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Haljackey

Show us Your Interchanges!

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@MaurerPower846: Umm...how exactly do sims get out of the center part of your interchange?

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Hello Folks,

Here are a couple RHW photos from my 1st city with RHW.

Let me know what you think. Any suggestions?

Thanks,

NCW

Allen-Town-Jan.gif

Allen-Town-Dec02.jpg

Allen-Town-Dec.jpg

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  • Original Poster
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    I do have one suggestion numbchuckwoods.  You have off/on ramps intersecting the RHW at a 90 degree angle, something not too realistic.  Try using a 45 degree angle as it looks better, also consider this for the ramp itself.  Have you ever made a sharp turn on a highway ramp? 

    Heres an example (not the best), a newer interchange of mine (using the ground highway, but you can sub in the RHW as well)

    Click on it for full resolution (1440X900)

    The image

    Also, the size limit for pictures is 800X600, so please resize them.  You can provide a link (as I did) for a larger image

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    haljackey: I agree I don't like the 90degree angle either. but I am unable to build one-way roads at a 45degree angle off of the RHW. And do those on/off ramps work with RHW? I never did try that.

    No Problem I can fix my picture sizes.

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    Ok so I tried out the HWY on/off ramps. They don't work with RHW.

    Then I tried 45degree one-way roads off of RHW and this is what I could do.

    45degree-off_on-ramps.jpg

    This looks ok but I don't like the 0ne-way road going into the median.

    Also because of this I cannot put my EL-Rail in the middle of my RHW.

    45degree-on_off-ramps-02.jpg

    I think I can live with the eyesore of 90degree angles onto my RHW for now. The look is clean and the functionality is there even if my Sims are getting T-Boned turning onto the RHW.

    I can wait untill the MIS comes out. From what I've read and seen pictures of, that should solve alot of issues and make things look real nice.

    Thanks for the suggestion though haljackey!

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    Truth be told, if you've ever been on a US route sometimes the intersections are at grade and at 90 degree angles.  Especially in Rural areas.  Isn't that what the "R" in "RHW" stands for?  Until the MIS comes out just tell drivers to use a turn signal.

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    numbchuckwoods: You need to transfer the RHW to oneway first, and then build off of that. For example:

    RRRRRROOORRRRR

    ------------OOOO

    R is RHW O is oneway. Draw the oneway after the RHW to make it connect.

    rodent1989: Regular, at grade, full-access highways, you're right. But on an Interstate or the like (which is closer to the RHW's intent), it's quite the opposite. When Interstates get rural, the ramps can get quite long and smooth.

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    numbchuckwoods:  As simzebu stated, you have to convert the RHW into a one way road for the 45 degree junction.  It should only be 3 tiles long, one tile for the junction itself, and one tile on each end to connect with the RHW.  An example follows below. 

    As always, click for Full Resolution!

    http://img529.imageshack.us/img529/3403/sudburydec1711117656154tz8.jpg

    I hope this helps you out!

    -Haljackey

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    When I downloaded the rural highway, it never really worked for some reason....

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    bbfan02: Did you Install the NAM: Essentials file? Its in my sig.

    You have to download the latest NAM, the NAM: Essentials, and then the RHW IN THAT ORDER! That may be your problem!

    When in doubt, Read the Readme!

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    La_city_hwys.jpg

    Someone should BAT that in LA.

    ELA_COMPLEX.jpg

    The East Los Angeles Interchange is considered the busiest in the world.

    I hope those inspired you guys. I don't have any interchanges to show yet. I'm working on a new city at the moment.

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    Ok Haljacky and Simzebu. Thanks for your help. and for your efforts I have redone my interchange and overpasses.

    I wasn't too happy about having to re-do them all but I think it paid off. let me know what you think.

    BEFORE

    Allen-Town-Dec.jpg

    AFTER

    NewInterchange.jpg

    Once again thanks for your help.

    NCW.

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    Now THAT looks MUCH better, don't you agree?

    It looks like you have some ANT networks that are not converted to the RHW in the top and right hand parts of the image, they won't function properly unless they are converted.

    The next step you could do here is to elongate your sharp curves into a more gradual "loop" ramp rather than a tight corner. Also, you have some weaving in the centre of the image, fixing that would help your motorists a lot. as well as for realism's sake.

    I also see you have parallel one-way roads running next to the RHW network. Why not convert them into a RHW as well? I have a guide in my sig to show you how to do it.

    On top of that, adding some lighting and signage would help with the realism of the interchange. Adding some nice landscaping to it wouldn't hurt either.

    Nice work there!

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    Haljackey: thanks.

    Ok the ANT networks not being converted. I start out with fully converted RHW. when I add overpasses it is fine. But if I make the off ramp of the RHW I am exiting too close to the overpass it changes the texture but it still queries as RHW. But I know what you mean and I ended up changing alot more RHW to OneWay roads because of this. Just to keep the look of the white dashed center line. And I don't mind doing that because usualy the speed limit decreases on On/Off ramps anyway.

    I made those loops small in the interest of saving space, but I think thats going to change too.

    But after 3hrs of work on this last night I decided to post what I had.

    I've noticed some other things wrong with the functionality of my interchange. I've got some good ideas and hopefully can make everything fit.

    I'll have another update soon.

    NCW.

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    numbchuckwoods: In order for the ANT network to be converted to the RHW, it needs to be at least 3 tiles in length. If you have 3 or more tiles between an overpass and an off/on ramp, you can use that median in the centre to lay another ANT network, converting the two into the RHW.

    If you had no median (the RHWs were right next together, this would automatically happen and you you wouldn't have this problem.

    If your median was 2 or more tiles wide, it would also be easier to convert because all you have to do is lay the ANT network on earthier side of the RHW, converting both networks easily.

    Keep showing us your interchanges!

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    Thanks Haljackey. I am just wondering about the big dig highway signs. I cant get them off here (simtropolis) becuase they are locked by an administrator. Anywhere else where i can get them??? (sorry)

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    This is my newest overpass, it isn't really an interchange but more of a dual avenue railroad overpass.

    post-206993-12985081673347_thumb.jpg

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    Ok guys. I got angery and got rid of both the citys I was working on before.

    Now I have started over and plan to use all RHW.

    Here are some picks of my new RHW w/fully functioning interchanges.

    Let me know what you think.

    Hayden01.jpg

    Hayden02.jpg

    Hayden03.jpg

    Hayden04.jpg

    I left plenty of room on the Left to right Highway for future expantion!

    Thanks to everyone for there help and advise. I think I got RHW down now.

    NCW.

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    Lookin good. But you STILL have WEAVING in the centre of the second image. You should DO something about it while you still have that room for future expansion! Also, your are a little too steep, don't you agree?

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    I guess I'm unlcear on what WEAVING is. And the steep overpasses will be fixed I still have a lot of grading to do.

    NCW.

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    Definition of (highway and/or freeway) weaving from Wikipedia:

    Weaving is an undesirable situation in which traffic veering right and traffic veering left must cross paths within a limited distance, to merge with traffic on the through lane. In the worst circumstances, a large portion of through traffic must change lanes to stay on the same roadway. Weaving creates both safety and capacity problems. Some interchanges use collector/distributor roads to deal with weaving--while doing so does not eliminate the problem entirely, it separates the weaving traffic from the freeway's main lanes, thus improving traffic flow. Some areas that had such bad junctions have gone through the expensive process of "unweaving the weave" to improve traffic flow.

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    Originally posted by: Tommy7777 Thanks Haljackey. I am just wondering about the big dig highway signs. I cant get them off here (simtropolis) becuase they are locked by an administrator. Anywhere else where i can get them??? (sorry)quote>
    Can someone give me an answer

    P.S. I agree with haljackey. There is to many entrances and exits that it isnt clear about what you are doing. Maybe less exits and roadways leading nowhere. Just my opinion, but it would make more sense.

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    Hmm... Blahdy's flies are locked here for some reason.

    Okay, here's what I have for ya

    https://www.sc4devotion.com/csxlex/

    Its a link to the BSC File Exchange @ SC4 Devotion.  You will have to create an account there, then search for Blahdy's work.  Download the I-93 Northbound Atlantic Avenue Onramp, as it also comes with signs.

    This is a direct link, it may or may not work:

    https://www.sc4devotion.com/csxlex/fr_main.htm

    I hope this works out for you, an sorry about the late reply. This isn't the best answer, someone may have a better link for you.

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    Haljackey i got it to work (the interchange) and it is really nice. Oh and everyone the new RHW textures are out and they are really nice

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    Originally posted by: haljackey Definition of (highway and/or freeway) weaving from Wikipedia:

    Weaving is an undesirable situation in which traffic veering right and traffic veering left must cross paths within a limited distance, to merge with traffic on the through lane. In the worst circumstances, a large portion of through traffic must change lanes to stay on the same roadway. Weaving creates both safety and capacity problems. Some interchanges use collector/distributor roads to deal with weaving--while doing so does not eliminate the problem entirely, it separates the weaving traffic from the freeway's main lanes, thus improving traffic flow. Some areas that had such bad junctions have gone through the expensive process of "unweaving the weave" to improve traffic flow.quote>

    yeah weaving is a huge problem here in dallas/ft worth. especially on the ft. worth side. just about every interchange on the east side of ft. worth has some sort of weaving. its horrible. they are finally working to fix it though...but construction doesnt start for quite a while.

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    Originally posted by: hawkpride147

    yeah weaving is a huge problem here in dallas/ft worth. especially on the ft. worth side. just about every interchange on the east side of ft. worth has some sort of weaving. its horrible. they are finally working to fix it though...but construction doesnt start for quite a while.quote>

    Well around here (Ontario, Canada) weaving has been just about completely eliminated.  There are only 2 interchanges left in the entire province that have any kind of weaving at all.  Nearly every interchange here is of a parclo design, and they do not cause weaving.

    Anyways, some different pictures from me.  They are mass-transit interchanges this time: 3.gif

    Click on them for FULL RESOLUTION!

    Construction of a new light rail station:

    The image

    A large mass-transit junction

    http://img521.imageshack.us/img521/5898/downtownoct161021187635pb0.jpg

    A zoom out of the last image.

    http://img441.imageshack.us/img441/6913/downtownapr281031187636td0.jpg

    Thats it for now.

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