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Nail

One BIG city (impossible?)

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  • Original Poster
  • Hi, new on ths forum4.gif

    Do you know if there's any way to delete the city borders and make one big city? Or is it impossible?

    Thx

    - Aarhus/Denmark -

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    Norwegian:

    Heh, enda en danske her jo3.gif !nei sorry det går desverre ikke,har du valgt størrelsen på en by kan ingenting forandres på.

    English:

    heh another dane here!3.gif No sorry it is sadly not possible,after you have chosen the size of a city no changes can be made.

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  • Original Poster
  • Hej, nej jeg mener FØR man overhovedet har staret en by. Man kan jo lave de såkaldte bitmaps som angiver hvor de store byer er placeret. Og så tænkte jeg man måske bare kunne lave EN stor by 4.gif

    I'm thinking of making the big city before I even start building, and creating the region. Maybe you could make a bitmap that creates only ONE city?

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    Nope. There are only 3 sizes of city. Big, medium, and small. I suppose someone who knows the game code better might be able to say if there's some tiny little bit of code hidden away in the game that will let you, but I suspect that city size may be hard coded, meaning we can't change it.

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    I know quite a bit about compiling installers, but it will be illegal to decompile popular executables. I also know that some compilers use encryption to prevent piracy. One of them is the Sims 2.

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    Pixelrage is right... an average PC already has a lot of difficulties when you have the biggest city tile stacked with buildings and stuff! So imagine an entire region as one city... you probably need 100 Terrabyte of RAM and a 900.000 GHZ Processor to keep it running...

    ... and that would be the minimum specs...

    HOWEVER: You can edit or create a Config.bmp into 4x4 pixels filled with dark blue. This way your region will be just ONE city Tile, the biggest one...

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  • Original Poster
  • Well, I don't think I'll ever fill out the whole region if it was one big city. And from that perspective I should be able to run it. My system is "average", and I think it'll be able to handle such a city.

    But to make one big city, one has to edit in the game's codes?

    AMD Athlon64 3200GHz

    1024mb (2x512mb DUAL-RAM)

    Nvidia 6200 turbocahce 256mb

    ASUS A8N-E

    Western Digital 160GB

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    Nail, your computer couldn't handle it. The large tile is the biggest. Why does it need to be one big city on one tile. Link a bunch of tiles together to form a big city, its called region play, but it should be renamed city play because each tile is only 4*4 km and Milwaukee for example is almost 40km * 28km, but I wouldn't want that all on one tile, PC couldn't handle it. I mean I wish I could but it would be counterproductive on SimCity 4 because of the insane resources need to do so!

    Just to prove your PC couldn't handle it. I have 1.6GHZ dual processor - 2048mb RAM - NVIDIA GeForce 7800 Go 512MB, and my large tiles play well but would definately be putzing again if the tile were doubled in size much less quadrupled or covered a whole region. Just region play and connect all the cities to make one large city. Check out some of the city journals on this site and you'll see what I mean. Check out how TJD73 took EDMONTON and made an exact reproduction in SimCity using many large, medium, and small tiles.

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    Yes, creating a super large city tile is impossible.

    Also, packersfan: You have those wonderful specs but only a 1.6ghz cpu? I'm going to hope its AMD! 3.gif

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    Hrmm...dunno about this, SparkythePengiun has a perfect map of Portland which realistically is an area larger than the largest city square availible in default, however I think the map maker for Sparky's Portland tricked the config file, Its 1 Region, 1 City, somehow matching dimensions and the large city color bitmap (in some way) increased its size. You will have to ask SparkythePenguin about it, but I have seen his Portland city, and it is very very very large if I recall correctly.

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    Originally posted by: Nail

    AMD Athlon64 3200GHzquote>

    Wait, wait wait! 3200 GHz! Did you maybe mean 3.2 GHz? 3200MHz? I don't think we've invented 3200GHzs yet. 3.gif

    Sorry to correct you, it just caught my eye.

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    If you want a big city tile, you go to SimCity file and open "config", in paint, custom zoom 800% and painted all withblue, if it doesn't work, is a wrong blu and keep trying<img alt="" src="/forum/i/expressions/4.gif" />

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    By the way, how would one go about changing my tile configuration?

    I tried before, and while it changed the size of cities, it wiped out everything in them!

    Basically, I need to turn a med. city into a large one.

    Thanks.

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    don't double-click the reply button.

    you can't alter a city without loosing all terraforming and all buildings.

    you can however, use SC4 Terraformer to export the terrain, change the config.bmp, and reimport the terrain, but you will loose all development. link to download and support thread are in my signature.

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    Hej Nail

    Et map består af et gråskala billed og config bmp. Gråskalaen billedet fortæller SC hvor høj hvert enkelt punkt skal være.

    I omnibussen finder du programmet: Landscape Designer 0973 Beta.

    Med det kan du lave din egen config.bmp. Du er stadig bundet af de tre størrelser på byerne, men du kan lave alle om til den største størrelse.

    Håber at se dig her. Du er velkommen til at PM hvis du har flere spørgsmål.

    hilsner fra Kgs. Lyngby.

    Hope noone minds the answer in Danish. There is notthing new in the answer.

    Just pointing him in the direction of Landscape Designer.

