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Another Minnesota building! It's almost as if I have a preference for that sort of thing.

This particular building is located by the Mississippi River's western bank, right at the heart of the western portion of the University of Minnesota's Twin Cities campus. Dating to 1963, it was among the first buildings to be completed as part of the university's expansion across the river. Over 50 years later, it remains the tallest university building on the western side of the river and is home to, unsurprisingly, a number of social science departmental offices. 

I've modded it as a ploppable college building as well as a growable CO$$ building. As usual, both darknite and maxisnite versions are included. The darknite scene requires this lovely mod from Simfox. Otherwise, this baby is dependency free.

Note that two versions of this model are included - one with modeled ground and one with an editable lot. I kept the editable version simple so you can play around with it freely - I'm curious to see what you all come up with!

Please don't hesitate to contact me with any questions you have or bugs you find. You can also check out my current projects here


What's New 1.1.0   View Changelog


Released

4/20/17 - added a version that does NOT contain modeled ground/plaza area.




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Whoohoo, a new upload from you! *:party:

Now that's a deliciously generic (read: versatile and useful) building, modeled, textured and lit up to your usual high standards - a sure download!

I also think you made good choices in terms of modding for both the ploppable and the growable version. Interesting choice for an inner-city college!

The only teeny-tiny bit I'm not so sure about is the fully modeled ground - that's a bit of a pet peeve for me as a lotter, I guess. *:lol:

It feels great to see your name pop up on the STEX again - hope you'll keep 'em coming, and thank you so much for this one!

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I guess there are both pros and cons for presenting the entire lot as a model.

Pros:  This is certainly a way to alleviate the need for any dependencies.  This is certainly your choice as a creator.  Personally, the presence of, or lack of dependencies has never been a factor on whether to add something to my collection.  At this point in time, I just consider dependencies as a fact of life if one wants anything more than what is often just another boring box.

Cons:  I think this possibly limits the longevity of your work by preventing others from using your building model and lotting (relotting?) it into a different setting.  I would guess this is the basis of T Wrecks pet peeve.  This, of course, might also be considered a pro if you don't want anyone else futzing with what you probably consider perfection already.  There will always be those that don't agree with the props and/or the ground textures you use, and/or the setting you chose.  Limiting their ability to "futz" with your creation could be the difference between whether your creation gets used or discarded.

BTW, well done building!

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