Have you ever wondered if you should use an Ordinance in your game?  ...but didn't know what it really did?  The bad effects?  Total Costs?  Benefits?  Seek no further!  The answers are now here.  (If this thread helps you, Bookmark it to find it again, or reply with your thoughts.) This thread was inspired by ideas and requests found in a thread titled: The Worst Ordinances ever (Poll Included)  "Which are the worst Sim City 4 ordinances and why?"  After much research, Here is a Complete List of Ordinances and their Secrets!  I have chosen to divide these into 12 categories for ease of use.  Choosing which ordinance to use depends on what you want / need in your current city.  (Feel free to discuss anything about these, mention anything missing or mistaken.  This list will be updated with corrections as needed.)  Enjoy~! Ordinances of SimCity 4 Deluxe / Rush Hour (20) This is a complete list of Ordinances and their details as found in the Sim City 4 Deluxe game. Crime Junior Sports Programs  ($100/mo + $0.005 per $ in the park & rec budget)      Requirement: Must have at least 1 park structure.      Benefit: Crime globally reduced by 5% Neighboorhood Watch  ($10/mo + $0.001 per resident)      Requirement: Must have at least 1 police structure.      Benefit: Crime globally reduced by 5% Youth Curfew Act  ($40/mo + $0.002 per resident)      Benefit: Crime globally reduced by 5%      Bad Effect: Mayor Rating reduced by 10pts Legalize Gambling  ($100/mo INCOME)      Benefit: Allows possibility of a Casino Business Deal      Bad Effect: Crime globally increased by 20% Demand Clean Air Act  ($20/mo + $0.005 per resident)      Benefit: Air Pollution globally reduced by 10%      Bad Effect (or Benefit): Dirty Industry Demand reduced by 5% (Experts say its actually only 0.33%.) Nuclear Free Zone  ($50/mo + $0.002 per resident)      Benefit: Mayor Rating increased by 5pts      Benefit: Farm Demand increased by 0.33%      Bad Effect: High-Tech Industry Demand reduced by 0.17%      Bad Effect: Forces removal of Nuclear Power Plants, restricts building new ones Paper Waste Reduction Program  ($20/mo + $0.005 per resident)      Benefit: Garbage output reduced by 10%      Bad Effect: Commercial $$ Office Demand reduced by 5% (Experts say its only 0.33%)      Bad Effect: Commercial $$$ Office Demand reduced by 5% (Experts say its only 0.17%) Power Conservation Act  ($0/mo + $0.005/mo per resident)      Benefit: Power consumption globally reduced by 10%      Benefit: Power Neighbor Deal Costs reduced by 10%      Bad Effect: All Industry Demand (except Farms) reduced by 5% (Experts say its actually only 0.50%)      Bad Effect: Mayor Rating reduced by 10pts (Experts say this does not happen at all so 0%)      Bad Effect: Lifespan of Power Plants reduced by 10% (Experts say this does not happen at all so 0%) Tourism Promotion Program  ($50/mo + $0.005 per $ in the Landmark budget)      Benefit: All Commercial Service Demand increased by 2% (Experts say its actually only 0.33%) Water Conservation Program  ($50/mo + $0.005 per resident)      Benefit: Water consumption globally reduced by 10%      Bad Effect: All Industry Demand reduced by 5% (Farms by 10%) (Experts say its actually as follows on the next 4 lines:      Bad Effect: Farms Demand reduced by 0.83%      Bad Effect: Dirty Industry Demand reduced by 0.50%      Bad Effect: Manufacturing Industry Demand reduced by 0.33%      Bad Effect: High-Tech Industry Demand reduced by 0.17%) Education Pro Reading Campaign  ($50/mo + $0.005 per $ total citywide monthly Library funding) (Experts say its actually $20/mo + $0.005 per $ total citywide monthly Library funding)      Benefit: Education Quotient increased by 10% Fire (Flammability) Smoke Detector Program  ($0/mo + $0.001/mo per resident)      Benefit: Flammability globally reduced by 5% Garbage Paper Waste Reduction Program  ($20/mo + $0.005 per resident)      Benefit: Garbage output reduced by 10%      Bad Effect: Commercial $$ Office Demand reduced by 5% (Experts say its actually only 0.33%)      Bad Effect: Commercial $$$ Office Demand reduced by 5% (Experts say its actually only 0.17%) Tire Recycling Program  ($20/mo + $0.001 per resident)      Benefit: Garbage output reduced by 3% Trash Presort Requirement  ($26/mo for first Recycling Center + $1 for each additional one) (Experts say its actually $20/mo + $0.003 per resident)       Requirement: Must have at least 1 Recycling Center.      