Jump to content

3 Screenshots

About This File

@Bipin requested I upload these concrete retaining walls as he no longer has access to the files. These walls are solely the creative output of Bipin and I take no credit whatsoever nor assume responsibility for them. 

Please bear in mind these walls were never released as a 'final version' and should be considered a test/draft version and treated as such by members.

The walls contain a variety of retaining wall pieces as you can see from the images. I have only tested them with 10, 12 and 14 metre-high embankments and as you can see from the image the 'boutiques' entrance is best suited to use at 10m. Placing the corners can take a bit of trial and error so be patient, remember these are not a final release. 

Walls should appear in the Misc Transport menu

Redistribution of these files is forbidden without the express permission of @Bipin

 

Lot Files include;

  • bipin_retainConcreteSD_1_1ee99f0a
  • bipin_retainConcreteSD_1_sidewalk_1ee9f7d2
  • bipin_retainConcreteSD_2_9ee99fd4
  • bipin_retainConcreteSD_3_9ee99ff7
  • bipin_retainConcreteSD_bee98991
  • bipin_retainConcreteSD_corner_bee9a93d
  • bipin_retainConcreteSD_corner_sidewalk_5ee9f84a
  • bipin_retainConcreteSD_corner_sidewalk2_fee9f8f8
  • bipin_retainConcreteSD_UB_dee9e094
  • bipin_retainConcreteSD_UB_sidewalk_1ee9f76c
  • bipinboutique_2_5eebe300

 

Dependencies required  - 

PEG-MTP Texture Pack Volume 2

 

 




User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

Sign In  

Already have an account? Sign in here.

Sign In Now


Bipin

   2 of 2 members found this review helpful 2 / 2 members

Thank you for taking the time to upload these. Generously appreciated! :thumb:

Share this review


Link to review
sejr99999

  

thank you for saving these   I really like the underground building   it reminds me of a small hamburger place located in a wall in

Pacific Grove  California

Share this review


Link to review
Edvarz

  

Looks great! thank you for uploading this!

Share this review


Link to review
korver

  

What a beautiful set - thanks for uploading!

Share this review


Link to review
Tyberius06

  

That butique was in my mind resently, I asked a few batters if they have the mood to make such wall shops props on 7.5 or 14 meters to match with nearly any wall set.

I wanted to make a set to replace-ish those deadwood under rail shops...

These walls are awesom @Bipin

Share this review


Link to review
  • STEX Featured

  • Newest STEX Uploads

  • Similar Content

    • By Doni98
      Hello everyone! I'm back with another cemetery for your sims!
      This is big! Perfect for big cities or any city!
       
      DEPENDENCIES
      Peg Memorial Park Kit
       
      Installation
      Simply put the file in Documents/SimCity4/Plugins
      I changed the name of the mod at the last moment because is not medium, IT'S BIG!
      ENJOY!
       
    • By Michael RT
      For what I’m trying to accomplish, as far as I can tell, I should be using either SC4 Tool or the iLive Reader. I would like to be able to edit certain parameters of buildings in the game. For example, changing the radius for police, fire, education, etc. I would also like to change how much power is generated from power plants, how much water is generated by water pumps and towers, etc. Basically do everything (hopefully) that can be done in SimCity 3000 here.
       
      I’ve tried both SC4 Tool and iLive Reader but can’t seem to find the buildings I’m searching for. I’m truly starting from scratch and need some assistance on either of these programs. Any help is greatly appreciated!
    • By Eusebio Ptolomeu
      So, I've downloaded NAM and installed it successfully in my computer, however I would like to know what the "Network Addon Mod Controller", the last item in the Build Highways and Ramps section. It looks like some kind of plopabel object, but I can't place it, wherever I try. Is it just to show the current version of my NAM?
    • By Eusebio Ptolomeu
      I admit I don't know if this is the right place to post this, but this is more of a tip I have for anyone who is facing problems with neighborhood deals involving trash. I've seen lots of people complainining that they can't export garbage from city A to city B, even if city A has a garbage problem and city B has a lot of capacity to deal (or at least it looks like it does). Now, as I said, it might look like everything is okay with city B when it comes to garbage, but there is a chance (at least this was always the case for me) that you're not looking as deep at this city as the simulation. Let me explain:
       There are 2 ways people always use to check garbage in a city, ex. city B. First, is there piles of trash on the roads and streets? If you click the garbage data map, do you see lots of yellow-orange-red squares scattered around? When you check the graph, is the green line (amount of trash) above the blue (capacity)? If that's the case, then this city has a garbage problem, and you should tackle this before importing trash from the other cities. Now, I'm sure you already knew that. Your problem is that you neither see piles of trash in the streets, nor any indication of trash in the data map. Even in the graph, you should have your trash line below your capacity one. And, despite all of this, you still can't import more garbage. I had this issue from years until I figured something that, so far, has worked for me and perharps it might work for you too: it looks like, when considering if the city could import garbage or not, the simulation takes into account the current TREND in the garbage department of your city, not your current situation.
      What this means: going back to the example of the otherwise perfectly fine city above, it's true that, for now, this city doesn't have a garbage problem. But let the simulation run for some months and look at the behaviour of the (and only the) green, ammount of trash, line. Forget about the blue, capacity, line entirely. Is this green line growing? Is the ammount of trash increasing in your city? Then, even though you might not have a garbage problem now, you're bound to have on in the future, and the simulation seems to take that into account. So what to do? Well, I've solved all of this problems by simpling building more Waste-to-Energy plants to burn the trash, until I start to have a descending green line. When this happens, you'll probably be able to import more trash to this city.

      So this is a tip which has worked for me so far, and might help some of you out there too. Whenever you see that you can't import garbage in a city even though this city looks fine, check the garbage history graph, and see if the green line is growing: if so, build more waste-to-energy plants until you have a descending green line, and you should be able to import trash for this city once again.
×

Thank You for the Continued Support!

Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online!  You've really help make this a great community.

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Echange.
Make a donation and get one or all three discs today!

stexcollection-header.png

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections