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<rss xmlns:media="http://search.yahoo.com/mrss/" version="2.0"><channel><title>SC3000 Ordinances Latest Topics</title><link>https://community.simtropolis.com/forums/forum/388-sc3000-ordinances/</link><description>SC3000 Ordinances Latest Topics</description><language>en</language><item><title>Financial - Legalised Gambling</title><link>https://community.simtropolis.com/forums/topic/764215-financial-legalised-gambling/</link><description><![CDATA[<p>
	<em>"Legalized Gambling allows the establishment of casinos offering card, table, and mechanical games of chance as defined by the State "Right To Be Stupid Act" of 1895 and ammended the following year. The city regulates the vigorish and takes a percentage of profits from all city gambling establishments each month. Even though gambling boosts the treasury, it attracts unsavory types prone to petty crime."</em>
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]]></description><guid isPermaLink="false">764215</guid><pubDate>Sat, 10 Jan 2026 07:45:46 +0000</pubDate></item><item><title>Transportation - Alternate Day Driving</title><link>https://community.simtropolis.com/forums/topic/764214-transportation-alternate-day-driving/</link><description><![CDATA[<p>
	<em>"The Alternate Day Driving Ordinace asks Sims to limit the number of days they drive each week. Sims with even numbered license plates are encouraged to drive only on even days and those with odd numbered plates only on odd days. Drivers with vanity plates are asked to stay off the roads completely. Global traffic in the city is reduced when this ordinance is in effect. The monthly cost of this ordinance, based on population, is used to promote voluntary compliance. Sims who violate the odd/even rule are frequently ostracized by friends and co-workers, and can become angry enough to call for its repeal."</em>
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]]></description><guid isPermaLink="false">764214</guid><pubDate>Sat, 10 Jan 2026 07:43:53 +0000</pubDate></item><item><title>Transportation - Carpool Incentive</title><link>https://community.simtropolis.com/forums/topic/764213-transportation-carpool-incentive/</link><description><![CDATA[<p>
	<em>"The Carpool Incentive helps encourage drivers to have passengers in their cars. Drivers with three additional passengers are not required to stop for toll plazas. All "No Left Turn" signs may be ignored by drivers with seven additional passengers. A driver with nine or more passengers receives free all-day parking in most city garages. This ordinance has a monthly cost based on population to pay for administration of the program. The main benefit of this incentive is that it reduces traffic in the city, although at times tempers can flare."</em>
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]]></description><guid isPermaLink="false">764213</guid><pubDate>Sat, 10 Jan 2026 07:41:52 +0000</pubDate></item><item><title>Transportation - Parking Fines</title><link>https://community.simtropolis.com/forums/topic/764212-transportation-parking-fines/</link><description><![CDATA[<p>
	<em>The Parking Fines Ordinance gives the city a small but steady source of income from parking violators. Dedicated city employees, who meet minimal standards for penmanship and congeniality, patrol the streets and issue tickets to Sims who stop their cars without regard to safety factors, posted regulations, common courtesy, or civic pride. This ordinance tends to improve traffic flow in the city. However, most Sims don't like the measure, and receiving a parking ticket fuels the fire of Sims with latent anger issues.</em>
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]]></description><guid isPermaLink="false">764212</guid><pubDate>Sat, 10 Jan 2026 07:40:30 +0000</pubDate></item><item><title>Transportation - Shuttle Service</title><link>https://community.simtropolis.com/forums/topic/764211-transportation-shuttle-service/</link><description><![CDATA[<p>
	<em>"Sims will normally walk only short distance from their homes or offices to reach a road or mass transit stop. Enacting the Shuttle Service Ordinance sets up free shuttles around the city, increasing the distance Sims can travel to find other sources of transportation. The monthly cost of this ordinance is based on city population, and monies are spent on repair and maintenance of a fleet of shuttles."</em>
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]]></description><guid isPermaLink="false">764211</guid><pubDate>Sat, 10 Jan 2026 07:38:38 +0000</pubDate></item><item><title>Transportation - Subsidized Mass Transit</title><link>https://community.simtropolis.com/forums/topic/764210-transportation-subsidized-mass-transit/</link><description><![CDATA[<p>
	<em>"The Subsidized Mass Transit Ordinance cuts subway, rail and bus fares by 50%, providing an incentive for Sims to forego their cars for mass transit alternatives. City funds provide the subsidy, and an amount based on population is calculated and deducted from the treasury each month. This ordinance reduces traffic congestion and air pollution in the city."</em>