Benefit: Garbage output reduced by 3% Health Community CPR Training Program  ($50/mo + $0.005 per resident)      Benefit: Health Quotient globally increased by 10% Free Clinic Program  ($50/mo + $0.005 per each $ of Medical Clinic funding)      Benefit: Health Quotient globally increased by 10% Mayor Rating Automobile Emission Reduction Act  ($20/mo + $0.05 per resident)      Benefit: Air Pollution globally reduced by 10%      Bad Effect:  Mayor Rating reduced by 5pts Nuclear Free Zone  ($50/mo + $0.002 per resident)      Benefit: Mayor Rating increased by 5pts      Benefit: Farm Demand increased by 0.33%      Bad Effect: High-Tech Industry Demand reduced by 0.17%      Bad Effect: Forces removal of Nuclear Power Plants, restricts building new ones Power Conservation Act  ($0/mo + $0.005/mo per resident)      Benefit: Power consumption globally reduced by 10%      Benefit: Power Neighbor Deal Costs reduced by 10%      Bad Effect: All Industry Demand (except Farms) reduced by 5% (Experts say its actually only 0.50%)      Bad Effect: Mayor Rating reduced by 10pts (Experts say this does not happen at all so 0%)      Bad Effect: Lifespan of Power Plants reduced by 10% (Experts say this does not happen at all so 0%) Youth Curfew Act  ($40/mo + $0.002 per resident)      Benefit: Crime globally reduced by 5%      Bad Effect: Mayor Rating reduced by 10pts Legalize Gambling  ($100/mo INCOME!)      Benefit: Allows possibility of a Casino Business Deal      Bad Effect: Crime globally increased by 20% Pollution Automobile Emission Reduction Act  ($20/mo + $0.05 per resident)      Benefit: Air Pollution globally reduced by 10%      Bad Effect:  Mayor Rating reduced by 5pts Clean Air Act  ($20/mo + $0.005 per resident)      Benefit: Air Pollution globally reduced by 10%      Bad Effect (or Benefit): Dirty Industry Demand reduced by 5% (Experts say its actually only 0.33%.) Commuter Shuttle Service  ($20/mo + $0.005 per resident)      Benefit: Air Pollution globally reduced by 2%      Benefit: Mass Transportation use increased by 5% for R$, 14% for R$$, 33% for R$$$      Benefit: Car Traffic reduced by 25% for R$, No change for R$$, 6% for R$$$ Landfill Gas Recovery Program  ($20/mo + $50 per landfill tile) (Experts say its actually $20/mo + $0.001 per resident)      Requirement: Must have at least 1 operating Landfill and at least 1 Gas Power Plant      Benefit: Air Pollution globally reduced by 3%      Benefit: Gas Power Plant Efficiency increased (Experts say this does not happen at all) Power Landfill Gas Recovery Program  ($20/mo + $50 per landfill tile) (Experts say its actually $20 + $0.001 per resident)      Requirement: Must have at least 1 operating Landfill and at least 1 Gas Power Plant      Benefit: Air Pollution globally reduced by 3%      Benefit: Gas Power Plant Efficiency increased (Experts say this does not happen at all) Power Conservation Act  ($0/mo + $0.005/mo per resident)      Benefit: Power consumption globally reduced by 10%      Benefit: Power Neighbor Deal Costs reduced by 10%      Bad Effect: All Industry Demand (except Farms) reduced by 5% (Experts say its actually only 0.50%)      Bad Effect: Mayor Rating reduced by 10pts (Experts say this does not happen at all so 0%)      Bad Effect: Lifespan of Power Plants reduced by 10% (Experts say this does not happen at all so 0%) Traffic Carpool Incentive Program  ($50/mo + $0.01 per resident)      Benefit: Traffic congestion (volume) decreased by 20% (Experts say this does not happen at all so 0%.) Commuter Shuttle Service  ($20/mo + $0.005 per resident)      Benefit: Air Pollution globally reduced by 2%      Benefit: Mass Transportation use increased by 5% for R$, 14% for R$$, 33% for R$$$      Benefit: Car Traffic reduced by 25% for R$, No change for R$$, 6% for R$$$ Water Water Conservation Program  ($50/mo + $0.005 per resident)      Benefit: Water consumption globally reduced by 10%      Bad Effect: All Industry Demand reduced by 5% (Farms by 10%) (Experts say its actually as follows on the next 4 lines:      Bad Effect: Farms Demand reduced by 0.83%      Bad Effect: Dirty Industry Demand reduced by 0.50%      Bad Effect: Manufacturing Industry Demand reduced by 0.33%      Bad Effect: High-Tech Industry Demand reduced by 0.17%) Note: Experts say that each of these costs the small amount of $10 or $20 to enact and $10 or $20 to retract. However, I have not experienced this. Available Ordinance Mods List  (7) - Radical Ordinance V2.0 - Extreme ordinance benefit boost (considered a cheat by most) - Buggi's Super Demand Ordinance - Causes serious Demand Increase to grow your city huge. (considered a cheat by most) - RJ - Super Demand Ordinances - Separated - Changes half the ordinances to High Demand ordinances [Learn More] (considered a cheat by most) - RJ - Super Demand Ordinance - Farming - Changes one ordinance into a High Farm Demand ordinance [Learn More] (considered