Jump to content

6 Screenshots

About This File

Harrods, by Mattb325.
---------------------------------------

Inspired by the iconic department store on Brompton Rd, Knightsbridge, Harrods is presented as a CS§§§ growable and ploppable lot for your cities.

Please be aware that the present day Harrods has been extended and remodelled a number of times since the main building on Brompton Rd was completed in 1905, so this is NOT a strict recreation, but what I present is faithful to the original façade as designed by Charles Stephens, albeit with modifications to make it more game-ready.

I have only modelled the front portion of the building.

It must be noted that the present building has completely over-run the old streets of 'Queens Gardens' and 'New Place' and wrapped its way around what used to be known as Queen Street and Lower North St (since renamed Hans Rd and Basil St respectively), consuming the old Hans Mansion block and other buildings in the process.
Because these streets run at odd angles and curves, even with the FAR roads and other NAM advances, I felt that modelling all of this would make the building almost completely unusable for the average player.
Additionally the original building, aligned to Brompton Rd, was slightly wedged shaped - the old line is still somewhat visible under all of the present day roof additions from Google earth along the Hans Rd façade. Naturally I have squared this off to get this into game, which means that the rear of the building is completely fictitious.

The present roof junk and extension of the Mansard roof along all facades is modelled - with slight variations by me - on the most up-to-date renovations: you can compare the differences by using the Google earth program (up-to-date) vs. Bing ?birds-eye/Google maps (out-of-date) to see the remarkable difference to the roof-top in recent years.

Lastly, in order to fit the building on a maximum of 8 tiles (which will give it at least some chance of growing), I have removed one set of windows near the turret. Given the lag on my computer, I have also avoided modelling the hundreds of bulbs on the Hans Cres and Hans Roads sides.

With all of that said, if you are strictly puritanical about recreations being 100% accurate, then please do not download this.

The lot comes in two flavours: a growable Commercial Services and a ploppable, functional C§§§ lot, which is found in the Landmarks Menu. Both have the same stats.

---------------------------------------

STATS CS§§§ & Ploppable CS§§§:

Lot size :                    8 x 4
Growth Stage:          8 (Medium and High Density Zoning)/Ploppable
Bulldoze Cost:          §631
Capacity Satisfied:  CS§ 11,140, CS§§ 2,787, CS§§§ 1,117
Pollution:                   50 (Air)/ 33 (Water)/ 67 (Garbage )
Pollution Radius:      6/7/0
Power Consumed:    209 Mwh
Water Consumed:    1,871 Gal/Month
Building Style:           Chicago/NY/Houston/Euro (N/A for Ploppable)
Occupant Group:      Commercial Services Building


NOTE ABOUT DARK NITE vs MAXIS NITE:

This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite.
You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File!

If you use the dark nite version, you will need a dark nite mod.

 

DEPENDENCIES:

---------------------------------------

This lot does not require external dependencies.

---------------------------------------

To install, simply unzip the contents of this file into your plugins folder.

 

 




User Feedback

Recommended Comments

Another AMAZING looking bat dude. Great detail. I love your work so much I'm going threw your page right now. This marks the 50th bat from you I've downloaded. Thanks again for the awesome work.

Share this comment


Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

Sign In  

Already have an account? Sign in here.

Sign In Now

  • STEX Featured

  • Newest STEX Uploads

  • Similar Content

    • By mattb325
      City Link Transport Hub, by Mattb325.
      ---------------------------------------
      This is a purely fictional 1980's style building designed as a transport interchange suitable for downtown and other built-up areas.
      The podium floors of this building act as a rail, subway, bus, underground park & ride and pedestrian interchange. It also allows freight trains to pass through the station. 
      The two towers are also functional and provide 1,600 jobs across all wealth levels.
      In game, this building is found in the Miscellaneous Transport Menu (about half-way down near the subway line).
      Once placed, drag two rail lines right through the building and connect the front and back of the lot to the road network using street tiles. 
      To activate the subway component of this building, simply drag the subway line anywhere into the lot (note: as this is a multifuctional lot that there is no traditional 'stub' that you have to connect to as seen in other subway buildings) and of course then connect it to other subway stations within your city. 
      Similarly if you wish to activate the bus component of the building, simply place a bus stop somewhere else on your city tile. 
      If you don't wish to use any of the subway, rail or bus features, that's fine, simply don't connect that particular feauture to the lot (you may end up with the advisors nagging about 'mass transit 101' but you can safely ignore their wailing). 
      At a minimum however, the building must be connected to the road, water and power networks or it will abandon. (N.B. I have put the 'bleeding obvious' in here as some twit recently told me that batters now have to provide "customer service" even when they are no longer active......as if providing all of this for free or your enjoyment isn't enough...lowest common denominator, here we come...yeah, baby  ) 
      This is the first in a series of multi-function transport lots that I will be releasing shortly. As this one doesn't involve NAM elevated networks and is more of a visual alternative to the ever-popular ninja boulevard kiosk, I have decided to release it separately from the upcoming pack.
      Lastly, a ****huge***** thankyou to RSC204/MGB204 who provided the modding for this file: you can be certain that the stats and values behave according to NAM methodologies. 
      ---------------------------------------
      STATS:
      Lot size :                6 x 5
      Plop Cost:              §5,900
      Monthly Cost:        §330
      Budget Item:          Mass Transit
      Menu:                      Miscellaneous Transport
      Capacity:                165,000
      Demand Created:  Jobs§: 400, Jobs§§: 900, Jobs§§§: 300.
      Pollution:                 Air 25 over 1 tiles, Water 13 over 2 tiles, Garbage 49 over 0 tiles
      Power consumed:  17 MwH
      Water consumed:  67 Gallons/Month
      Bulldoze Cost:       §560
      ---------------------------------------
      NOTE ABOUT DARK NITE vs MAXIS NITE:
      This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos or Mashty's night-mod) and one for the standard Maxis nite. 
      You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File!
      If you use the dark nite version, you will need a dark nite mod. 
      Either: (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) *recommended* OR (http://gizmo.aplaceforwebsite.com/index.php) OR Mashty Nite Mod: (http://hide-inoki.com/bbs/phpbb2/viewtopic.php?t=764)
      NB: External sites may require you to create an account (or log in with said account) prior to downloading. See, this is more customer service so you don't have to think 
      ---------------------------------------

