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Work With:
- Cities XL 2011
- Cities XL 2012
- Cities XL Platinum

Mod Requirement:
- XL User Interface Mod

Make Sure you have the latest version Of cities xl 2011, 
Cities XL 2012 or Cities XL Platinum it Might Not Work

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    • By Moses Zal
      I don't know if the word penetration is the the correct term to use here. But with it, I mean the ability to arrest criminals beyond roads. Below are the stats of maxis police kiosk. Since this station has no dispatches, then I think that the dispatch center strength, dispatch exterior strength and dispatch radius are irrelevant. What is relevant are the radius, center, and exterior strength. The police has to arrest the criminals by foot since this station has no cars. With a center strength of 100/255(0.39) at the center and a radius of 192 (12 tiles):
      Police center strength (0.39) / coverage radius (12) = 0.03. This means that starting from the rim of the coverage circle where the exterior strength is 0, the police strength increases by 0.03 every tile towards the police kiosk reaching a police strength of 0.39 at the heart of the kiosk.
      So 0.03 * 7 = 0.21. We have a police strength of 0.21 seven tiles away from the rim of the coverage circle. 0.2 is the minimum strength required to arrest criminals.  12 - 7 = 5. Having said that this station has no cars, this means that the center strength, exterior strength, and radius applies to arresting criminals by foot. This means that the police kiosk can capture criminals 5 tiles beyond the road while other maxis police stations can only arrest criminals 3 tiles beyond the road since they have dispatches and the default dispatch radius is 3 tiles. 
      Did I got this right or f*cked everything up in my calculations and why?
      Edit: I am guessing that maybe the dispatch center strength, dispatch exterior strength, and dispatch radius of the police kiosk comes into play when kiosk's police try to arrest a criminal beyond the road. 

    • By Moses Zal
      Hello there,
      Is there a way or a mod that enable us to know the police protectiom strength in a certain area or tile?
    • By Moses Zal
      Hey guys,
      I always noticed this happening. When I lower the funding of the maxis jail because I have much less than 1,000 inmates inside the prison, I start to see prisoners running and cops trying to catch them on foot. Of course when I am lowering the funding, I am always keeping the capacity more that the number of inmates. Does this mean that prisoners are escaping or is it just an annoying eye candy? 
      Edit: I got the answer, It didn't came to my mind to look for the answer in Prima's official e-guide before posting. Decreasing funding of jails increases the chances of a prison break.
    • By NICK97
      Dependency Requirement(s): Cities XXL Community Patch Tags.cfg for XL Game Version(s): Cities XL 2011 Cities XL 2012 Cities XL Platinum Cities XXL  
      Civic Pack:
      - 2 Fire Station
      - City Hall
      - School
      - one fun centre

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