

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    you know what I mean though, electicity and atmosphere generated by algae tanks, very sustainable, and cheaper than flying oxygen back and forth. Secondly, hovering buildings is a tad unrealistic, as mars will be very stormy for early colonists, so buildings will have to be able to withstand freezing temperatures (-50/-80) as well as huge sandstorms, come to think of it sandstorms might bury the colony.

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    On 3/5/2004 11:53:34 PM gozman99 wrote:



    you know what I mean though, electicity and atmosphere generated by algae tanks, very sustainable, and cheaper than flying oxygen back and forth. Secondly, hovering buildings is a tad unrealistic, as mars will be very stormy for early colonists, so buildings will have to be able to withstand freezing temperatures (-50/-80) as well as huge sandstorms, come to think of it sandstorms might bury the colony.
    ----------------




    So, we make huge big structures that cant be buried :P
    Or we have structures that have are raised off the ground?

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    I don't think floating buildings are in our near future and I'm not sure why, even if we could build them, we would. I think Martian buildings should be adapted for the planets low pressure and gravity. I'm not sure how a building would be designed, but I'm not an engineer so I don't know.

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    I think we should make the buildings have an internal power supply. Solar panels for the small buildings and maybe fusion for the large, skyscraper equivalent ones. We can replace the power utilities with air and provide air to buildings. If we do this, this is my idea for one of the air converting plants. This is only a sketch, and it's a top view.
    /idealbb/files/Mars21.JPG

    This should be a large building, probably 10 x 10 tiles. What it does is it contains algae in several domes. CO2 is pumped from the Martian atmosphere, heated, and pumped into the domes. The algae will use photosynthesis to convert CO2 into breathable O2. The O2 will be pumped to the central building in the plant, and sent to the city. There would also have to be a light on top of the domes to provide light at night so O2 can continously be generated.

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    I think that sketch above me is great. Except for (Im reading Blue Mars by Kim Stanley Robinson and that has these prob.'s) that there maybe too much O2, and so people would burn up, etc. So one of the rooms would be an Oxigen/ basicely Air measurer.

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    Gourou: here's that Deep Core Water Extraction Unit   (DCWEU)  that you asked me to make
     
    It uses a Class IV Carbon Dioxide laser. <ahttps://community.simtropolis.com/assets/emoticons/1.gif border=0> 
    /idealbb/files/dcweer.JPG
    i'm waiting for the LEX to come back up so that i can dl that query tutorial so i can give this a custome one.
     
    EDIT: don't worry about base/overlay textures. i have nothing that looks like mars as of right now

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    nice jb, I think the concept of the tube is inevitable, but what about covering over more of the other objects, then having certain things like antenna's poking out? what would that look like?

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    On 3/6/2004 7:13:09 PM GouRou wrote:

    nice jb, I think the concept of the tube is inevitable, but what about covering over more of the other objects, then having certain things like antenna's poking out? what would that look like?

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    i'll make a separate file and play w/ it some.

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    a style I've thought of. what about Mars 'clay' buildings? kinda what I just mentioned, compressed clay, with windows and whatnots, kind of like hobbit holes, but larger, more complex, tall, etc, see what I mean?

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    On 3/6/2004 7:21:09 PM GouRou wrote:

    a style I've thought of. what about Mars 'clay' buildings? kinda what I just mentioned, compressed clay, with windows and whatnots, kind of like hobbit holes, but larger, more complex, tall, etc, see what I mean?

    ----------------

    Yeah, alien dwellings. <ahttps://community.simtropolis.com/assets/emoticons/3.gif>

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    for the people living there it wont be alien, it will be home...

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    At the expense of sounding like a nerd, here's the composition of our atmosphere...
    Nitrogen.....................................78%
    Oxygen.......................................21%
    Argon.........................................0.93%
    Water Vapor & Other Gases......0.07%

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    On 3/6/2004 10:48:53 PM ScLu wrote:

    At the expense of sounding like a nerd, here's the composition of our atmosphere...
    Nitrogen.....................................78%
    Oxygen.......................................21%
    Argon.........................................0.93%
    Water Vapor & Other Gases......0.07%


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    hmm.. what can we use that for?   just curious

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    wouldnt the atmophere compostion of mars be more useful here?

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    ----------------

    On 3/6/2004 10:48:53 PM ScLu wrote:



    At the expense of sounding like a nerd, here's the composition of our atmosphere...


    Nitrogen.....................................78%


    Oxygen.......................................21%


    Argon.........................................0.93%


    Water Vapor & Other Gases......0.07%
    ----------------




    A tad off topic, but I heard that some scientists think that the reason humans die is because the oxygen in the air slowly kills our bodies, because pure oxygen is a poison.

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    Here's an idea for types of Power Plants:

    Microwave Power

    Hydrogen Power

    Garbage to Power Converter
    Available in 2120

    Fusion Reactor
    Available in 2245

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    where on mars can we get enough nitrogen? what chemically can nitrogen be stripped from?

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