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Show us your city's detail/close-ups

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5 hours ago, korver said:

Early morning in Anomeria, Greece.


Have I seen this before - I don't recognise it. Regardless it looks truly spectacular!

11 minutes ago, simmytu said:

@korver Marvellous scenery! Did you use plopable homelots to create this scene? Also this is a great and wonderful looking downtown that you've got there @Don_Pato.

City centre plaza of Deventer.


Outskirts of Deventer with the EV rail going underground.


Scenery at one of the EV rail stations.


That work looks really great- love the MMP park scene.

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@simmytu Thanks *:) Yeah, I pretty much took the houses from the NAMS BAT packs 1/2/3 and put them onto ploppable lots w/ the base textures removed to better blend into the landscape and surrounding MMPs.

@_Michael Thanks - it's in fact a new scene. I've been working on MMPing my entire "Myrtos Beach" large tile as a side project over the last month or so, it's getting close to the completion stage now. Proper updates for it should come soon I hope (and these are gonna big updates too) *;)

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9 hours ago, DavidDHetzel said:

weird, when I try it's always parallel to the road instead of "overhanging" the road

You can drag roads through perpendicular to Bipin's grunge roads, but only through the overhang road texture tile. The base tile can only allow for roads to be dragged in a parallel direction.

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Abrams124, don't forget the intersection pieces of Bipin's grungy roads! There is a way of creating T-junctions; add in a back alleyway entrance or parking entrance on the fourth exit technically means its a very minor piece of road and the three main exits leave only a T-junction.

See below:


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