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]]></description><guid isPermaLink="false">764210</guid><pubDate>Fri, 09 Jan 2026 22:35:00 +0000</pubDate></item><item><title>City Planner - Earthquake Resistance and Retro-Fitting</title><link>https://community.simtropolis.com/forums/topic/764209-city-planner-earthquake-resistance-and-retro-fitting/</link><description><![CDATA[<p>
	<em>"The Earthquake Resistance and Retro-Fitting Ordinance requires that money be spent on design, engineering and construction of earthquake-resistant buildings, and also on retro-fitting older buildings constructed before the advent of modern techniques. When this ordinance is enacted, building are better able to withstand tremors and shaking, and will sustain less damage during an earthquake. It can be pricey, though, since the monthly cost of this ordinance is based on the number and types of buildings in the city."</em>
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]]></description><guid isPermaLink="false">764209</guid><pubDate>Fri, 09 Jan 2026 22:32:42 +0000</pubDate></item><item><title>City Planner - Homeless Shelters</title><link>https://community.simtropolis.com/forums/topic/764208-city-planner-homeless-shelters/</link><description><![CDATA[<p>
	<em>"The Homeless Shelters Ordinance pays for shelters, soup lines, and basic infrastructure to aid the city's less fortunate. The ordinance incurs a monthly cost based on city population. The money seems well spent, as the city's overall land value actually increases, perhaps because doing something positive for the least of people is uplifting."</em>
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]]></description><guid isPermaLink="false">764208</guid><pubDate>Fri, 09 Jan 2026 22:31:38 +0000</pubDate></item><item><title>City Planner - Tourist Promotion</title><link>https://community.simtropolis.com/forums/topic/764207-city-planner-tourist-promotion/</link><description><![CDATA[<p>
	<em>"The Tourist Promotion ordinance uses tried-and-true advertising techniques to attract visitors to town. It also establishes a Welcome Center where guests receive maps, brochures, and discount coupons that can be used at numerous retail establishments in the city. When enacted, the treasury takes a monthly hit to pay for advertising expenses in an amount based on population. Sims benefit from a stronger Commercial demand, though they gripe about the traffic that the shutter-happy tourists bring."</em>
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]]></description><guid isPermaLink="false">764207</guid><pubDate>Fri, 09 Jan 2026 22:30:00 +0000</pubDate></item><item><title>City Planner - Conservation Corps</title><link>https://community.simtropolis.com/forums/topic/764206-city-planner-conservation-corps/</link><description><![CDATA[<p>
	<em>"The Conservation Corps is an organization responsible for maintaining the natural beauty of the city. Armed with litter-stabbing sticks and plastic trash bags, Sims of the Corps patrol city highways, streets and coastlines hunting down unsightly trash. This ordinance is funded through a monthly fee based on the number of polluting factories in the city. In addition to reducing pollution and helping to attract clean industry, the Conservation Corps keeps teenagers busy with positive activities and a sense of purpose, helping to reduce crime."</em>
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]]></description><guid isPermaLink="false">764206</guid><pubDate>Fri, 09 Jan 2026 22:28:28 +0000</pubDate></item><item><title>City Planner - Clean Industry Association</title><link>https://community.simtropolis.com/forums/topic/764205-city-planner-clean-industry-association/</link><description><![CDATA[<p>
	<em>"The Clean Industry Association is a consortium of cities that promote clean industry throughout SimNation. A small monthly fee supports the association's efforts to attract non-polluting industries, conduct research in waste management, and act as a watchdog over polluting industrial sites. Many a new mayor has welcomed high-polluting industries into city, only to regret the eventual costs to the quality of life. Enacting this ordinance will please ecologically-minded residents, but when polluting industries start feeling the pressure, they may pack up their bags and leave -- which may be just what you're after."</em>
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]]></description><guid isPermaLink="false">764205</guid><pubDate>Fri, 09 Jan 2026 22:27:24 +0000</pubDate></item><item><title>City Planner - Electronics Tax Incentive</title><link>https://community.simtropolis.com/forums/topic/764204-city-planner-electronics-tax-incentive/</link><description><![CDATA[<p>
	<em>"The Electronics Tax Incentive Ordinance is designed to attract electronic companies to your city by subsidizing some of the taxes those companies would otherwise pay. For cities only mildly attractive to the electronics industry, this tax break gives high-tech firms reason to take a second look. The monthly cost of this subsidy can be pricey, as it is based on the number of non-polluting manufacturers in the city. But if moving toward cleaner industry is on your agenda, the financial hit may be worth it."</em>