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    uuuummmm, well........................ here is my advice.  Just because there are 2 totally different squares, doesent mean it has to be a different city.  You just connect the 2/3/4/ect. parts, and there is your city.  I mean it is possible for wut you want to happen, but like others have said, you computer might not be able to take it, or I think its just really hard to do, because really nothing is impossible!!5.gif

                                      Manman99                

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    Wow there are some pretty dumb replies in here, let me help you out sorting the good from the bad:

    If you want a big city tile, you go to SimCity file and open "config", in paint, custom zoom 800% and painted all withblue, if it doesn't work, is a wrong blu and keep tryingquote>

    This is how to change all city tiles in a NEW region to large, the answer to your origional question is still No.

    Try altering the game codes, something should workquote>

    Lets don't and say we didn't. 34.gif Any good modder will tell you that what you ask is nearly impossible, and changing game code is a great way to mess everything up. Something like this is probably hardcoded anyway, so its utterly impossible.

    you can't alter a city without loosing all terraforming and all buildings.

    you can however, use SC4 Terraformer to export the terrain, change the config.bmp, and reimport the terrain, but you will loose all development. link to download and support thread are in my signature.quote>

    Exactly correct. Once you render a terrain, the cities are set in stone. If you try to change them by editing the config, it will erase whatever was on your city tile (cities and terrain).

    wow, a lot of terabytes to play a big city. Its amazingquote>

    ?

    As manman said, the best way to get the "One big city" look is by creating many cities in many large tiles that appear to be together in region view. You can see that pretty clearly in my Astoria journal, as that is one of the things I think I do best. 4.gif

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    while we are on the topic: assuming you created say an 8x8 region and have built it all up, would it be possible to go into config.bmp and add more tiles to the region?

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    Yes. However, if you add tiles to the left (west) and to the top (north), you will have to re-import your existing cities because SC4 gets confused and throws them out. Hence, you need to remember where each city was, and re-import it in the correct tile.

    Adding more city tiles to the bottom (south) and right (east) should work without problems, though.

    I guess that's because SC4 starts to "calculate" a region in the top left corner, just as we Western people read a book from top to bottom, from left to right.

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    "Nail, your computer couldn't handle it. The large tile is the biggest. Why does it need to be one big city on one tile. Link a bunch of tiles together to form a big city, its called region play, but it should be renamed city play because each tile is only 4*4 km and Milwaukee for example is almost 40km * 28km, but I wouldn't want that all on one tile, PC couldn't handle it. I mean I wish I could but it would be counterproductive on SimCity 4 because of the insane resources need to do so!

    Just to prove your PC couldn't handle it. I have 1.6GHZ dual processor - 2048mb RAM - NVIDIA GeForce 7800 Go 512MB, and my large tiles play well but would definately be putzing again if the tile were doubled in size much less quadrupled or covered a whole region. Just region play and connect all the cities to make one large city. Check out some of the city journals on this site and you'll see what I mean. Check out how TJD73 took EDMONTON and made an exact reproduction in SimCity using many large, medium, and small tiles."

    I love the Packers!

    As a programmer with too much time and money... I wanted to give this a try. If you notice when you first installed the game (with rush hour or just deluxe) The region first loaded in comparison to all the other regions has tiny... TINY regions and small. Then I realized that there is a corralation to the colored bitmap of greens reds and blues. I tried writing a code that enabled other colors for the bitmap referance and tried to input it into the game. I got nothing... and my custom-created file was ruined. (thank god I backed it up.) Then I got another idea. If (hypothetically speaking that is) Maxis programed the game in such a way that first the bitmap was loaded, then any GIF or other regional terrain altering image; then all colors to the corrisponding region (green to medium, blue to large ...) were only used used it to level the ground and define the terrain's regions before loading and applying the terrain's characteristics. (In other words, Green=medium, Then load the terrain.)

    So after one last try I changed my code so that the game could level the ground, place the border to my two large cities (30x30 km or 30x30) and then load the gif image that must be referenced in the code. NO shift+ctrl+alt+r in the regional view! (you can't input it as I haven't spent enough time coding yet to figure out how.) It worked. BUT! even though I have twenty hardrives routed to form one disk, (ten terabytes) as soon as I got my population to one million; everything got incredibly slow. So even though it's possible, you don't have the system to do it nor do I. As for the method I used please do not ask for it... it's way to hard to explain and you'd have to do it yourself anyway if you want to input a gif for custom terrain... (god mode crashes it if you terraform.) there may be legal issues to though I didn't touch the exe.

    My purpose and intention was to create cities defined by distance and not by border. But I couldn't add a custom ui that would allow you to chose city size or radius and still place a city name and mayor name plus difficulty w/out craking the exe. SO... maybe some one should find will wright and give him a few ideas. (hint hint!)

    -Daryn

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    nail really why do you neeed a big city i mean my computer is the equiferlent of a pentium three almost a petium four and just the big citys are slow. but wat about a pentium D proseser would that work. the big tile took me a week to fill up.

    IT IS NOT POSSIBLE YOU COULD BUT THE COMPUTER WOULD MESS UP BIG TIME

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    ok..apart from newbies, everyone knows it ain't gonna happen...but i have a question.

    So you make a region of just one large tile and nothing else...that means that all 4 sides of the city are connecting to the "Outside" world.

    How those that affect growth? Since you'll never have to reconcile travel and growth with your fellow cities.

    Anyone done it?

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    No, but I can guess the consequences. You see, connections allow commuters to go to different cities to work, and they lift demand caps. However, what's lacking when all connections just go to "SimNation" is both jobs or any other features on the other side that would attract or supply something at a really noticeable scale, and regional population to boost growth.

    I haven't tried it myself, but it shouldn't matter whether you have the first city in an unpopulated region, or the only city in a region map - in both cases there are no real neighbour cities, in both cases city population = region population, and in both cases all connections don't go to actual populated cities, but to "SimNation".

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