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Convention Center, by Mattb325.
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Though fictional, this building is inspired by some of the modern architecture of China which shows an amazing combination of self-assuredness, ebullience and seemingly gravity-defying engineering.

Sitting on a 6x6 lot, this is a large building with the lower three floors alone providing almost 8,000m2 of floor space per floor. At its highest point, the building is 8 stories tall.
There is also a combination of exhibition halls (including high-clearance spaces), conference rooms, cafeterias and indoor/outdoor spaces. The entire building is arranged around a pleasant, treed central courtyard

There are very few Convention Center buildings available for SC4, and even fewer that are actually *modded* as a Convention Center. This building provides some much-needed competition in that space. 

This BAT functions as a reward-lot and Convention Center in game. 

In addition to providing your sims with 154 highly desirable civic jobs, it will massively help alleviate the commercial demand caps that can hinder city development by giving an additional CAP relief of 270,000 CO§§ and 270,000 CO§§§ jobs in the region. Given the way that the game is designed, in addition to providing health, education, safety, etc, using rewards is an absolutely necessary part of being able to develop large cities and regions.


* It is offered as a reward without needing to meet pre-existing conditions.
* It is located in the REWARD Menu 
* It can be placed more than once in a city. 
* It DOES NOT over-write the ingame Convention Center (or any re-lotted versions there-of), so can be used in conjunction with the standard Maxis Convention Center reward.


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STATS:

Lot size :                 6 x 6
Plop Cost:              §47,000
Monthly Cost:        §220
Budget Item:          Government Buildings
Occupant Groups: Reward, Convention Crowd, Burning Dude Maker
Demand Created:  Jobs§: 108, Jobs§§: 40, Jobs§§§: 6.
Landmark Effect:   +200 over 64 tiles
Pollution:                 Air 3 over 2 tiles, Water 2 over 2 tiles, Garbage 25 over 2 tiles
Power consumed:  59 MwH
Water consumed:   71 Gallons/Month
Bulldoze Cost:        §3,280

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NOTE ABOUT DARK NITE vs MAXIS NITE:


This download contains TWO file types in two separate folders; one for dark nite users (and other night-time darkening mods, such as Gizmos or Mashty's night-mods) and one for the standard Maxis nite. 
You must choose only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. 

If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) 

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DEPENDENCIES:

This lot does not require external dependencies.


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NOTE ABOUT PARKING TEXTURES:

This building deliberately does not come with parking textures, so that you can use your own parking lots adjacent to the lot, thus making it useful in both urban and suburban settings. If you wish to add parking textures, please do so using the lot editor.


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To install, simply unzip the contents of this file into your plugins folder.

Thanks.




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Wow, what a fantastic building! I like the intricate shapes of this one, and the many different areas. There are so many details to take in that it really takes a while to grasp the entire structure.

I also agree that there's not much going in in terms of conference centres, so this really fills a gap. Kudos for all the reward modding too - I know that part is pretty tedious und ungratifying work (unless you're some sick masochist *:P ).

What I also like is how well the lot complements the building, and it acomplishes that with so few and so simple means. Just a few default overlays and props, and we have a lot that leaves nothing to be desired.

The one tiny suggestion I have is that all your recent buildings have had their names (and, in cases like this one, also their function) baked into the model. This is not bad generally because it allows a better visual appearance, but sometimes it limits flexibility a bit. The building in question could totally double as a modern city college, for example, or maybe even as a university (not all modern universities are sitting on a lush campus, after all!), but then there's the "Convention Center" lettering in front. I guess it can be covered with cleverly placed flora props...

Fun fact: I never knew that there was an Occupant Group "burning dude maker" - what the...??? *:lol:

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It doesn't even look like a convention center. Looks like a building at a community college or a state university.

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15 hours ago, T Wrecks said:

I never knew that there was an Occupant Group "burning dude maker"

 

Thanks, T Wrecks...rewards are such a giant pain to make!

So I usually try and put something daft in to try and compensate...this is my nod to the g20 *:). As far as I know, the OG doesn't do anything, but there is an ATR file in sim city1. dat  (I think it's 0x49a59e37 - 0x01601900), but it might have been deemed a bit too graphic, or it could just have been like the other dozen or so atr files that aren't used in anything....

 

Oh, and btw, citybuilder234, the building looks like whatever I tell you it looks like.....

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Thanks for this, it is great work. I was so over that Portland Convention Center by JTPortland that goes to crap right after you've built it, can you make a larger version of this,  like at least 3 times the size? Convention Centers are colossal, but this will go well for my mid-sized city.

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