a cheat by most) - RJ - Reset Maxis Ordinances - Remove all mods, put this in, and it restores all Default Ordinances [Learn More] (considered a cheat by most) - Lottery Program - Turns one ordinanceinto a Lottery Income Ordinance (considered a cheat by most) - Cousin Vinnie Ordinance - Gives $200,000/mo with no negative effects (considered a cheat by most) - (More coming soon...) EA/Maxis Unfinished Ordinances  (26) Aerospace Incentive Alternate Driving Days Backyard Composting BioTech Incentive Bridge Tolls (INCOME) Center Line Maintenance Clean Industry Association Conservation Corps Crossing Guards Earthquake Preparation Electronics Job Fair Farmers Market Industry Pollution Fee (INCOME) Industrial Waste Disposal Lawn Chemical Ban Leaf Burning Ban Municiple Services Parking Fines (INCOME) Police Outreach Public Access Cable Shelters Smoking Ban Stairwell Lighting Subsidized Transit Water Meters Water Tower Ads (INCOME) User-Suggested Possible New Ordinances (13) Agricultural Pesticide Ban  (Cost $20/mo + $0.01 per Farm Job)      Requirement: Must have at least 1 profitable Farm.      Benefit: Water Pollution reduced by 10%      Benefit: Health Quotient globally increased by 5%      Bad Effect: Farms demand reduced by 2% Animal Cruelty Humane Society  (Cost: $50/mo + $5 per clinic/hospital)      Benefit: Mayor Rating increased by 5pts      Benefit: Crime globally reduced by 5% City/Region Lottery  ($100/mo INCOME + $0.001 per resident)      Benefit: Mayor Rating increased by 5pts      Bad Effect: Crime globally increased by 10% Condo/Hotel/Resort Program ($200/mo INCOME + $0.015 per R$$ and R$$$ resident)        Benefit: Mayor Rating increased by 5pts        Benefit: All Commercial Service Demand increased by 4% (Experts may suggest it only be 0.66%) Clean Water Act  (Cost $20/mo + $0.005 per resident)      Benefit: Water Pollution reduced by 10%      Benefit: Health Quotient globally increased by 5%      Bad Effect (or Benefit): Dirty Industry Demand reduced by 5%  Double Parking Fines  ($20/mo INCOME + $0.001 per resident)      Benefit: Mass Transportation use increased by 5% for R$, 2% for R$$, 1% for R$$$      Benefit: Car Traffic reduced by 5% for R$, 2% for R$$, 1% for R$$$      Bad Effect: Mayor Rating reduced by 5pts Financial Bailout Legislation  ($100/mo + $10 per government building)      Requirement: Must have at least 1 government building.      Benefit: All Commercial Demand increased by 0.83%      Benefit: All Industrial Demand increased by 0.83%      Bad Effect: Mayor Rating reduced by 10pts      Bad Effect: Crime globally increased by 5%      Bad Effect: Education Quotient globally decreased by 5%      Bad Effect: Air Pollution globally increased by 1% Honor System Mass Transit Fare Collection ($100/mo + $0.1 per station)        Benefit: Mass Transportation use increased by 50% for R$, 25% for R$$, 10% for R$$$        Benefit: Maintenance costs of Mass Transportation Networks decreased by 10%        Bad Effect: Mass Transportation revenue decreased by 20%        Bad Effect: Crime globally increased by 10% [Fare Evaders] Jewelry Tax  ($20/mo INCOME + $0.1 per R$$$ resident)      Bad Effect: Crime globally increased by 2%      Bad Effect: Residential $$$ Demand reduced by 5% (Experts may suggest it only be 0.33%) Medical Reformation Act  ($10/mo + $10 per clinic/hospital)      Benefit: Health Quotient globally increased by 15%      Bad Effect: Mayor Rating decreased by 5pts      Bad Effect: Commercial $ and $$ Office Demand reduced by 15% (Nurses) (Experts may suggest it only be 1%)      Bad Effect: Commercial $$$ Office Demand reduced by 15% (Doctors) (Experts may suggest it only be 0.5%) Parking Meters  ($20/mo INCOME + $0.001 per resident)      Benefit: Mass Transportation use increased by 5% for R$, 2% for R$$, 1% for R$$$      Benefit: Car Traffic reduced by 5% for R$, 2% for R$$, 1% for R$$$      Bad Effect: Mayor Rating reduced by 5pts Space Exploration Program  (Cost: $100/mo + $0.01 per I-HT Job)      Requirement: Must have at least 1500 High-Tech Industry Jobs.      Benefit: High-Tech Industry Demand increased by 10% (Experts may suggest it only be 0.83%)      Benefit: Manufacturing Industry Demand increased by 2% (Experts may suggest it only be 0.33%) Universal Healthcare  ($100/mo + $0.01 per resident)     Requirement: Must have at least 2 Hospitals.      Benefit: Mayor Rating increased by 5pts      Benefit: Commercial $ and $$ Office Demand increased by 15% (Nurses) (Experts may suggest it only be 1%)      Benefit: Commercial $$$ Office Demand increased by 15% (Doctors) (Experts may suggest it only be 0.5%)      Bad Effect: Health Quotient globally decreased by 15%