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]]></description><guid isPermaLink="false">764204</guid><pubDate>Fri, 09 Jan 2026 22:26:20 +0000</pubDate></item><item><title>City Planner - Aerospace Tax Incentive</title><link>https://community.simtropolis.com/forums/topic/764203-city-planner-aerospace-tax-incentive/</link><description><![CDATA[<p>
	<em>"The Aerospace Tax Incentive Ordinance is designed to attract developers of aerospace materials to your city by subsidizing some of the taxes those companies would otherwise pay. This may encourage demand for clean industry in your city, depending on the growth of the aerospace industry. The monthly cost of this ordinance is based on the number of clean industries in the city."</em>
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]]></description><guid isPermaLink="false">764203</guid><pubDate>Fri, 09 Jan 2026 22:25:04 +0000</pubDate></item><item><title>City Planner - Electronics Job Fair</title><link>https://community.simtropolis.com/forums/topic/764202-city-planner-electronics-job-fair/</link><description><![CDATA[<p>
	<em>"The Eletronics Job Fair Ordinance pays for an annual city-sponsored job fair. Electronics companies view the job fair as a valuable way to find an educated and experienced employee base, and are more likely to set up in cities that hold one. Demand for clean industry increases when this ordinance is enacted, but the city foots the bill which is a monthly fee based on population."</em>
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]]></description><guid isPermaLink="false">764202</guid><pubDate>Fri, 09 Jan 2026 22:24:01 +0000</pubDate></item><item><title>City Planner - Biotech Tax Incentive</title><link>https://community.simtropolis.com/forums/topic/764201-city-planner-biotech-tax-incentive/</link><description><![CDATA[<p>
	<em>"The Biotech Tax Incentive Ordinance is designed to attract biotechnology companies to your city by subsidizing a portion of the taxes those companies would otherwise pay. This may encourage demand for clean industry, depending on the growth of the biotechnology industry. The monthly cost of this ordinance is based on the number of clean industries in the city."</em>
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]]></description><guid isPermaLink="false">764201</guid><pubDate>Fri, 09 Jan 2026 22:22:56 +0000</pubDate></item><item><title>City Planner - Public Access Cable</title><link>https://community.simtropolis.com/forums/topic/764200-city-planner-public-access-cable/</link><description><![CDATA[<p>
	<em>"The Public Access Cable ordinance pays for free local use of media facilities by members of your community. Media companies are more likely to see your city as a place where telecommunication skills are highly valued, and may be more likely to move in, hoping to find an experienced employee base. Each month a fee is deducted from the city treasury, an amount based on population. Its effect is an increase in demand for clean industry."</em>
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]]></description><guid isPermaLink="false">764200</guid><pubDate>Fri, 09 Jan 2026 22:21:50 +0000</pubDate></item><item><title>City Planner - Farmer's Market</title><link>https://community.simtropolis.com/forums/topic/764199-city-planner-farmers-market/</link><description><![CDATA[<p>
	<em>"The Farmer's Market Ordinance, the brainchild of the Urban and Rural Resource Sharing Committee, asks the city to allocate a parcel of land where farmers can sell fresh fruits and vegetables to the public at wholesale prices. There are no costs to the city for enacting this ordinance, and all its effects are positive. It encourages farm development in nearby areas, and gives Sims a place to go on Saturday mornings."</em>
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]]></description><guid isPermaLink="false">764199</guid><pubDate>Fri, 09 Jan 2026 21:51:54 +0000</pubDate></item><item><title>City Planner - Industrial Pollutant Impact Fee</title><link>https://community.simtropolis.com/forums/topic/764198-city-planner-industrial-pollutant-impact-fee/</link><description><![CDATA[<p>
	<em>"The Industrial Pollutant Impact Fee Ordinance assesses a monthly fee to each polluting factory in the city. Fees are deposited into the city treasury with the understanding that some day they may be needed to clean up dangerously contaminated sites. Industry seems to resent government regulation in any form and some factories may respond by moving to less restrictive cities. As long as the ordinance is in place, it may be difficult to persuade new industries to move in, replacing those that leave."</em>
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]]></description><guid isPermaLink="false">764198</guid><pubDate>Fri, 09 Jan 2026 21:50:50 +0000</pubDate></item><item><title>Environment - Industrial Waste Disposal Tax</title><link>https://community.simtropolis.com/forums/topic/764197-environment-industrial-waste-disposal-tax/</link><description><![CDATA[<p>
	<em>"The Industrial Waste Disposal Tax levies a tax on all Commercial and Industrial interests doing business in the city to pay for special disposal of Class 3 Refuse. To "share the burden," a flat tax is assessed to all businesses regardless of the actual amount of Class 3 Refuse they produce. All companies dislike this tax, particularly small business owners who feel the flat tax structure is unfair. This ordinance brings monthly revenue into the treasury, an amount based on the number of Commercial and Industrial in the city. It tends to lower Commercial and Industrial demand."</em>
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]]></description><guid isPermaLink="false">764197</guid><pubDate>Fri, 09 Jan 2026 21:40:33 +0000</pubDate></item><item><title>Environment - Mandatory Car Smogging</title><link>https://community.simtropolis.com/forums/topic/764196-environment-mandatory-car-smogging/</link><description><![CDATA[<p>
	<em>"The Mandatory Car Smogging Ordinance requires that any car driven comply in principle with clean emissions standards as set by the SimNation Geo-Physical Council of 1979. When this ordinance is enacted, air pollution levels drop. The city spends money each month for administration of the program, an amount that varies based of population. Since the cost of non-compliance falls upon the car owners, a few Sims are always royally cheesed by this ordinance."</em>
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]]></description><guid isPermaLink="false">764196</guid><pubDate>Fri, 09 Jan 2026 21:39:05 +0000</pubDate></item><item><title>Environment - Clean Air</title><link>https://community.simtropolis.com/forums/topic/764195-environment-clean-air/</link><description><![CDATA[<p>
	<em>"The Clean Air Ordinance promotes techniques to reduce air pollution reduction in all homes and businesses. Industry sees itself as the victim of this measure, feeling pressured to clean up its own mess. This ordinance has a monthly cost, based on population. The overall effect is to lower citywide air pollution."</em>
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]]></description><guid isPermaLink="false">764195</guid><pubDate>Fri, 09 Jan 2026 21:35:19 +0000</pubDate></item><item><title>Environment - Leaf Burning Ban</title><link>https://community.simtropolis.com/forums/topic/764194-environment-leaf-burning-ban/</link><description><![CDATA[<p>
	<em>"The Leaf Burning Ban Ordinance asks the residents to refrain from setting outdoor fires to dispose of piles of leaves. The result is a reduction of citywide air pollution and a lowering of flammability. There is no cost associated with this ordinance, and it does not ban Sims from burning leaves in their living rooms, should they choose to do so."</em>
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]]></description><guid isPermaLink="false">764194</guid><pubDate>Fri, 09 Jan 2026 21:34:16 +0000</pubDate></item><item><title>Environment - Waste Presort</title><link>https://community.simtropolis.com/forums/topic/764193-environment-waste-presort/</link><description><![CDATA[<p>
	<em>"The Trash Presort Ordinance encourages Sims to separate their garbage for more efficient recycling. Individual bins are provided for each of ninety-five refuse types, including toxic waste and syntethic plastics numbered one through seventy-eight. Sims caught tossing trash into the wrong bin must attend a six-week course, "Olfactory Identification of Trash Types." When this ordinance is enacted, the city pays a monthly cost, based on population, but efficiency in Recycling Centers goes up considerably."</em>
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]]></description><guid isPermaLink="false">764193</guid><pubDate>Fri, 09 Jan 2026 21:32:32 +0000</pubDate></item><item><title>Environment - Lawn Chemical Ban</title><link>https://community.simtropolis.com/forums/topic/764192-environment-lawn-chemical-ban/</link><description><![CDATA[<p>
	<em>"The Lawn Chemical Ban forbids the use of any fertilizer that contains Triphenel-Bichloral-Monodioxide, a compound that has been found to contaminate the city's ground water. Although the chemical ban hinders agricultural development, most Sims believe the reduction in water pollution is for the greater good. Each month the city is charged a fee (based on population) to pay for research and development of safer fertilizers, a move to appease farmers and persnickety gardeners who rely on the 3P-2B-1D compound to control weeds."</em>
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]]></description><guid isPermaLink="false">764192</guid><pubDate>Fri, 09 Jan 2026 21:31:27 +0000</pubDate></item><item><title>Environment - Landfill Gas Recovery</title><link>https://community.simtropolis.com/forums/topic/764191-environment-landfill-gas-recovery/</link><description><![CDATA[<p>
	<em>"The Landfill Gas Recovery Project instructs the city to use available technology to recover the natural gas that is a by-product of garbage decomposition in a landfill. The city may, at its discretion, build and maintain its own recovery plants, contract such recovery to local businesses, or both. Any recovered natural gas will revert to the Utilities Department for inclusion in the city's general power production, although the amounts are not expected to be significant. When this ordinance is in effect, the city incurs a small monthly cost that fluctuates with population. However, air polution will be reduced by this project, making the whole thing worthwhile."</em>
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]]></description><guid isPermaLink="false">764191</guid><pubDate>Fri, 09 Jan 2026 21:30:22 +0000</pubDate></item><item><title>Environment - Backyard Composting</title><link>https://community.simtropolis.com/forums/topic/764190-environment-backyard-composting/</link><description><![CDATA[<p>
	<em>"The Backyard Composting Ordinance establishes periodic neighborhood workshops to train citizens in the techniques of composting, a process that converts organic home refuse into a useful fertilizer. The monthly cost of this ordinance, based on Sim population, helps cover the granola budget for workshop participants, and pays for tour guides at local manura farms and worm ranches. It benefits the city by reducing citywide garbage and by letting Sims experience the good feeling that comes when one works with the soil."</em>
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]]></description><guid isPermaLink="false">764190</guid><pubDate>Fri, 09 Jan 2026 21:29:21 +0000</pubDate></item><item><title>Environment - Paper Reduction Act</title><link>https://community.simtropolis.com/forums/topic/764189-environment-paper-reduction-act/</link><description><![CDATA[<p>
	<em>"The Paper Reduction Act reduces garbage levels in the city by calling attention to the vast amount of paper wasted in the normal course of running a business. It requires all production managers to file a fifty page report whenever paper usage at their business or factory exceeds, by then percent or more, the previous month's levels. These reports are to be typed on the Standard Form 23/6-A (rev. 2), and must provide written justification for the paper usage variance. The monthly cost of this ordinance, based on Sim population, pays to bind and store these reports in public reading rooms. The ordinance if found to be an effective means for reducing garbage production, because managers will do "whatever it takes" to avoid writing a report."</em>
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]]></description><guid isPermaLink="false">764189</guid><pubDate>Fri, 09 Jan 2026 21:28:20 +0000</pubDate></item><item><title>Environment - Tyre Recycling</title><link>https://community.simtropolis.com/forums/topic/764188-environment-tyre-recycling/</link><description><![CDATA[<p>
	<em>"The Tire Recycling Ordinance requires that all discarded vehicular tires be pulverized and incorporated into asphalt, in accordance with common road engineering practices. This ordinance reduces both garbage production and the cost of building new mads. A monthly fee, based on Sim population, is deducted from the treasury when this ordinance is in effect. Funds pay for pulverizing the city's old tires, and for delivery of the material to the Transportation Department for use in road construction."</em>
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]]></description><guid isPermaLink="false">764188</guid><pubDate>Fri, 09 Jan 2026 21:27:17 +0000</pubDate></item><item><title>Public Safety - Crossing Guards</title><link>https://community.simtropolis.com/forums/topic/764187-public-safety-crossing-guards/</link><description><![CDATA[<p>
	<em>"The Crossing Guard Ordinance puts highly-trained crossing guard at some of the more challenging intersections of the city. This ordinance carries a small monthly cost, based on population, to pay the salaries of these fearless public servants. Crossing guards help prevent pedestrian accidents, increasing the overall health of Sims in the city. However, traffic becomes more congested at these intersections, causing a slight increase in citywide traffic."</em>
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]]></description><guid isPermaLink="false">764187</guid><pubDate>Fri, 09 Jan 2026 18:35:23 +0000</pubDate></item><item><title>Public Safety - Neighborhood Watch</title><link>https://community.simtropolis.com/forums/topic/764186-public-safety-neighborhood-watch/</link><description><![CDATA[<p>
	<em>"The Neighborhood Watch Ordinance encourages Sims to volunteer for duty and crime-watch teams in their neighborhoods. Team members patrol the streets and report any crimes or suspicious activities to a designated "block captain" who in turn contacts a police rapid-response unit. Though this ordinance has a monthly cost based on Sim population, it is highly effective in lowering citywide crime levels."</em>
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]]></description><guid isPermaLink="false">764186</guid><pubDate>Fri, 09 Jan 2026 18:34:15 +0000</pubDate></item></channel></rss>
