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    • By lmca9000
      The Bolivarian National Intelligence Service (SEBIN) is an internal and external intelligence and counterintelligence agency of Venezuela.
      This model includes two versions, a landmark version and another as a functional police station. 
    • By Moses Zal
      I don't know if the word penetration is the the correct term to use here. But with it, I mean the ability to arrest criminals beyond roads. Below are the stats of maxis police kiosk. Since this station has no dispatches, then I think that the dispatch center strength, dispatch exterior strength and dispatch radius are irrelevant. What is relevant are the radius, center, and exterior strength. The police has to arrest the criminals by foot since this station has no cars. With a center strength of 100/255(0.39) at the center and a radius of 192 (12 tiles):
      Police center strength (0.39) / coverage radius (12) = 0.03. This means that starting from the rim of the coverage circle where the exterior strength is 0, the police strength increases by 0.03 every tile towards the police kiosk reaching a police strength of 0.39 at the heart of the kiosk.
      So 0.03 * 7 = 0.21. We have a police strength of 0.21 seven tiles away from the rim of the coverage circle. 0.2 is the minimum strength required to arrest criminals.  12 - 7 = 5. Having said that this station has no cars, this means that the center strength, exterior strength, and radius applies to arresting criminals by foot. This means that the police kiosk can capture criminals 5 tiles beyond the road while other maxis police stations can only arrest criminals 3 tiles beyond the road since they have dispatches and the default dispatch radius is 3 tiles. 
      Did I got this right or f*cked everything up in my calculations and why?
      Edit: I am guessing that maybe the dispatch center strength, dispatch exterior strength, and dispatch radius of the police kiosk comes into play when kiosk's police try to arrest a criminal beyond the road. 

    • By Moses Zal
      Hello there,
      Is there a way or a mod that enable us to know the police protectiom strength in a certain area or tile?
    • By Moses Zal
      Hey guys,
      I always noticed this happening. When I lower the funding of the maxis jail because I have much less than 1,000 inmates inside the prison, I start to see prisoners running and cops trying to catch them on foot. Of course when I am lowering the funding, I am always keeping the capacity more that the number of inmates. Does this mean that prisoners are escaping or is it just an annoying eye candy? 
      Edit: I got the answer, It didn't came to my mind to look for the answer in Prima's official e-guide before posting. Decreasing funding of jails increases the chances of a prison break.
    • By airman15
      At the heart of any well-balanced city is an order legislated to guarantee the welfare of all who live inside it's jurisdiction. Law Enforcement is one of the most important branches to a government, ensuring safety to all. Even if it's a traffic ticket now and then or a donut shop being stormed. Your departments need a sturdy car and the Impala is the perfect fit! For when the going gets tough in the streets, these new cruisers are well-equipped to take on anything!
      About the Upload-
      This mod converts the Police Car into a modified Chevrolet Impala. There are 8 different liveries included, based on various police departments from the United States. The liveries included are not specific to any real cities, so they can blend into almost any setting within the game. The shields on each side are custom emblems from GM to promote the Impala as a police unit. Static props included.
      Dependencies?
      None required, but if you would like to see these units in action (besides their regular patrols), it's recommended to download the Lots of Riots mod, which will spawn more frequent uprisings that allow you to actually use the police dispatch tool!
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