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  • STEX Featured

  • Newest STEX Uploads

  • Similar Content

    • By RaeFromStateFarm
      Hello, for some reason whenever i attempt to make a prop version of some assets of mine they appear very bright and the texture maps seem weird or missing. Anyone know what might be causing this? I'm using the same .fbx and texture files i used for the vehicle versions


    • By Acc3ssViolation

      Vehicle Effects is a mod I've been working on that allows some more effects to be added to vehicles via xml files, while also adding a couple of custom effects. This way we can have steam trains that have steam, propeller planes that don't sound like jets and probably many more things that look and sound like they should. Some features are still being added, but the mod can be found here!
      Current features
      Create custom sound effects via xml. Editor for creating definition files in the Asset Editor. Allows new effects to be added to vehicles. Allows replacement and removal of existing effects on a vehicle. 'wrapper' effect used to position other effects. 3 new engine sound effects, one steam, one diesel, one wheel noise. 1 new particle effect for steam exhausts on trains and boats. 1 new particle effect for diesel engine exhausts. 1 new small spot light effect with daytime visibility. MultiEffects via config to create alternating/timed effects. Propeller sound effect for planes. Planned features
      Update editor to support custom MultiEffects. Add better location preview for wrapped effects in editor. Video
      Video showing some particle, sound and light effects.
      Links
       
      Workshop page
      GitHub page
       
      If anyone has ideas, suggestions or problems concerning this mod, please leave a comment below!
    • By heu3becteh
      Can you place props (like light and benches and whatever) in the Asset Editor precisely (be it grid snapping, display of coordinates or whatever)?
      For now the best I could do - is to check the coordinate values of props while placing them using Mod Tools, without being able to input them numerically.
      In Mod Tools there are a bunch of interesting properties found on...
      Tool Controller - PrefabInfo - BuildingInfo+Prop
      But I dunno if you can make changes made there affect the result?
      For now I just place Props and set colors as precisely as I can do it unprecisely (:
      Best regards.
    • By airman15
      At the heart of any well-balanced city is an order legislated to guarantee the welfare of all who live inside it's jurisdiction. Law Enforcement is one of the most important branches to a government, ensuring safety to all. Even if it's a traffic ticket now and then or a donut shop being stormed. Your departments need a sturdy car and the Impala is the perfect fit! For when the going gets tough in the streets, these new cruisers are well-equipped to take on anything!
      About the Upload-
      This mod converts the Police Car into a modified Chevrolet Impala. There are 8 different liveries included, based on various police departments from the United States. The liveries included are not specific to any real cities, so they can blend into almost any setting within the game. The shields on each side are custom emblems from GM to promote the Impala as a police unit. Static props included.
      Dependencies?
      None required, but if you would like to see these units in action (besides their regular patrols), it's recommended to download the Lots of Riots mod, which will spawn more frequent uprisings that allow you to actually use the police dispatch tool!
    • By SecretMbr_735754
      Transfer here from one route to another. Transit and network enabled.
       ___           _                 
      | _ )_  _ ___ | |   ___  ___ _ __
      | _ \ || (_-< | |__/ _ \/ _ \ '_ \
      |___/\_,_/__/ |____\___/\___/ .__/
                                  |_|  
      City Bus Loop 1 - 3x2. 
      Capacity: 2500.
      Medium Wealth
      Plop Cost: 350
      Monthly Cost: 150
      Landmark Effect: 10,5
      Park Effect: 5, 5
      Air Pollution: 3, 2
      Water Pollution, 2, 2
      Maxis  Night Lighting
      Dependencies:
      Bus props used from: Glenni-buspack-
      RATP_Microbus-1
      RATP_Scania-Vest-HSD
      ORION-Old-MTAbus
      ORION-Old-MTAbusLongIsl
      Orion_VII_SacramentalRegionalTransit
       
      INSTALL to folder:
      C:\Users\<Username>\Documents\SimCity 4\Plugins
       
       
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