      NOTE ABOUT PARKING TEXTURES:
      The parking textures you see in some of the images are adjacent to the lot and are used as fillers. The main parking provided by this lot is the large underground area as well as a little bit at the back.
      ---------------------------------------
      DEPENDENCIES:
      To ensure proper functionality, make sure the following files are in your plugins:
      *BSC MEGA Props - CP Vol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180)
      *BSC Textures Vol01 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90)
      NB: External sites may require you to create an account (or log in with said account) prior to downloading. See, this is more customer service so you don't have to think 
      OPTIONAL DEPENDENCIES:
      *Network Addon Mod V36 (https://community.simtropolis.com/files/file/26793-network-addon-mod-NAM-for-windows-installer/).
      I have tested this in Vanilla mode without the NAM, and it basically works as intended. But honestly, if you intend to use this without the NAM, everyone will judge you harshly 
      *SC4Fix: third-party patches (https://community.simtropolis.com/files/file/30883-sc4fix-third-party-patches-for-sc4/). If you use the NAM or even play the game, you will want this file. Enough said :-)

      ---------------------------------------
      To install, simply unzip the contents of this file into your plugins folder.
      Thanks.
    • By FeTheC
      Hi, so I'm pretty new to sc4 (did/understand everything in the tutorials and a bit more).
      I like the London map and would like to continue Building up on kensington and fulham. In kensington I built about three pwerline squares over the already existing ones in order to form a Connection to fulham. The issue is that since I don't get power from fulham yet, my pumps arent producing water and so fulham cant get water leaving it unwatered- even though the deals are still in place for water n garbage(since it seems a part of the original set up.)
      What do I Need to do in order to get the power deal working so the water deal also functions and I'm left with the trades between providing for each that which they Need. Fulhams powerplant capacity is well over the 1k extra needed compared to what is being used (so i have enough to make the deal).
      My Impression based on some Research, is that i Need to build a few windmills in kensington, enough to power everything, get the City running for a bit, and then destroy them and the deal should be possible.
      I would appreciate a simple to follow step by step ish Explanation. Do i Need to wait 1 month after destroying the windmills again (was that even correct?)? do i Need to build water Towers or so in fulham just for the time that water isnt provided? thanks in advance

      P.S will passing time in kensington lead to time going by in fulham? I'm confused since they have deals and it seems weird that i could draw power from a neighboring Region build up this one then go back to that Region and obliterate it to get my Money back.
       
    • By nos.17

       
      A bigger and better version of the largest (ft2-wise) CS$$$ building in the game.
      Utilizes CP's seasonal trees, custom textures, and was designed to be easily compatible and expandable with KOSC's modular parking sets.
      With Lotplop, it can be found under CS$$$_60x62_1ChiFashionCentre_   (it is the last CS$$$ family fyi)

      ------------------
      Dependencies:
      ------------------
      BSC MEGA Props CP Vol. 1
      BSC MEGA Props CP Vol. 2
      SuperSHK MEGA Parking Textures
      SHK Parking Pack
      Bldgprop Vol 1& 2 OR Maxis Prop Names & Query Fix
        (the latter is strongly recommended)
      CS$$$1_6x6_MOD_Textures.dat  (included)
       

      :: VOTE HERE ::
      Update 12.25.17 - Fixed broken image link. No file updates.
    • By Diego Del Llano
      WalkUp is a Residential Ofices Building created by the Maxis Team. 
      Style: Houston 1990
      File content:  
      -Functional Landmark with 3,500 CS$$$_Maxis Nite Version
      -Functional Landmark with 3,500 CS$$$_Dark Nite Version
      -Functional Landmark with 3,500 CS$$$_Original Maxis Version
      Notice:
      1.- The model presented here is an interpretation of the author. The measurements and size may vary from the original model made by Maxis.
      2.- The models are not exact replicas of the original models created by Maxis, so new features could be included, some earlier removed or altered.
      3.- If any model does not meet your requirement, you can download the original version of the maxis file offered in this file and edit it as you wish.
      4.- This is a work of exploration and experimentation that Diego Del Llano wanted to share with the community of Simtropolis. If some of this work does not satisfy you, you have the option of not downloading this file.
      5.-Diego Del Llano appreciates your understanding and wishes you to enjoy this project to the fullest.
      6.- Acknowledgments and all the credits to the original authors of this model.
    • By Robban040
      Current project:
      Malmö Airport, Sweden (ESMS/MMX)
       

       
      (go to the last page of this journal for more screenshots)
       
       
       
       
       
       
       
       
       
       
       
       
       
       
      So I decided to start a new project, mainly due to the fact that my last city kept on crashing since the last patch.
      So anyway here it goes!;
      We start on small scale with a small village in a tropical mountainous landscape.







      With such hot climate there quite alot of power demand keeping all those AC's up and running!

       
      The railyard with the power plant in the background.


       
      One of the highways going through the area. It aint cheap building those bridges!


×

Season's Greetings!

xmas popup.jpg

Thank You for the Continued Support!

Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online!  You've really help make this a great community.

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Echange.
Make a donation and get one or all three discs today!

stexcollection-header.png

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections