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lacus exaruit map (12x12 Lg Tiles) 1.0.0

   (2 Reviews)

2 Screenshots

About This File

This is a new map in my could-be-a-real-place-but-isn't series. It is 12 x 12 large tiles (144 total). I've been adding features to the source code of the Offline Planet Map Generator. I created this map to appeal to peeps who like a lot of flat land to build mega cities (or lots of flat farms) while still having a realistic, random shape in all three dimensions.  My 2nd preview picture above is shown using the Columbus Terrain Mod 2 which I modified by setting MaxBeachWidth to 0x9 and MaxBeachAltitude to 9. I feel this defines the coast lines better. Water is by @drunkapple.

The pictures in the preview bar above are:

  1. The full topographical map using colors similar to those in the in game mini map. The darker green and tan colored areas are basically flat in the game. (If you find this image useful for planning out your overall region design, click the image to enlarge it and then do a Save as... since it's a full sized image with lots of detail.)
  2. Region view using Region Census

(The following pictures are as generated by the terrain creation program.) The story behind this one is that a few hundred years ago there was a nice central lake:

954007553-(4x4Lg)-02-SC4TopoGHC-vs(15)-hs(-5)-d5-cMtn129-n7-k1-ia(-0.008125)-wtr42_59.jpg.64e1e24aba44b314a81a077fd0118706.jpg

 

Recently some underwater explorers accidentally pulled the drain plug and the waters have been receding:

954007553-(4x4Lg)-02-SC4TopoGHC-vs(15)-hs(-5)-d5-cMtn129-n8-k1-ia(-0.008125)-wtr31_90.jpg.f9c6fc3d08c8d224bfd11da45c62a64e.jpg

 

Which brings us to today. The central lake is all but gone and yet there is now so much more relatively flat land to develop a huge farming community or, for the more technologically minded, a thriving metropolis:

954007553-(4x4Lg)-02-SC4TopoGHC-vs(15)-hs(-5)-d5-cMtn129-n9-k1-ia(-0.008125)-wtr24_18.jpg.8f097f23e892ba8fbe6616ba237763ad.jpg


To use: Put the three files in a folder called lacus exaruit under your Region folder of SimCity 4 in your Documents.  Then simply render in game with Shift+Control+Alt+r from that region screen like any other grayscale import.

Note: Some Terrain Mods have altered the original Maxis settings for the total height, sea level, and import scale factor. If your render does not look like the above pictures, this will be why.




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kschmidt

   1 of 1 member found this review helpful 1 / 1 member

Very nice maps ! If water levels are variable these add to the difficulty level low obviously a big mega region is posible, inbetween challanges with those slopes and lakes, high water level, trickyest for any city or any north south network connection will be really challenging, well done !

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