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Realistic Civic Mod 2.2

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About This File

I've been asked to upload this on the Exchange, so here it is =) This mod adjusts the effect, cost, and coverage of all major civic buildings to more realistic proportions. You can include the full file or customize which effects to use in your game:

1) Police_Scale_Up: Each police station (from kiosk to deluxe) is about 5 times as effective as the next stage down, one deluxe police station can now cover a 3x3km area (slightly less than a large city tile). Cost is scaled up appropriately.

2) Fire_Scale_Up: Each fire station (from small to airstrip) is about 3 times as effective (in coverage radius) as the next level down. Cost is scaled to match.

3a) Education_R_x2: Bus coverage radius is doubled, with cost scaled up to match. Faculty / Bus funding ratio increased from 3:1 to 5:1 (faculty costs account for a greater proportion of a school's budget).

3b) Education_R_x2_Effect_x0.33: Previously, a city could easily reach and stay at max EQ (200) with just elementary coverage, a city college, and the pro-reading ordinance. This decreases EQ effects of educational buildings to 30%, requiring the full spectrum of educational facilities to reach max EQ.

4) Health_C_R_x2: Doubles Clinic and Hospital capacity and radius. Cost scaled appropriately.

5) Health_Rewards_Fix: Fixes bugs with the Disease Research Center and Farmer's Market.

The mod also includes Country Utilities for small towns, provided coutesy of Nexis. These are smaller versions of the civic buildings that have less effect, but over a larger area.

If you encounter any problems with this Mod please E-mail me.




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