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About This File

Museum of Modern Art, San Francisco, by Mattb325.
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Inspired by the recent SC3000 uploads, the Museum of Modern Art (MOMA), San Francisco is a non-profit organisation and holds an internationally recognised collection of modern and contemporary art, and was the first museum on the US West Coast devoted solely to 20th Century art.

The present building was designed by Mario Botta in the late 1980s and the building - as depicted here in SC4 - was completed in 1995.

It was recently given a large extension in 2009, but I have not modelled that part of the building.

This building acts as a Museum and sits on a 4x4 lot providing 315 highly desirable civic jobs and gives a large educational boost across a wide radius.

It is found in the Education Menu.

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STATS MUSEUM:

Lot size :                   4x4
Growth Stage:          Ploppable only;  Plop Cost: § 22,250
Bulldoze Cost:          §31,110
Wealth:                       §§
Jobs/Demand:         § 43; §§ 195; §§§ 77
Catalogue Capacity: 310
Pollution:                   7 (Air)/ 4 (Water)/ 3 (Garbage )
Pollution Radius:       3/4/0
Coverage Radius:     8,360
Capacity:                    98,500
EQ Boost:                   40
Power Consumed:    13 Mwh
Water Consumed:     48 Gal/Month
Occupant Group:       Civic; Museum
Cost:                            §900

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NOTE ABOUT DARK NITE vs MAXIS NITE:

This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite.
You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File!

If you use the dark nite version, you will need a dark nite mod.

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DEPENDENCIES:

There are no external dependencies for this lot.

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To install, simply unzip the contents of this file into your plugins folder.




User Feedback

Recommended Comments

dat exterior staircase tho!

Wow, it's cool to see the ancient SC3000 building restored and just a bit later, BAM! we have a high-definition version for SC4. I also find myself liking that building pretty much architecturally. It's probably much less interesting to look at from street level, but SC4 perspective really makes it shine and brings out the interesting parts of its geometry IMO.

I also like that it's a relatively compact lot - this should make it easy to handle and integrate into cities. Beautiful - and useful! - rendition of a very interesting subject, so thanks a bunch for uploading this! *:golly:

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